fixed flickering on projectile spawn. send origin
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614092a8eb
commit
05ca78229f
@ -243,17 +243,22 @@ fn client_sync_players(
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network_mapping.0.remove(&server_entity);
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}
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}
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ServerMessages::SpawnProjectile { entity } => {
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let projectile_entity = commands.spawn_bundle(SpriteBundle {
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ServerMessages::SpawnProjectile { entity, origin } => {
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let projectile_entity = commands
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.spawn_bundle(SpriteBundle {
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sprite: Sprite {
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color: Color::rgb(0.25, 0.25, 0.75),
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custom_size: Some(Vec2::new(5., 5.0)),
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..default()
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},
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..default()
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});
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})
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.insert_bundle(TransformBundle::from(Transform::from_xyz(
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origin.x, origin.y, 0.,
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)))
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.id();
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network_mapping.0.insert(entity, projectile_entity.id());
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network_mapping.0.insert(entity, projectile_entity);
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}
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ServerMessages::DespawnProjectile { entity } => {
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if let Some(entity) = network_mapping.0.remove(&entity) {
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@ -63,8 +63,8 @@ fn main() {
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app.insert_resource(new_renet_server());
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app.insert_resource(RenetServerVisualizer::<200>::default());
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app.add_system(server_update_system);
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app.add_system(server_network_sync);
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app.add_system_to_stage(CoreStage::Update, server_update_system);
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app.add_system_to_stage(CoreStage::PreUpdate, server_network_sync);
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app.add_system(move_players_system);
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app.add_system(jump_system);
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app.add_system(jump_reset);
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@ -178,7 +178,7 @@ fn server_update_system(
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);
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let entity = spawn_projectile(&mut commands, origin, direction);
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let message = ServerMessages::SpawnProjectile { entity };
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let message = ServerMessages::SpawnProjectile { entity, origin };
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let message = bincode::serialize(&message).unwrap();
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server.broadcast_message(ServerChannel::ServerMessages.id(), message);
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@ -339,7 +339,7 @@ fn spawn_floor(mut commands: Commands) {
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},
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..Default::default()
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})
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.insert_bundle(TransformBundle::from(Transform::from_xyz(0., 0., 0.)))
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.insert_bundle(TransformBundle::from(Transform::from_xyz(-50., 0., 0.)))
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.insert(RigidBody::Fixed)
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.insert(Collider::cuboid(width / 2., height / 2.))
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.insert(ActiveEvents::COLLISION_EVENTS);
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@ -57,7 +57,7 @@ pub enum ServerChannel {
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pub enum ServerMessages {
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PlayerCreate { entity: Entity, id: u64 },
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PlayerRemove { id: u64 },
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SpawnProjectile { entity: Entity },
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SpawnProjectile { entity: Entity, origin: Vec2 },
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DespawnProjectile { entity: Entity },
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}
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