space-pew/Neoforce/Control.cs

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2015-12-04 10:23:49 +01:00
/////////////////////////////////////////////////////////////////
// //
// Neoforce Controls //
// //
////////////////////////////////////////////////////////////////
// //
// File: Control.cs //
// //
// Version: 0.7 //
// //
// Date: 11/09/2010 //
// //
// Author: Tom Shane //
// //
////////////////////////////////////////////////////////////////
// //
// Copyright (c) by Tom Shane //
// //
////////////////////////////////////////////////////////////////
#region //// Using /////////////
////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
#if (!XBOX && !XBOX_FAKE)
using System.Media;
using System.Collections;
using System.ComponentModel;
#endif
////////////////////////////////////////////////////////////////////////////
#endregion
namespace TomShane.Neoforce.Controls
{
#region //// Classes ///////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Defines the gamepad actions mapping.
/// </summary>
public class GamePadActions
{
public GamePadButton Click = GamePadButton.A;
public GamePadButton Press = GamePadButton.Y;
public GamePadButton Left = GamePadButton.LeftStickLeft;
public GamePadButton Right = GamePadButton.LeftStickRight;
public GamePadButton Up = GamePadButton.LeftStickUp;
public GamePadButton Down = GamePadButton.LeftStickDown;
public GamePadButton NextControl = GamePadButton.RightShoulder;
public GamePadButton PrevControl = GamePadButton.LeftShoulder;
public GamePadButton ContextMenu = GamePadButton.X;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Defines type used as a controls collection.
/// </summary>
public class ControlsList: EventedList<Control>
{
public ControlsList(): base() {}
public ControlsList(int capacity): base(capacity) {}
public ControlsList(IEnumerable<Control> collection): base(collection) {}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Defines the base class for all controls.
/// </summary>
public class Control: Component
{
#region //// Consts/////////////
////////////////////////////////////////////////////////////////////////////
public static readonly Color UndefinedColor = new Color(255, 255, 255, 0);
////////////////////////////////////////////////////////////////////////////
#endregion
#region //// Fields ////////////
////////////////////////////////////////////////////////////////////////////
internal static ControlsList Stack = new ControlsList();
////////////////////////////////////////////////////////////////////////////
#if (!XBOX && !XBOX_FAKE)
////////////////////////////////////////////////////////////////////////////
private Cursor cursor = null;
////////////////////////////////////////////////////////////////////////////
#endif
////////////////////////////////////////////////////////////////////////////
private Color color = UndefinedColor;
private Color textColor = UndefinedColor;
private Color backColor = Color.Transparent;
private byte alpha = 255;
private Anchors anchor = Anchors.Left | Anchors.Top;
private Anchors resizeEdge = Anchors.All;
private string text = "Control";
private bool visible = true;
private bool enabled = true;
private SkinControl skin = null;
private Control parent = null;
private Control root = null;
private int left = 0;
private int top = 0;
private int width = 64;
private int height = 64;
private bool suspended = false;
private ContextMenu contextMenu = null;
private long tooltipTimer = 0;
private long doubleClickTimer = 0;
private MouseButton doubleClickButton = MouseButton.None;
private Type toolTipType = typeof(ToolTip);
private ToolTip toolTip = null;
private bool doubleClicks = true;
private bool outlineResizing = false;
private bool outlineMoving = false;
private string name = "Control";
private object tag = null;
private GamePadActions gamePadActions = new GamePadActions();
private bool designMode = false;
private bool partialOutline = true;
private Rectangle drawingRect = Rectangle.Empty;
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private ControlsList controls = new ControlsList();
private Rectangle movableArea = Rectangle.Empty;
private bool passive = false;
private bool detached = false;
private bool movable = false;
private bool resizable = false;
private bool invalidated = true;
private bool canFocus = true;
private int resizerSize = 4;
private int minimumWidth = 0;
private int maximumWidth = 4096;
private int minimumHeight = 0;
private int maximumHeight = 4096;
private int topModifier = 0;
private int leftModifier = 0;
private int virtualHeight = 64;
private int virtualWidth = 64;
private bool stayOnBack = false;
private bool stayOnTop = false;
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private RenderTarget2D target;
private Point pressSpot = Point.Zero;
private int[] pressDiff = new int[4];
private Alignment resizeArea = Alignment.None;
private bool hovered = false;
private bool inside = false;
private bool[] pressed = new bool[32];
private bool isMoving = false;
private bool isResizing = false;
private Margins margins = new Margins(4, 4, 4, 4);
private Margins anchorMargins = new Margins();
private Margins clientMargins = new Margins();
private Rectangle outlineRect = Rectangle.Empty;
/// <summary>
/// Tracks the position of the mouse scroll wheel
/// </summary>
private int scrollWheel = 0;
////////////////////////////////////////////////////////////////////////////
#endregion
#region //// Properties ////////
#if (!XBOX && !XBOX_FAKE)
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the cursor displaying over the control.
/// </summary>
public Cursor Cursor
{
get { return cursor; }
set { cursor = value; }
}
////////////////////////////////////////////////////////////////////////////
#endif
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets a list of all child controls.
/// </summary>
public virtual IEnumerable<Control> Controls { get { return controls; } }
/// <summary>
/// Gets or sets a rectangular area that reacts on moving the control with the mouse.
/// </summary>
public virtual Rectangle MovableArea { get { return movableArea; } set { movableArea = value; } }
/// <summary>
/// Gets a value indicating whether this control is a child control.
/// </summary>
public virtual bool IsChild { get { return (parent != null); } }
/// <summary>
/// Gets a value indicating whether this control is a parent control.
/// </summary>
public virtual bool IsParent { get { return (controls != null && controls.Count > 0); } }
/// <summary>
/// Gets a value indicating whether this control is a root control.
/// </summary>
public virtual bool IsRoot { get { return (root == this); } }
/// <summary>
/// Gets or sets a value indicating whether this control can receive focus.
/// </summary>
public virtual bool CanFocus { get { return canFocus; } set { canFocus = value; } }
/// <summary>
/// Gets or sets a value indicating whether this control is rendered off the parents texture.
/// </summary>
public virtual bool Detached { get { return detached; } set { detached = value; } }
/// <summary>
/// Gets or sets a value indicating whether this controls can receive user input events.
/// </summary>
public virtual bool Passive { get { return passive; } set { passive = value; } }
/// <summary>
/// Gets or sets a value indicating whether this control can be moved by the mouse.
/// </summary>
public virtual bool Movable { get { return movable; } set { movable = value; } }
/// <summary>
/// Gets or sets a value indicating whether this control can be resized by the mouse.
/// </summary>
public virtual bool Resizable { get { return resizable; } set { resizable = value; } }
/// <summary>
/// Gets or sets the size of the rectangular borders around the control used for resizing by the mouse.
/// </summary>
public virtual int ResizerSize { get { return resizerSize; } set { resizerSize = value; } }
/// <summary>
/// Gets or sets the ContextMenu associated with this control.
/// </summary>
public virtual ContextMenu ContextMenu { get { return contextMenu; } set { contextMenu = value; } }
/// <summary>
/// Gets or sets a value indicating whether this control should process mouse double-clicks.
/// </summary>
public virtual bool DoubleClicks { get { return doubleClicks; } set { doubleClicks = value; } }
/// <summary>
/// Gets or sets a value indicating whether this control should use ouline resizing.
