refactoring - move type declarations
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164f248066
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7fa8c25b54
@ -13,8 +13,8 @@ use bevy_renet::{
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};
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use daggmask_shared::{
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client_connection_config, setup_level, ClientChannel, NetworkFrame, PlayerCommand, PlayerId,
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PlayerInput, ServerChannel, ServerMessages, PROTOCOL_ID,
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client_connection_config, ClientChannel, NetworkFrame, PlayerCommand, PlayerInput,
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ServerChannel, ServerMessages, PROTOCOL_ID,
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};
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use renet_visualizer::{RenetClientVisualizer, RenetVisualizerStyle};
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@ -70,7 +70,7 @@ fn main() {
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app.add_plugins(DefaultPlugins);
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app.add_plugin(RenetClientPlugin);
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app.add_plugin(TransformPlugin);
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app.add_plugin(FrameTimeDiagnosticsPlugin::default());
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//app.add_plugin(FrameTimeDiagnosticsPlugin::default());
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app.add_plugin(LogDiagnosticsPlugin::default());
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app.add_plugin(EguiPlugin);
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@ -92,7 +92,6 @@ fn main() {
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app.add_system(client_sync_players.with_run_criteria(run_if_client_connected));
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app.add_system(update_visulizer_system);
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app.add_startup_system(setup_level);
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app.add_startup_system(setup_camera);
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app.add_system(panic_on_error_system);
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@ -214,12 +213,9 @@ fn client_sync_players(
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});
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if client_id == id {
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client_entity
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.insert(ControlledPlayer)
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.insert(Aimer {
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client_entity.insert(ControlledPlayer).insert(Aimer {
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aiming_at: Vec2::new(0., 0.),
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})
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.insert(PlayerId { id });
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});
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}
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let player_info = PlayerInfo {
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@ -247,8 +243,8 @@ fn client_sync_players(
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let projectile_entity = commands
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.spawn_bundle(SpriteBundle {
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sprite: Sprite {
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color: Color::rgb(0.25, 0.25, 0.75),
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custom_size: Some(Vec2::new(5., 5.0)),
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color: Color::rgb(0.75, 0.75, 0.75),
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custom_size: Some(Vec2::new(1., 1.)),
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..default()
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},
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..default()
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@ -14,8 +14,8 @@ use bevy_renet::{
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};
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use daggmask_shared::{
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server_connection_config, setup_level, spawn_projectile, ClientChannel, Jumper, NetworkFrame,
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Player, PlayerCommand, PlayerInput, Projectile, ServerChannel, ServerMessages, PROTOCOL_ID,
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server_connection_config, ClientChannel, NetworkFrame, PlayerCommand, PlayerInput,
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ServerChannel, ServerMessages, PROTOCOL_ID,
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};
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use renet_visualizer::RenetServerVisualizer;
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@ -25,6 +25,25 @@ pub struct ServerLobby {
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pub players: HashMap<u64, Entity>,
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}
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#[derive(Debug, Component)]
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pub struct Player {
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pub id: u64,
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}
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#[derive(Debug, Component)]
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pub struct Projectile {
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pub duration: Timer,
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}
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#[derive(Debug, Component)]
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pub struct Floor;
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#[derive(Debug, Component)]
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pub struct Jumper {
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pub jump_impulse: f32,
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pub is_jumping: bool,
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}
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#[derive(Debug, Default)]
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struct NetworkTick(u32);
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@ -53,7 +72,7 @@ fn main() {
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app.add_plugin(RenetServerPlugin);
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app.add_plugin(RapierPhysicsPlugin::<NoUserData>::default());
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app.add_plugin(RapierDebugRenderPlugin::default());
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app.add_plugin(FrameTimeDiagnosticsPlugin::default());
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//app.add_plugin(FrameTimeDiagnosticsPlugin::default());
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app.add_plugin(LogDiagnosticsPlugin::default());
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app.add_plugin(EguiPlugin);
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@ -274,23 +293,21 @@ fn jump_reset(
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mut collision_events: EventReader<CollisionEvent>,
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) {
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for collision_event in collision_events.iter() {
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match collision_event {
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CollisionEvent::Started(e1, e2, _) => {
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info!("collision started: e1: {}, e2: {}", e1.id(), e2.id());
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for (entity, mut jumper) in query.iter_mut() {
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set_jumping_false_if_touching_floor(entity, &mut jumper, collision_event);
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}
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}
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}
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fn set_jumping_false_if_touching_floor(
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entity: Entity,
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jumper: &mut Jumper,
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event: &CollisionEvent,
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) {
