collision detection stuff
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@@ -70,7 +70,7 @@ fn main() {
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app.add_plugins(DefaultPlugins);
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app.add_plugin(RenetClientPlugin);
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app.add_plugin(TransformPlugin);
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//app.add_plugin(FrameTimeDiagnosticsPlugin::default());
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app.add_plugin(FrameTimeDiagnosticsPlugin::default());
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app.add_plugin(LogDiagnosticsPlugin::default());
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app.add_plugin(EguiPlugin);
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@@ -139,8 +139,6 @@ fn player_input(
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player_input.most_recent_tick = most_recent_tick.0;
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if mouse_button_input.just_pressed(MouseButton::Left) {
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info!("player fired at {}", aimer.aiming_at);
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player_commands.send(PlayerCommand::BasicAttack {
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direction: aimer.aiming_at,
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});
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