space-pew/SpacePew/Content/GeonBit.UI/themes/hd/effects/disabled.fx

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2018-06-14 14:09:09 +02:00
#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_0_level_9_1
#endif
Texture2D SpriteTexture;
sampler2D SpriteTextureSampler = sampler_state
{
Texture = <SpriteTexture>;
};
struct VertexShaderOutput
{
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TextureCoordinates : TEXCOORD0;
};
float4 MainPS(VertexShaderOutput input) : COLOR
{
float4 color = tex2D(SpriteTextureSampler,input.TextureCoordinates) * input.Color;
float value = (color.r + color.g + color.b) / 3;
color.r = color.g = color.b = value;
return color;
}
technique SpriteDrawing
{
pass P0
{
PixelShader = compile PS_SHADERMODEL MainPS();
}
};