/// </summary>
public virtual bool OutlineResizing { get { return outlineResizing; } set { outlineResizing = value; } }
/// <summary>
/// Gets or sets a value indicating whether this control should use outline moving.
/// </summary>
public virtual bool OutlineMoving { get { return outlineMoving; } set { outlineMoving = value; } }
/// <summary>
/// Gets or sets the object that contains data about the control.
/// </summary>
public virtual object Tag { get { return tag; } set { tag = value; } }
/// <summary>
/// Gets or sets the value indicating the distance from another control. Usable with StackPanel control.
/// </summary>
public virtual Margins Margins { get { return margins; } set { margins = value; } }
/// <summary>
/// Gets or sets the value indicating wheter control is in design mode.
/// </summary>
public virtual bool DesignMode { get { return designMode; } set { designMode = value; } }
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets gamepad actions for the control.
/// </summary>
public virtual GamePadActions GamePadActions
{
get { return gamePadActions; }
set { gamePadActions = value; }
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the value indicating whether the control outline is displayed only for certain edges.
/// </summary>
public virtual bool PartialOutline
{
get { return partialOutline; }
set { partialOutline = value; }
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the value indicating whether the control is allowed to be brought in the front.
/// </summary>
public virtual bool StayOnBack
{
get { return stayOnBack; }
set
{
if (value && stayOnTop) stayOnTop = false;
stayOnBack = value;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the value indicating that the control should stay on top of other controls.
/// </summary>
public virtual bool StayOnTop
{
get { return stayOnTop; }
set
{
if (value && stayOnBack) stayOnBack = false;
stayOnTop = value;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets a name of the control.
/// </summary>
public virtual string Name
{
get { return name; }
set { name = value; }
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets a value indicating whether this control has input focus.
/// </summary>
public virtual bool Focused
{
get
{
return (Manager.FocusedControl == this);
}
set
{
this.Invalidate();
if (value)
{
bool f = Focused;
Manager.FocusedControl = this;
if (!Suspended && value && !f) OnFocusGained(new EventArgs());
if (Focused && Root != null && Root is Container)
{
(Root as Container).ScrollTo(this);
}
}
else
{
bool f = Focused;
if (Manager.FocusedControl == this) Manager.FocusedControl = null;
if (!Suspended && !value && f) OnFocusLost(new EventArgs());
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets a value indicating current state of the control.
/// </summary>
public virtual ControlState ControlState
{
get
{
if (DesignMode) return ControlState.Enabled;
else if (Suspended) return ControlState.Disabled;
else
{
if (!enabled) return ControlState.Disabled;
if ((IsPressed && inside) || (Focused && IsPressed)) return ControlState.Pressed;
else if (hovered && !IsPressed) return ControlState.Hovered;
else if ((Focused && !inside) || (hovered && IsPressed && !inside) || (Focused && !hovered && inside)) return ControlState.Focused;
else return ControlState.Enabled;
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual Type ToolTipType
{
get { return toolTipType; }
set
{
toolTipType = value;
if (toolTip != null)
{
toolTip.Dispose();
toolTip = null;
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual ToolTip ToolTip
{
get
{
if (toolTip == null)
{
Type[] t = new Type[1] {typeof(Manager)};
object[] p = new object[1] {Manager};
toolTip = (ToolTip)toolTipType.GetConstructor(t).Invoke(p);
toolTip.Init();
toolTip.Visible = false;
}
return toolTip;
}
set
{
toolTip = value;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
internal protected virtual bool IsPressed
{
get
{
for (int i = 0; i < pressed.Length - 1; i++)
{
if (pressed[i]) return true;
}
return false;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
internal virtual int TopModifier
{
get { return topModifier; }
set { topModifier = value; }
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
internal virtual int LeftModifier
{
get { return leftModifier; }
set { leftModifier = value; }
}
////////////////////////////////////////////////////////////////////////////
internal virtual int VirtualHeight
{
get { return GetVirtualHeight(); }
//set { virtualHeight = value; }
}
////////////////////////////////////////////////////////////////////////////
internal virtual int VirtualWidth
{
get { return GetVirtualWidth(); }
//set { virtualWidth = value; }
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets an area where is the control supposed to be drawn.
/// </summary>
public Rectangle DrawingRect
{
get { return drawingRect; }
private set { drawingRect = value; }
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets a value indicating whether this control should receive any events.
/// </summary>
public virtual bool Suspended
{
get { return suspended; }
set { suspended = value; }
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
internal protected virtual bool Hovered
{
get { return hovered; }
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
internal protected virtual bool Inside
{
get { return inside; }
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
internal protected virtual bool[] Pressed
{
get { return pressed; }
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets a value indicating whether this controls is currently being moved.
/// </summary>
protected virtual bool IsMoving
{
get
{
return isMoving;
}
set
{
isMoving = value;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets a value indicating whether this controls is currently being resized.
/// </summary>
protected virtual bool IsResizing
{
get
{
return isResizing;
}
set
{
isResizing = value;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the edges of the container to which a control is bound and determines how a control is resized with its parent.
/// </summary>
public virtual Anchors Anchor
{
get
{
return anchor;
}
set
{
anchor = value;
SetAnchorMargins();
if (!Suspended) OnAnchorChanged(new EventArgs());
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the edges of the contol which are allowed for resizing.
/// </summary>
public virtual Anchors ResizeEdge
{
get
{
return resizeEdge;
}
set
{
resizeEdge = value;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the skin used for rendering the control.
/// </summary>
public virtual SkinControl Skin
{
get
{
return skin;
}
set
{
skin = value;
ClientMargins = skin.ClientMargins;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the text associated with this control.
/// </summary>
public virtual string Text
{
get { return text; }
set
{
text = value;
Invalidate();
if (!Suspended) OnTextChanged(new EventArgs());
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the alpha value for this control.
/// </summary>
public virtual byte Alpha
{
get
{
return alpha;
}
set
{
alpha = value;
if (!Suspended) OnAlphaChanged(new EventArgs());
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the background color for the control.
/// </summary>
public virtual Color BackColor
{
get
{
return backColor;
}
set
{
backColor = value;
Invalidate();
if (!Suspended) OnBackColorChanged(new EventArgs());
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the color for the control.
/// </summary>
public virtual Color Color
{
get
{
return color;
}
set
{
if (value != color)
{
color = value;
Invalidate();
if (!Suspended) OnColorChanged(new EventArgs());
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the text color for the control.
/// </summary>
public virtual Color TextColor
{
get
{
return textColor;
}
set
{
if (value != textColor)
{
textColor = value;
Invalidate();
if (!Suspended) OnTextColorChanged(new EventArgs());
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets a value indicating whether the control can respond to user interaction.
/// </summary>
public virtual bool Enabled
{
get
{
return enabled;
}
set
{
if (Root != null && Root != this && !Root.Enabled && value) return;
enabled = value;
Invalidate();
foreach (Control c in controls)
{
c.Enabled = value;
}
if (!Suspended) OnEnabledChanged(new EventArgs());
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets a value that indicates whether the control is rendered.
/// </summary>
public virtual bool Visible
{
get
{
return (visible && (parent == null || parent.Visible));
}
set
{
visible = value;
Invalidate();
if (!Suspended) OnVisibleChanged(new EventArgs());
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the parent for the control.
/// </summary>
public virtual Control Parent
{
get
{
return parent;
}
set
{
if (parent != value)
{
if (value != null) value.Add(this);
else Manager.Add(this);
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the root for the control.
