cleanup 3d stuff

This commit is contained in:
2022-08-11 13:43:48 +02:00
parent b46a22539e
commit de769004af
3 changed files with 18 additions and 37 deletions

View File

@@ -80,13 +80,11 @@ fn main() {
fn server_update_system(
mut server_events: EventReader<ServerEvent>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut lobby: ResMut<ServerLobby>,
mut server: ResMut<RenetServer>,
mut visualizer: ResMut<RenetServerVisualizer<200>>,
mut client_ticks: ResMut<ClientTicks>,
players: Query<(Entity, &Player, &Transform)>,
players: Query<(Entity, &Player)>,
) {
for event in server_events.iter() {
match event {
@@ -96,19 +94,16 @@ fn server_update_system(
visualizer.add_client(*id);
// Initialize other players for this new client
for (entity, player, transform) in players.iter() {
let translation: [f32; 3] = transform.translation.into();
for (entity, player) in players.iter() {
let message = bincode::serialize(&ServerMessages::PlayerCreate {
id: player.id,
entity,
translation,
})
.unwrap();
server.send_message(*id, ServerChannel::ServerMessages.id(), message);
}
// Spawn new player
let transform = Transform::from_xyz(0., 0.51, 0.);
let player_entity = commands
.spawn_bundle(SpriteBundle {
sprite: Sprite {
@@ -125,17 +120,15 @@ fn server_update_system(
.insert(Velocity::default())
.insert(Player {
id: *id,
location: Vec2::new(10., 10.),
position: Vec2::new(10., 10.),
})
.id();
lobby.players.insert(*id, player_entity);
let translation: [f32; 3] = transform.translation.into();
let message = bincode::serialize(&ServerMessages::PlayerCreate {
id: *id,
entity: player_entity,
translation,
})
.unwrap();
@@ -164,23 +157,23 @@ fn server_update_system(
let command: PlayerCommand = bincode::deserialize(&message).unwrap();
match command {
PlayerCommand::BasicAttack { mut cast_at } => {
PlayerCommand::BasicAttack { mut fired_at } => {
println!(
"Received basic attack from client {}: {:?}",
client_id, cast_at
client_id, fired_at
);
if let Some(player_entity) = lobby.players.get(&client_id) {
if let Ok((_, _, player_transform)) = players.get(*player_entity) {
cast_at[1] = player_transform.translation[1];
if let Ok((_, player)) = players.get(*player_entity) {
fired_at = player.position;
let projectile_entity =
spawn_projectile(&mut commands, cast_at, cast_at);
spawn_projectile(&mut commands, fired_at, fired_at);
let message = ServerMessages::SpawnProjectile {
entity: projectile_entity,
location: cast_at,
direction: cast_at,
position: fired_at,
direction: fired_at,
};
let message = bincode::serialize(&message).unwrap();
@@ -255,10 +248,9 @@ fn move_players_system(mut query: Query<(&mut Velocity, &PlayerInput)>) {
for (mut velocity, input) in query.iter_mut() {
let x = (input.right as i8 - input.left as i8) as f32;
let y = (input.down as i8 - input.up as i8) as f32;
let direction = Vec2::new(x, y).normalize_or_zero();
velocity.linvel.x = direction.x * PLAYER_MOVE_SPEED;
velocity.linvel.y = direction.y * PLAYER_MOVE_SPEED;
velocity.linvel.x = x * PLAYER_MOVE_SPEED;
velocity.linvel.y = y * PLAYER_MOVE_SPEED;
}
}