server side attack. TODO: fix origin on shooter
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@@ -23,7 +23,9 @@ use renet_visualizer::{RenetClientVisualizer, RenetVisualizerStyle};
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struct MainCamera;
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#[derive(Component)]
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struct ControlledPlayer;
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struct ControlledPlayer {
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aiming_at: Vec2,
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}
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#[derive(Default)]
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struct NetworkMapping(HashMap<Entity, Entity>);
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@@ -118,12 +120,15 @@ fn update_visulizer_system(
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}
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fn player_input(
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controlled_player_query: Query<(&Transform, &ControlledPlayer)>,
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keyboard_input: Res<Input<KeyCode>>,
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mut player_input: ResMut<PlayerInput>,
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mouse_button_input: Res<Input<MouseButton>>,
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mut player_commands: EventWriter<PlayerCommand>,
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most_recent_tick: Res<MostRecentTick>,
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) {
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let (transform, controlled_player) = controlled_player_query.single();
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player_input.left = keyboard_input.pressed(KeyCode::A) || keyboard_input.pressed(KeyCode::Left);
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player_input.right =
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keyboard_input.pressed(KeyCode::D) || keyboard_input.pressed(KeyCode::Right);
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@@ -132,17 +137,23 @@ fn player_input(
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player_input.most_recent_tick = most_recent_tick.0;
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if mouse_button_input.just_pressed(MouseButton::Left) {
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info!(
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"player at origin {} fired at {}",
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transform.translation, controlled_player.aiming_at
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);
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player_commands.send(PlayerCommand::BasicAttack {
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fired_at: Vec2::default(), // TODO: spawn projectiles correctly
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origin: Vec2::new(transform.translation.x, transform.translation.y),
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direction: controlled_player.aiming_at,
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});
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}
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}
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fn cursor_system(
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wnds: Res<Windows>,
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q_camera: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
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mut q_camera: Query<(&Camera, &mut ControlledPlayer, &GlobalTransform), With<ControlledPlayer>>,
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) {
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let (camera, camera_transform) = q_camera.single();
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let (camera, mut controlled_player, camera_transform) = q_camera.single_mut();
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let wnd = if let RenderTarget::Window(id) = camera.target {
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wnds.get(id).unwrap()
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@@ -158,7 +169,7 @@ fn cursor_system(
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let world_pos = ndc_to_world.project_point3(ndc.extend(-1.0));
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let world_pos: Vec2 = world_pos.truncate();
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info!("World coords: {}/{}", world_pos.x, world_pos.y);
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controlled_player.aiming_at = world_pos;
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}
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}
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@@ -204,7 +215,9 @@ fn client_sync_players(
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});
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if client_id == id {
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client_entity.insert(ControlledPlayer);
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client_entity.insert(ControlledPlayer {
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aiming_at: Vec2::new(0., 0.),
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});
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}
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let player_info = PlayerInfo {
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@@ -230,7 +243,7 @@ fn client_sync_players(
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}
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ServerMessages::SpawnProjectile {
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entity,
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position,
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origin,
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direction,
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} => {
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let projectile_entity = commands.spawn_bundle(SpriteBundle {
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@@ -278,5 +291,7 @@ fn client_sync_players(
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fn setup_camera(mut commands: Commands) {
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commands
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.spawn_bundle(Camera2dBundle::default())
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.insert(MainCamera);
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.insert(ControlledPlayer {
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aiming_at: Vec2::new(0., 0.),
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});
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}
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