/// </summary>
public virtual Control Root
{
get
{
return root;
}
private set
{
if (root != value)
{
root = value;
foreach (Control c in controls)
{
c.Root = root;
}
if (!Suspended) OnRootChanged(new EventArgs());
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the distance, in pixels, between the left edge of the control and the left edge of its parent.
/// </summary>
public virtual int Left
{
get
{
return left;
}
set
{
if (left != value)
{
int old = left;
left = value;
SetAnchorMargins();
if (!Suspended) OnMove(new MoveEventArgs(left, top, old, top));
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the distance, in pixels, between the top edge of the control and the top edge of its parent.
/// </summary>
public virtual int Top
{
get
{
return top;
}
set
{
if (top != value)
{
int old = top;
top = value;
SetAnchorMargins();
if (!Suspended) OnMove(new MoveEventArgs(left, top, left, old));
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the width of the control.
/// </summary>
public virtual int Width
{
get
{
return width;
}
set
{
if (width != value)
{
int old = width;
width = value;
if (skin != null)
{
if (width + skin.OriginMargins.Horizontal > MaximumWidth) width = MaximumWidth - skin.OriginMargins.Horizontal;
}
else
{
if (width > MaximumWidth) width = MaximumWidth;
}
if (width < MinimumWidth) width = MinimumWidth;
if (width > 0) SetAnchorMargins();
if (!Suspended) OnResize(new ResizeEventArgs(width, height, old, height));
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the height of the control.
/// </summary>
public virtual int Height
{
get
{
return height;
}
set
{
if (height != value)
{
int old = height;
height = value;
if (skin != null)
{
if (height + skin.OriginMargins.Vertical > MaximumHeight)
height = MaximumHeight - skin.OriginMargins.Vertical;
}
else
{
if (height > MaximumHeight) height = MaximumHeight;
}
if (height < MinimumHeight) height = MinimumHeight;
if (height > 0) SetAnchorMargins();
if (!Suspended) OnResize(new ResizeEventArgs(width, height, width, old));
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the minimum width in pixels the control can be sized to.
/// </summary>
public virtual int MinimumWidth
{
get
{
return minimumWidth;
}
set
{
minimumWidth = value;
if (minimumWidth < 0) minimumWidth = 0;
if (minimumWidth > maximumWidth) minimumWidth = maximumWidth;
if (width < MinimumWidth) Width = MinimumWidth;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// /// Gets or sets the minimum height in pixels the control can be sized to.
/// </summary>
public virtual int MinimumHeight
{
get
{
return minimumHeight;
}
set
{
minimumHeight = value;
if (minimumHeight < 0) minimumHeight = 0;
if (minimumHeight > maximumHeight) minimumHeight = maximumHeight;
if (height < MinimumHeight) Height = MinimumHeight;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// /// Gets or sets the maximum width in pixels the control can be sized to.
/// </summary>
public virtual int MaximumWidth
{
get
{
int max = maximumWidth;
if (max > Manager.TargetWidth) max = Manager.TargetWidth;
return max;
}
set
{
maximumWidth = value;
if (maximumWidth < minimumWidth) maximumWidth = minimumWidth;
if (width > MaximumWidth) Width = MaximumWidth;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Gets or sets the maximum height in pixels the control can be sized to.
/// </summary>
public virtual int MaximumHeight
{
get
{
int max = maximumHeight;
if (max > Manager.TargetHeight) max = Manager.TargetHeight;
return max;
}
set
{
maximumHeight = value;
if (maximumHeight < minimumHeight) maximumHeight = minimumHeight;
if (height > MaximumHeight) Height = MaximumHeight;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual int AbsoluteLeft
{
get
{
if (parent == null) return left + LeftModifier;
else if (parent.Skin == null) return parent.AbsoluteLeft + left + LeftModifier;
else return parent.AbsoluteLeft + left - parent.Skin.OriginMargins.Left + LeftModifier;
}
}
////////////////////////////////////////////////////////////////////////////
public virtual int AbsoluteTop
{
get
{
if (parent == null) return top + TopModifier;
else if (parent.Skin == null) return parent.AbsoluteTop + top + TopModifier;
else return parent.AbsoluteTop + top - parent.Skin.OriginMargins.Top + TopModifier;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual int OriginLeft
{
get
{
if (skin == null) return AbsoluteLeft;
return AbsoluteLeft - skin.OriginMargins.Left;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual int OriginTop
{
get
{
if (skin == null) return AbsoluteTop;
return AbsoluteTop - skin.OriginMargins.Top;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual int OriginWidth
{
get
{
if (skin == null) return width;
return width + skin.OriginMargins.Left + skin.OriginMargins.Right;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual int OriginHeight
{
get
{
if (skin == null) return height;
return height + skin.OriginMargins.Top + skin.OriginMargins.Bottom;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual Margins ClientMargins
{
get { return clientMargins; }
set
{
clientMargins = value;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual int ClientLeft
{
get
{
//if (skin == null) return Left;
return ClientMargins.Left;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual int ClientTop
{
get
{
//if (skin == null) return Top;
return ClientMargins.Top;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual int ClientWidth
{
get
{
//if (skin == null) return Width;
return OriginWidth - ClientMargins.Left - ClientMargins.Right;
}
set
{
Width = value + ClientMargins.Horizontal - skin.OriginMargins.Horizontal;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual int ClientHeight
{
get
{
//if (skin == null) return Height;
return OriginHeight - ClientMargins.Top - ClientMargins.Bottom;
}
set
{
Height = value + ClientMargins.Vertical - skin.OriginMargins.Vertical;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual Rectangle AbsoluteRect
{
get
{
return new Rectangle(AbsoluteLeft, AbsoluteTop, OriginWidth, OriginHeight);
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual Rectangle OriginRect
{
get
{
return new Rectangle(OriginLeft, OriginTop, OriginWidth, OriginHeight);
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual Rectangle ClientRect
{
get
{
return new Rectangle(ClientLeft, ClientTop, ClientWidth, ClientHeight);
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual Rectangle ControlRect
{
get
{
return new Rectangle(Left, Top, Width, Height);
}
set
{
Left = value.Left;
Top = value.Top;
Width = value.Width;
Height = value.Height;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private Rectangle OutlineRect
{
get { return outlineRect; }
set
{
outlineRect = value;
if (value != Rectangle.Empty)
{
if (outlineRect.Width > MaximumWidth) outlineRect.Width = MaximumWidth;
if (outlineRect.Height > MaximumHeight) outlineRect.Height = MaximumHeight;
if (outlineRect.Width < MinimumWidth) outlineRect.Width = MinimumWidth;
if (outlineRect.Height < MinimumHeight) outlineRect.Height = MinimumHeight;
}
}
}
////////////////////////////////////////////////////////////////////////////
#endregion
#region //// Events ////////////
////////////////////////////////////////////////////////////////////////////
public event EventHandler Click;
public event EventHandler DoubleClick;
public event MouseEventHandler MouseDown;
public event MouseEventHandler MousePress;
public event MouseEventHandler MouseUp;
public event MouseEventHandler MouseMove;
public event MouseEventHandler MouseOver;
public event MouseEventHandler MouseOut;
/// <summary>
/// Occurs when the mouse scroll wheel position changes
/// </summary>
public event MouseEventHandler MouseScroll;
public event KeyEventHandler KeyDown;
public event KeyEventHandler KeyPress;
public event KeyEventHandler KeyUp;
public event GamePadEventHandler GamePadDown;
public event GamePadEventHandler GamePadUp;
public event GamePadEventHandler GamePadPress;
public event MoveEventHandler Move;
public event MoveEventHandler ValidateMove;
public event ResizeEventHandler Resize;
public event ResizeEventHandler ValidateResize;
public event DrawEventHandler Draw;
public event EventHandler MoveBegin;
public event EventHandler MoveEnd;
public event EventHandler ResizeBegin;
public event EventHandler ResizeEnd;
public event EventHandler ColorChanged;
public event EventHandler TextColorChanged;
public event EventHandler BackColorChanged;
public event EventHandler TextChanged;
public event EventHandler AnchorChanged;
public event EventHandler SkinChanging;
public event EventHandler SkinChanged;
public event EventHandler ParentChanged;
public event EventHandler RootChanged;
public event EventHandler VisibleChanged;
public event EventHandler EnabledChanged;
public event EventHandler AlphaChanged;
public event EventHandler FocusLost;
public event EventHandler FocusGained;
public event DrawEventHandler DrawTexture;
////////////////////////////////////////////////////////////////////////////
#endregion
#region //// Constructors //////
////////////////////////////////////////////////////////////////////////////
public Control(Manager manager): base(manager)
{
if (Manager == null)
{
throw new Exception("Control cannot be created. Manager instance is needed.");
}
else if (Manager.Skin == null)
{
throw new Exception("Control cannot be created. No skin loaded.");
}
text = Utilities.DeriveControlName(this);
root = this;
InitSkin();
CheckLayer(skin, "Control");
if (Skin != null)
{
SetDefaultSize(width, height);
SetMinimumSize(MinimumWidth, MinimumHeight);
ResizerSize = skin.ResizerSize;
}
Stack.Add(this);
}
////////////////////////////////////////////////////////////////////////////
#endregion
#region //// Destructors ///////
////////////////////////////////////////////////////////////////////////////
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (parent != null) parent.Remove(this);
else if (Manager != null) Manager.Remove(this);
if (Manager.OrderList != null) Manager.OrderList.Remove(this);
// Possibly we added the menu to another parent than this control,
// so we dispose it manually, beacause in logic it belongs to this control.
