quicker player speed
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@ -31,7 +31,7 @@ struct NetworkTick(u32);
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#[derive(Debug, Default)]
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#[derive(Debug, Default)]
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struct ClientTicks(HashMap<u64, Option<u32>>);
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struct ClientTicks(HashMap<u64, Option<u32>>);
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const PLAYER_MOVE_SPEED: f32 = 5.0;
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const PLAYER_MOVE_SPEED: f32 = 50.0;
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fn new_renet_server() -> RenetServer {
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fn new_renet_server() -> RenetServer {
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let server_addr = "127.0.0.1:5000".parse().unwrap();
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let server_addr = "127.0.0.1:5000".parse().unwrap();
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