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if let CollisionEvent::Started(h1, h2, _) = event {
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if h1.id() == entity.id() || h2.id() == entity.id() {
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if e1.id() == entity.id() || e2.id() == entity.id() {
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jumper.is_jumping = false
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}
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}
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}
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CollisionEvent::Stopped(e1, e2, _) => {
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info!("collision stopped: {}, {}", e1.id(), e2.id());
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}
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}
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}
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}
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fn setup_simple_camera(mut commands: Commands) {
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commands.spawn_bundle(Camera2dBundle::default());
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@ -326,6 +343,26 @@ fn projectile_on_removal_system(
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}
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}
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fn spawn_projectile(commands: &mut Commands, origin: Vec2, direction: Vec2) -> Entity {
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let normalized_direction = direction.normalize();
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commands
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.spawn()
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.insert_bundle(TransformBundle::from(Transform::from_xyz(
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origin.x + normalized_direction.x,
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origin.y + normalized_direction.y,
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0.,
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)))
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.insert(Collider::ball(0.1))
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.insert(RigidBody::Dynamic)
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.insert(Velocity::linear(normalized_direction * 130.))
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.insert(ActiveEvents::COLLISION_EVENTS)
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.insert(Projectile {
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duration: Timer::from_seconds(3.5, false),
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})
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.id()
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}
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fn spawn_floor(mut commands: Commands) {
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let width = 300.;
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let height = 3.;
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@ -342,5 +379,11 @@ fn spawn_floor(mut commands: Commands) {
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.insert_bundle(TransformBundle::from(Transform::from_xyz(-50., 0., 0.)))
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.insert(RigidBody::Fixed)
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.insert(Collider::cuboid(width / 2., height / 2.))
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.insert(ActiveEvents::COLLISION_EVENTS);
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.insert(ActiveEvents::COLLISION_EVENTS)
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.insert(Floor);
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}
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// set up the level
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pub fn setup_level(mut _commands: Commands) {
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info!("bygger level...");
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}
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@ -6,24 +6,11 @@ use bevy_renet::renet::{
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NETCODE_KEY_BYTES,
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};
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use bevy_rapier2d::geometry::Collider;
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use bevy_rapier2d::prelude::*;
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use serde::{Deserialize, Serialize};
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pub const PRIVATE_KEY: &[u8; NETCODE_KEY_BYTES] = b"en grisars katt hund hemlis key."; // 32-bytes
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pub const PROTOCOL_ID: u64 = 7;
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#[derive(Debug, Component)]
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pub struct Player {
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pub id: u64,
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}
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#[derive(Debug, Component)]
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pub struct PlayerId {
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pub id: u64,
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}
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#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component)]
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pub struct PlayerInput {
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pub most_recent_tick: Option<u32>,
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@ -32,12 +19,6 @@ pub struct PlayerInput {
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pub space: bool,
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}
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#[derive(Debug, Component)]
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pub struct Jumper {
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pub jump_impulse: f32,
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pub is_jumping: bool,
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}
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#[derive(Debug, Serialize, Deserialize, Component)]
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pub enum PlayerCommand {
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BasicAttack { direction: Vec2 },
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@ -139,29 +120,3 @@ pub fn server_connection_config() -> RenetConnectionConfig {
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..Default::default()
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}
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}
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/// set up the level
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pub fn setup_level(mut _commands: Commands) {
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info!("bygger level...");
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}
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pub fn spawn_projectile(commands: &mut Commands, origin: Vec2, direction: Vec2) -> Entity {
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commands
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.spawn()
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.insert_bundle(TransformBundle::from(Transform::from_xyz(
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origin.x, origin.y, 0.,
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)))
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//.insert(Collider::ball(0.1))
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.insert(RigidBody::Dynamic)
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.insert(Velocity::linear(direction.normalize() * 130.))
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//.insert(ActiveEvents::COLLISION_EVENTS)
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.insert(Projectile {
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duration: Timer::from_seconds(3.5, false),
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})
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.id()
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}
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#[derive(Debug, Component)]
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pub struct Projectile {
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pub duration: Timer,
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}
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