if (contextMenu != null)
{
contextMenu.Dispose();
contextMenu = null;
}
// Recursively disposing all controls. The collection might change from its children,
// so we check it on count greater than zero.
if (controls != null)
{
int c = controls.Count;
for (int i = 0; i < c; i++)
{
if (controls.Count > 0)
{
controls[0].Dispose();
}
}
}
// Disposes tooltip owned by Manager
if (toolTip != null && !Manager.Disposing)
{
toolTip.Dispose();
toolTip = null;
}
// Removing this control from the global stack.
Stack.Remove(this);
if (target != null)
{
target.Dispose();
target = null;
}
}
base.Dispose(disposing);
}
////////////////////////////////////////////////////////////////////////////
#endregion
#region //// Methods ///////////
#region //// Private ///////////
////////////////////////////////////////////////////////////////////////////
private int GetVirtualHeight()
{
if (this.Parent is Container && (this.Parent as Container).AutoScroll)
{
int maxy = 0;
foreach (Control c in Controls)
{
if ((c.Anchor & Anchors.Bottom) != Anchors.Bottom && c.Visible)
{
if (c.Top + c.Height > maxy) maxy = c.Top + c.Height;
}
}
if (maxy < Height) maxy = Height;
return maxy;
}
else
{
return Height;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private int GetVirtualWidth()
{
if (this.Parent is Container && (this.Parent as Container).AutoScroll)
{
int maxx = 0;
foreach (Control c in Controls)
{
if ((c.Anchor & Anchors.Right) != Anchors.Right && c.Visible)
{
if (c.Left + c.Width > maxx) maxx = c.Left + c.Width;
}
}
if (maxx < Width) maxx = Width;
return maxx;
}
else
{
return Width;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private Rectangle GetClippingRect(Control c)
{
Rectangle r = Rectangle.Empty;
r = new Rectangle(c.OriginLeft - root.AbsoluteLeft,
c.OriginTop - root.AbsoluteTop,
c.OriginWidth,
c.OriginHeight);
int x1 = r.Left;
int x2 = r.Right;
int y1 = r.Top;
int y2 = r.Bottom;
Control ctrl = c.Parent;
while (ctrl != null)
{
int cx1 = ctrl.OriginLeft - root.AbsoluteLeft;
int cy1 = ctrl.OriginTop - root.AbsoluteTop;
int cx2 = cx1 + ctrl.OriginWidth;
int cy2 = cy1 + ctrl.OriginHeight;
if (x1 < cx1) x1 = cx1;
if (y1 < cy1) y1 = cy1;
if (x2 > cx2) x2 = cx2;
if (y2 > cy2) y2 = cy2;
ctrl = ctrl.Parent;
}
int fx2 = x2 - x1;
int fy2 = y2 - y1;
if (x1 < 0) x1 = 0;
if (y1 < 0) y1 = 0;
if (fx2 < 0) fx2 = 0;
if (fy2 < 0) fy2 = 0;
if (x1 > root.Width) { x1 = root.Width; }
if (y1 > root.Height){ y1 = root.Height; }
if (fx2 > root.Width) fx2 = root.Width;
if (fy2 > root.Height) fy2 = root.Height;
Rectangle ret = new Rectangle(x1, y1, fx2, fy2);
return ret;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private RenderTarget2D CreateRenderTarget(int width, int height)
{
if (width > 0 && height > 0)
{
return new RenderTarget2D(Manager.GraphicsDevice,
width,
height,
false,
SurfaceFormat.Color,
DepthFormat.None,
Manager.GraphicsDevice.PresentationParameters.MultiSampleCount,
Manager._RenderTargetUsage);
}
return null;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
internal virtual void PrepareTexture(Renderer renderer, GameTime gameTime)
{
if (visible)
{
if (invalidated)
{
OnDrawTexture(new DrawEventArgs(renderer, new Rectangle(0, 0, OriginWidth, OriginHeight), gameTime));
if (target == null || target.Width < OriginWidth || target.Height < OriginHeight)
{
if (target != null)
{
target.Dispose();
target = null;
}
int w = OriginWidth + (Manager.TextureResizeIncrement - (OriginWidth % Manager.TextureResizeIncrement));
int h = OriginHeight + (Manager.TextureResizeIncrement - (OriginHeight % Manager.TextureResizeIncrement));
if (h > Manager.TargetHeight) h = Manager.TargetHeight;
if (w > Manager.TargetWidth) w = Manager.TargetWidth;
target = CreateRenderTarget(w, h);
}
if (target != null)
{
Manager.GraphicsDevice.SetRenderTarget(target);
target.GraphicsDevice.Clear(backColor);
Rectangle rect = new Rectangle(0, 0, OriginWidth, OriginHeight);
DrawControls(renderer, rect, gameTime, false);
Manager.GraphicsDevice.SetRenderTarget(null);
}
invalidated = false;
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private bool CheckDetached(Control c)
{
Control parent = c.Parent;
while (parent != null)
{
if (parent.Detached)
{
return true;
}
parent = parent.Parent;
}
return c.Detached;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void DrawChildControls(Renderer renderer, GameTime gameTime, bool firstDetachedLevel)
{
if (controls != null)
{
foreach (Control c in controls)
{
// We skip detached controls for first level after root (they are rendered separately in Draw() method)
if (((c.Root == c.Parent && !c.Detached) || c.Root != c.Parent) && AbsoluteRect.Intersects(c.AbsoluteRect) && c.visible)
{
Manager.GraphicsDevice.ScissorRectangle = GetClippingRect(c);
Rectangle rect = new Rectangle(c.OriginLeft - root.AbsoluteLeft, c.OriginTop - root.AbsoluteTop, c.OriginWidth, c.OriginHeight);
if (c.Root != c.Parent && ((!c.Detached && CheckDetached(c)) || firstDetachedLevel))
{
rect = new Rectangle(c.OriginLeft, c.OriginTop, c.OriginWidth, c.OriginHeight);
Manager.GraphicsDevice.ScissorRectangle = rect;
}
renderer.Begin(BlendingMode.Default);
c.DrawingRect = rect;
c.DrawControl(renderer, rect, gameTime);
DrawEventArgs args = new DrawEventArgs();
args.Rectangle = rect;
args.Renderer = renderer;
args.GameTime = gameTime;
c.OnDraw(args);
renderer.End();
c.DrawChildControls(renderer, gameTime, firstDetachedLevel);
c.DrawOutline(renderer, true);
}
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void DrawControls(Renderer renderer, Rectangle rect, GameTime gameTime, bool firstDetach)
{
renderer.Begin(BlendingMode.Default);
DrawingRect = rect;
DrawControl(renderer, rect, gameTime);
DrawEventArgs args = new DrawEventArgs();
args.Rectangle = rect;
args.Renderer = renderer;
args.GameTime = gameTime;
OnDraw(args);
renderer.End();
DrawChildControls(renderer, gameTime, firstDetach);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void DrawDetached(Control control, Renderer renderer, GameTime gameTime)
{
if (control.Controls != null)
{
foreach (Control c in control.Controls)
{
if (c.Detached && c.Visible)
{
c.DrawControls(renderer, new Rectangle(c.OriginLeft, c.OriginTop, c.OriginWidth, c.OriginHeight), gameTime, true);
}
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
internal virtual void Render(Renderer renderer, GameTime gameTime)
{
if (visible && target != null)
{
bool draw = true;
if (draw)
{
renderer.Begin(BlendingMode.Default);
renderer.Draw(target, OriginLeft, OriginTop, new Rectangle(0, 0, OriginWidth, OriginHeight), Color.FromNonPremultiplied(255, 255, 255, Alpha));
renderer.End();
DrawDetached(this, renderer, gameTime);
DrawOutline(renderer, false);
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void DrawOutline(Renderer renderer, bool child)
{
if (!OutlineRect.IsEmpty)
{
Rectangle r = OutlineRect;
if (child)
{
r = new Rectangle(OutlineRect.Left + (parent.AbsoluteLeft - root.AbsoluteLeft), OutlineRect.Top + (parent.AbsoluteTop - root.AbsoluteTop), OutlineRect.Width, OutlineRect.Height);
}
Texture2D t = Manager.Skin.Controls["Control.Outline"].Layers[0].Image.Resource;
int s = resizerSize;
Rectangle r1 = new Rectangle(r.Left + leftModifier, r.Top + topModifier, r.Width, s);
Rectangle r2 = new Rectangle(r.Left + leftModifier, r.Top + s + topModifier, resizerSize, r.Height - (2 * s));
Rectangle r3 = new Rectangle(r.Right - s + leftModifier, r.Top + s + topModifier, s, r.Height - (2 * s));
Rectangle r4 = new Rectangle(r.Left + leftModifier, r.Bottom - s + topModifier, r.Width, s);
Color c = Manager.Skin.Controls["Control.Outline"].Layers[0].States.Enabled.Color;
renderer.Begin(BlendingMode.Default);
if ((ResizeEdge & Anchors.Top) == Anchors.Top || !partialOutline) renderer.Draw(t, r1, c);
if ((ResizeEdge & Anchors.Left) == Anchors.Left || !partialOutline) renderer.Draw(t, r2, c);
if ((ResizeEdge & Anchors.Right) == Anchors.Right || !partialOutline) renderer.Draw(t, r3, c);
if ((ResizeEdge & Anchors.Bottom) == Anchors.Bottom || !partialOutline) renderer.Draw(t, r4, c);
renderer.End();
}
else if (DesignMode && Focused)
{
Rectangle r = ControlRect;
if (child)
{
r = new Rectangle(r.Left + (parent.AbsoluteLeft - root.AbsoluteLeft), r.Top + (parent.AbsoluteTop - root.AbsoluteTop), r.Width, r.Height);
}
Texture2D t = Manager.Skin.Controls["Control.Outline"].Layers[0].Image.Resource;
int s = resizerSize;
Rectangle r1 = new Rectangle(r.Left + leftModifier, r.Top + topModifier, r.Width, s);
Rectangle r2 = new Rectangle(r.Left + leftModifier, r.Top + s + topModifier, resizerSize, r.Height - (2 * s));
Rectangle r3 = new Rectangle(r.Right - s + leftModifier, r.Top + s + topModifier, s, r.Height - (2 * s));
Rectangle r4 = new Rectangle(r.Left + leftModifier, r.Bottom - s + topModifier, r.Width, s);
Color c = Manager.Skin.Controls["Control.Outline"].Layers[0].States.Enabled.Color;
renderer.Begin(BlendingMode.Default);
renderer.Draw(t, r1, c);
renderer.Draw(t, r2, c);
renderer.Draw(t, r3, c);
renderer.Draw(t, r4, c);
renderer.End();
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual void SetPosition(int left, int top)
{
this.left = left;
this.top = top;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual void SetSize(int width, int height)
{
this.width = width;
this.height = height;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
internal void SetAnchorMargins()
{
if (Parent != null)
{
anchorMargins.Left = Left;
anchorMargins.Top = Top;
anchorMargins.Right = Parent.VirtualWidth - Width - Left;
anchorMargins.Bottom = Parent.VirtualHeight - Height - Top;
}
else
{
anchorMargins = new Margins();
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void ProcessAnchor(ResizeEventArgs e)
{
if (((Anchor & Anchors.Right) == Anchors.Right) && ((Anchor & Anchors.Left) != Anchors.Left))
{
Left = Parent.VirtualWidth - Width - anchorMargins.Right;
}
else if (((Anchor & Anchors.Right) == Anchors.Right) && ((Anchor & Anchors.Left) == Anchors.Left))
{
Width = Parent.VirtualWidth - Left - anchorMargins.Right;
}
else if (((Anchor & Anchors.Right) != Anchors.Right) && ((Anchor & Anchors.Left) != Anchors.Left))
{
int diff = (e.Width - e.OldWidth);
if (e.Width % 2 != 0 && diff != 0)
{
diff += (diff / Math.Abs(diff));
}
Left += (diff / 2);
}
if (((Anchor & Anchors.Bottom) == Anchors.Bottom) && ((Anchor & Anchors.Top) != Anchors.Top))
{
Top = Parent.VirtualHeight - Height - anchorMargins.Bottom;
}
else if (((Anchor & Anchors.Bottom) == Anchors.Bottom) && ((Anchor & Anchors.Top) == Anchors.Top))
{
Height = Parent.VirtualHeight - Top - anchorMargins.Bottom;
}
else if (((Anchor & Anchors.Bottom) != Anchors.Bottom) && ((Anchor & Anchors.Top) != Anchors.Top))
{
int diff = (e.Height - e.OldHeight);
if (e.Height % 2 != 0 && diff != 0)
{
diff += (diff / Math.Abs(diff));
}
Top += (diff / 2);
}
}
////////////////////////////////////////////////////////////////////////////
#endregion
#region //// Protected /////////
////////////////////////////////////////////////////////////////////////////
public override void Init()
{
base.Init();
OnMove(new MoveEventArgs());
OnResize(new ResizeEventArgs());
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected internal virtual void InitSkin()
{
if (Manager != null && Manager.Skin != null && Manager.Skin.Controls != null)
{
SkinControl s = Manager.Skin.Controls[Utilities.DeriveControlName(this)];
if (s != null) Skin = new SkinControl(s);
else Skin = new SkinControl(Manager.Skin.Controls["Control"]);
}
else
{
throw new Exception("Control skin cannot be initialized. No skin loaded.");
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void SetDefaultSize(int width, int height)
{
if (skin.DefaultSize.Width > 0) Width = skin.DefaultSize.Width;
else Width = width;
if (skin.DefaultSize.Height > 0) Height = skin.DefaultSize.Height;
else Height = height;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void SetMinimumSize(int minimumWidth, int minimumHeight)
{
if (skin.MinimumSize.Width > 0) MinimumWidth = skin.MinimumSize.Width;
else MinimumWidth = minimumWidth;
if (skin.MinimumSize.Height > 0) MinimumHeight = skin.MinimumSize.Height;
else MinimumHeight = minimumHeight;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected internal void OnDeviceSettingsChanged(DeviceEventArgs e)
{
if (!e.Handled)
{
Invalidate();
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
{
if (backColor != UndefinedColor && backColor != Color.Transparent)
{
renderer.Draw(Manager.Skin.Images["Control"].Resource, rect, backColor);
}
renderer.DrawLayer(this, skin.Layers[0], rect);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected internal override void Update(GameTime gameTime)
{
base.Update(gameTime);
ToolTipUpdate();
if (controls != null)
{
ControlsList list = new ControlsList();
list.AddRange(controls);
foreach (Control c in list)
{
c.Update(gameTime);
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected internal virtual void CheckLayer(SkinControl skin, string layer)
{
if (!(skin != null && skin.Layers != null && skin.Layers.Count > 0 && skin.Layers[layer] != null))
{
throw new Exception("Unable to read skin layer \"" + layer + "\" for control \"" + Utilities.DeriveControlName(this) + "\".");
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected internal virtual void CheckLayer(SkinControl skin, int layer)
{
if (!(skin != null && skin.Layers != null && skin.Layers.Count > 0 && skin.Layers[layer] != null))
{
throw new Exception("Unable to read skin layer with index \"" + layer.ToString() + "\" for control \"" + Utilities.DeriveControlName(this) + "\".");
}
}
////////////////////////////////////////////////////////////////////////////
#endregion
#region //// Public ////////////
////////////////////////////////////////////////////////////////////////////
public virtual Control GetControl(string name)
{
Control ret = null;
foreach (Control c in Controls)
{
if (c.Name.ToLower() == name.ToLower())
{
ret = c;
break;
}
else
{
ret = c.GetControl(name);
if (ret != null) break;
}
}
return ret;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual void Add(Control control)
{
if (control != null)
{
if (!controls.Contains(control))
{
if (control.Parent != null) control.Parent.Remove(control);
else Manager.Remove(control);
control.Manager = Manager;
control.parent = this;
control.Root = root;
control.Enabled = (Enabled ? control.Enabled : Enabled);
controls.Add(control);
virtualHeight = GetVirtualHeight();
virtualWidth = GetVirtualWidth();
Manager.DeviceSettingsChanged += new DeviceEventHandler(control.OnDeviceSettingsChanged);
Manager.SkinChanging += new SkinEventHandler(control.OnSkinChanging);
Manager.SkinChanged += new SkinEventHandler(control.OnSkinChanged);
Resize += new ResizeEventHandler(control.OnParentResize);
control.SetAnchorMargins();
if (!Suspended) OnParentChanged(new EventArgs());
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual void Remove(Control control)
{
if (control != null)
{
if (control.Focused && control.Root != null) control.Root.Focused = true;
else if (control.Focused) control.Focused = false;
controls.Remove(control);
control.parent = null;
control.Root = control;
Resize -= control.OnParentResize;
Manager.DeviceSettingsChanged -= control.OnDeviceSettingsChanged;
Manager.SkinChanging -= control.OnSkinChanging;
Manager.SkinChanged -= control.OnSkinChanged;
if (!Suspended) OnParentChanged(new EventArgs());
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual bool Contains(Control control, bool recursively)
{
if (Controls != null)
{
foreach (Control c in Controls)
{
if (c == control) return true;
if (recursively && c.Contains(control, true)) return true;
}
}
return false;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual void Invalidate()
{
invalidated = true;
if (parent != null)
{
parent.Invalidate();
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual void BringToFront()
{
if (Manager != null) Manager.BringToFront(this);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual void SendToBack()
{
if (Manager != null) Manager.SendToBack(this);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual void Show()
{
Visible = true;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual void Hide()
{
Visible = false;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual void Refresh()
{
OnMove(new MoveEventArgs(left, top, left, top));
OnResize(new ResizeEventArgs(width, height, width, height));
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
public virtual void SendMessage(Message message, EventArgs e)
{
MessageProcess(message, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void MessageProcess(Message message, EventArgs e)
{
switch (message)
{
case Message.Click:
{
ClickProcess(e as MouseEventArgs);
break;
}
case Message.MouseDown:
{
MouseDownProcess(e as MouseEventArgs);
break;
}
case Message.MouseUp:
{
MouseUpProcess(e as MouseEventArgs);
break;
}
case Message.MousePress:
{
MousePressProcess(e as MouseEventArgs);
break;
}
case Message.MouseScroll:
{
MouseScrollProcess(e as MouseEventArgs);
break;
}
case Message.MouseMove:
{
MouseMoveProcess(e as MouseEventArgs);
break;
}
case Message.MouseOver:
{
MouseOverProcess(e as MouseEventArgs);
break;
}
case Message.MouseOut:
{
MouseOutProcess(e as MouseEventArgs);
break;
}
case Message.GamePadDown:
{
GamePadDownProcess(e as GamePadEventArgs);
break;
}
case Message.GamePadUp:
{
GamePadUpProcess(e as GamePadEventArgs);
break;
}
case Message.GamePadPress:
{
GamePadPressProcess(e as GamePadEventArgs);
break;
}
case Message.KeyDown:
{
KeyDownProcess(e as KeyEventArgs);
break;
}
case Message.KeyUp:
{
KeyUpProcess(e as KeyEventArgs);
break;
}
case Message.KeyPress:
{
KeyPressProcess(e as KeyEventArgs);
break;
}
}
}
////////////////////////////////////////////////////////////////////////////
#endregion
#region //// GamePad ///////////
////////////////////////////////////////////////////////////////////////////
private void GamePadPressProcess(GamePadEventArgs e)
{
Invalidate();
if (!Suspended) OnGamePadPress(e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void GamePadUpProcess(GamePadEventArgs e)
{
Invalidate();
if (e.Button == GamePadActions.Press && pressed[(int)e.Button])
{
pressed[(int)e.Button] = false;
}
if (!Suspended) OnGamePadUp(e);
if (e.Button == GamePadActions.ContextMenu && !e.Handled)
{
if (contextMenu != null)
{
contextMenu.Show(this, AbsoluteLeft + 8, AbsoluteTop + 8);
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void GamePadDownProcess(GamePadEventArgs e)
{
Invalidate();
ToolTipOut();
if (e.Button == GamePadActions.Press && !IsPressed)
{
pressed[(int)e.Button] = true;
}
if (!Suspended) OnGamePadDown(e);
}
////////////////////////////////////////////////////////////////////////////
#endregion
#region //// Keyboard //////////
////////////////////////////////////////////////////////////////////////////
private void KeyPressProcess(KeyEventArgs e)
{
Invalidate();
if (!Suspended) OnKeyPress(e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void KeyDownProcess(KeyEventArgs e)
{
Invalidate();
ToolTipOut();
if (e.Key == Microsoft.Xna.Framework.Input.Keys.Space && !IsPressed)
{
pressed[(int)MouseButton.None] = true;
}
if (!Suspended) OnKeyDown(e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void KeyUpProcess(KeyEventArgs e)
{
Invalidate();
if (e.Key == Microsoft.Xna.Framework.Input.Keys.Space && pressed[(int)MouseButton.None])
{
pressed[(int)MouseButton.None] = false;
}
if (!Suspended) OnKeyUp(e);
if (e.Key == Microsoft.Xna.Framework.Input.Keys.Apps && !e.Handled)
{
if (contextMenu != null)
{
contextMenu.Show(this, AbsoluteLeft + 8, AbsoluteTop + 8);
}
}
}
////////////////////////////////////////////////////////////////////////////
#endregion
#region //// Mouse /////////////
////////////////////////////////////////////////////////////////////////////
private void MouseDownProcess(MouseEventArgs e)
{
Invalidate();
pressed[(int)e.Button] = true;
if (e.Button == MouseButton.Left)
{
pressSpot = new Point(TransformPosition(e).Position.X, TransformPosition(e).Position.Y);
if (CheckResizableArea(e.Position))
{
pressDiff[0] = pressSpot.X;
pressDiff[1] = pressSpot.Y;
pressDiff[2] = Width - pressSpot.X;
pressDiff[3] = Height - pressSpot.Y;
IsResizing = true;
if (outlineResizing) OutlineRect = ControlRect;
if (!Suspended) OnResizeBegin(e);
}
else if (CheckMovableArea(e.Position))
{
IsMoving = true;
if (outlineMoving) OutlineRect = ControlRect;
if (!Suspended) OnMoveBegin(e);
}
}
ToolTipOut();
if (!Suspended) OnMouseDown(TransformPosition(e));
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void MouseUpProcess(MouseEventArgs e)
{
Invalidate();
if (pressed[(int)e.Button] || isMoving || isResizing)
{
pressed[(int)e.Button] = false;
if (e.Button == MouseButton.Left)
{
if (IsResizing)
{
IsResizing = false;
if (outlineResizing)
{
Left = OutlineRect.Left;
Top = OutlineRect.Top;
Width = OutlineRect.Width;
Height = OutlineRect.Height;
OutlineRect = Rectangle.Empty;
}
if (!Suspended) OnResizeEnd(e);
}
else if (IsMoving)
{
IsMoving = false;
if (outlineMoving)
{
Left = OutlineRect.Left;
Top = OutlineRect.Top;
OutlineRect = Rectangle.Empty;
}
if (!Suspended) OnMoveEnd(e);
}
}
if (!Suspended) OnMouseUp(TransformPosition(e));
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
void MousePressProcess(MouseEventArgs e)
{
if (pressed[(int)e.Button] && !IsMoving && !IsResizing)
{
if (!Suspended) OnMousePress(TransformPosition(e));
}
}
////////////////////////////////////////////////////////////////////////////
void MouseScrollProcess(MouseEventArgs e)
{
if (!IsMoving && !IsResizing && !Suspended)
{
OnMouseScroll(e);
}
}
////////////////////////////////////////////////////////////////////////////
private void MouseOverProcess(MouseEventArgs e)
{
Invalidate();
hovered = true;
ToolTipOver();
#if (!XBOX && !XBOX_FAKE)
if (cursor != null && Manager.Cursor != cursor) Manager.Cursor = cursor;
#endif
if (!Suspended) OnMouseOver(e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void MouseOutProcess(MouseEventArgs e)
{
Invalidate();
hovered = false;
ToolTipOut();
#if (!XBOX && !XBOX_FAKE)
Manager.Cursor = Manager.Skin.Cursors["Default"].Resource;
#endif
if (!Suspended) OnMouseOut(e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void MouseMoveProcess(MouseEventArgs e)
{
if (CheckPosition(e.Position) && !inside)
{
inside = true;
Invalidate();
}
else if (!CheckPosition(e.Position) && inside)
{
inside = false;
Invalidate();
}
PerformResize(e);
if (!IsResizing && IsMoving)
{
int x = (parent != null) ? parent.AbsoluteLeft : 0;
int y = (parent != null) ? parent.AbsoluteTop : 0;
int l = e.Position.X - x - pressSpot.X - leftModifier;
int t = e.Position.Y - y - pressSpot.Y - topModifier;
if (!Suspended)
{
MoveEventArgs v = new MoveEventArgs(l, t, Left, Top);
OnValidateMove(v);
l = v.Left;
t = v.Top;
}
if (outlineMoving)
{
OutlineRect = new Rectangle(l, t, OutlineRect.Width, OutlineRect.Height);
if (parent != null) parent.Invalidate();
}
else
{
Left = l;
Top = t;
}
}
if (!Suspended)
{
OnMouseMove(TransformPosition(e));
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void ClickProcess(EventArgs e)
{
long timer = (long)TimeSpan.FromTicks(DateTime.Now.Ticks).TotalMilliseconds;
MouseEventArgs ex = (e is MouseEventArgs) ? (MouseEventArgs)e : new MouseEventArgs();
if ((doubleClickTimer == 0 || (timer - doubleClickTimer > Manager.DoubleClickTime)) ||
!doubleClicks)
{
TimeSpan ts = new TimeSpan(DateTime.Now.Ticks);
doubleClickTimer = (long)ts.TotalMilliseconds;
doubleClickButton = ex.Button;
if (!Suspended) OnClick(e);
}
else if (timer - doubleClickTimer <= Manager.DoubleClickTime && (ex.Button == doubleClickButton && ex.Button != MouseButton.None))
{
doubleClickTimer = 0;
if (!Suspended) OnDoubleClick(e);
}
else
{
doubleClickButton = MouseButton.None;
}
if (ex.Button == MouseButton.Right && contextMenu != null && !e.Handled)
{
contextMenu.Show(this, ex.Position.X, ex.Position.Y);
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void ToolTipUpdate()
{
if (Manager.ToolTipsEnabled && toolTip != null && tooltipTimer > 0 && (TimeSpan.FromTicks(DateTime.Now.Ticks).TotalMilliseconds - tooltipTimer) >= Manager.ToolTipDelay)
{
tooltipTimer = 0;
toolTip.Visible = true;
Manager.Add(toolTip);
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void ToolTipOver()
{
if (Manager.ToolTipsEnabled && toolTip != null && tooltipTimer == 0)
{
TimeSpan ts = new TimeSpan(DateTime.Now.Ticks);
tooltipTimer = (long)ts.TotalMilliseconds;
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void ToolTipOut()
{
if (Manager.ToolTipsEnabled && toolTip != null)
{
tooltipTimer = 0;
toolTip.Visible = false;
Manager.Remove(toolTip);
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private bool CheckPosition(Point pos)
{
if ((pos.X >= AbsoluteLeft) && (pos.X < AbsoluteLeft + Width ))
{
if ((pos.Y >= AbsoluteTop) && (pos.Y < AbsoluteTop + Height))
{
return true;
}
}
return false;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private bool CheckMovableArea(Point pos)
{
if (movable)
{
Rectangle rect = movableArea;
if (rect == Rectangle.Empty)
{
rect = new Rectangle(0, 0, width, height);
}
pos.X -= AbsoluteLeft;
pos.Y -= AbsoluteTop;
if ((pos.X >= rect.X) && (pos.X < rect.X + rect.Width))
{
if ((pos.Y >= rect.Y) && (pos.Y < rect.Y + rect.Height))
{
return true;
}
}
}
return false;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private bool CheckResizableArea(Point pos)
{
if (resizable)
{
pos.X -= AbsoluteLeft;
pos.Y -= AbsoluteTop;
if ((pos.X >= 0 && pos.X < resizerSize && pos.Y >= 0 && pos.Y < Height) ||
(pos.X >= Width - resizerSize && pos.X < Width && pos.Y >=0 && pos.Y < Height) ||
(pos.Y >= 0 && pos.Y < resizerSize && pos.X >=0 && pos.X < Width) ||
(pos.Y >= Height - resizerSize && pos.Y < Height && pos.X >=0 && pos.X < Width))
{
return true;
}
}
return false;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected MouseEventArgs TransformPosition(MouseEventArgs e)
{
MouseEventArgs ee = new MouseEventArgs(e.State, e.Button, e.Position);
ee.Difference = e.Difference;
ee.Position.X = ee.State.X - AbsoluteLeft;
ee.Position.Y = ee.State.Y - AbsoluteTop;
return ee;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private int CheckWidth(ref int w)
{
int diff = 0;
if (w > MaximumWidth)
{
diff = MaximumWidth - w;
w = MaximumWidth;
}
if (w < MinimumWidth)
{
diff = MinimumWidth - w;
w = MinimumWidth;
}
return diff;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private int CheckHeight(ref int h)
{
int diff = 0;
if (h > MaximumHeight)
{
diff = MaximumHeight - h;
h = MaximumHeight;
}
if (h < MinimumHeight)
{
diff = MinimumHeight - h;
h = MinimumHeight;
}
return diff;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void PerformResize(MouseEventArgs e)
{
if (resizable && !IsMoving)
{
if (!IsResizing)
{
#if (!XBOX && !XBOX_FAKE)
GetResizePosition(e);
Manager.Cursor = Cursor = GetResizeCursor();
#endif
}
if (IsResizing)
{
invalidated = true;
bool top = false;
bool bottom = false;
bool left = false;
bool right = false;
if ((resizeArea == Alignment.TopCenter ||
resizeArea == Alignment.TopLeft ||
resizeArea == Alignment.TopRight) && (resizeEdge & Anchors.Top) == Anchors.Top) top = true;
else if ((resizeArea == Alignment.BottomCenter ||
resizeArea == Alignment.BottomLeft ||
resizeArea == Alignment.BottomRight) && (resizeEdge & Anchors.Bottom) == Anchors.Bottom) bottom = true;
if ((resizeArea == Alignment.MiddleLeft ||
resizeArea == Alignment.BottomLeft ||
resizeArea == Alignment.TopLeft) && (resizeEdge & Anchors.Left) == Anchors.Left) left = true;
else if ((resizeArea == Alignment.MiddleRight ||
resizeArea == Alignment.BottomRight ||
resizeArea == Alignment.TopRight) && (resizeEdge & Anchors.Right) == Anchors.Right) right = true;
int w = Width;
int h = Height;
int l = Left;
int t = Top;
if (outlineResizing && !OutlineRect.IsEmpty)
{
l = OutlineRect.Left;
t = OutlineRect.Top;
w = OutlineRect.Width;
h = OutlineRect.Height;
}
int px = e.Position.X - (parent != null ? parent.AbsoluteLeft : 0);
int py = e.Position.Y - (parent != null ? parent.AbsoluteTop : 0);
if (left)
{
w = w + (l - px) + leftModifier + pressDiff[0];
l = px - leftModifier - pressDiff[0] - CheckWidth(ref w);
}
else if (right)
{
w = px - l - leftModifier + pressDiff[2];
CheckWidth(ref w);
}
if (top)
{
h = h + (t - py) + topModifier + pressDiff[1];
t = py - topModifier - pressDiff[1] - CheckHeight(ref h);
}
else if (bottom)
{
h = py - t - topModifier + pressDiff[3];
CheckHeight(ref h);
}
if (!Suspended)
{
ResizeEventArgs v = new ResizeEventArgs(w, h, Width, Height);
OnValidateResize(v);
if (top)
{
// Compensate for a possible height change from Validate event
t += (h - v.Height);
}
if (left)
{
// Compensate for a possible width change from Validate event
l += (w - v.Width);
}
w = v.Width;
h = v.Height;
}
if (outlineResizing)
{
OutlineRect = new Rectangle(l, t, w, h);
if (parent != null) parent.Invalidate();
}
else
{
Width = w;
Height = h;
Top = t;
Left = l;
}
}
}
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
#if (!XBOX && !XBOX_FAKE)
private Cursor GetResizeCursor()
{
Cursor cur = Cursor;
switch (resizeArea)
{
case Alignment.TopCenter:
{
return ((resizeEdge & Anchors.Top) == Anchors.Top) ? Manager.Skin.Cursors["Vertical"].Resource : Cursor;
}
case Alignment.BottomCenter:
{
return ((resizeEdge & Anchors.Bottom) == Anchors.Bottom) ? Manager.Skin.Cursors["Vertical"].Resource : Cursor;
}
case Alignment.MiddleLeft:
{
return ((resizeEdge & Anchors.Left) == Anchors.Left) ? Manager.Skin.Cursors["Horizontal"].Resource : Cursor;
}
case Alignment.MiddleRight:
{
return ((resizeEdge & Anchors.Right) == Anchors.Right) ? Manager.Skin.Cursors["Horizontal"].Resource : Cursor;
}
case Alignment.TopLeft:
{
return ((resizeEdge & Anchors.Left) == Anchors.Left && (resizeEdge & Anchors.Top) == Anchors.Top) ? Manager.Skin.Cursors["DiagonalLeft"].Resource : Cursor;
}
case Alignment.BottomRight:
{
return ((resizeEdge & Anchors.Bottom) == Anchors.Bottom && (resizeEdge & Anchors.Right) == Anchors.Right) ? Manager.Skin.Cursors["DiagonalLeft"].Resource : Cursor;
}
case Alignment.TopRight:
{
return ((resizeEdge & Anchors.Top) == Anchors.Top && (resizeEdge & Anchors.Right) == Anchors.Right) ? Manager.Skin.Cursors["DiagonalRight"].Resource : Cursor;
}
case Alignment.BottomLeft:
{
return ((resizeEdge & Anchors.Bottom) == Anchors.Bottom && (resizeEdge & Anchors.Left) == Anchors.Left) ? Manager.Skin.Cursors["DiagonalRight"].Resource : Cursor;
}
}
return Manager.Skin.Cursors["Default"].Resource;
}
#endif
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
private void GetResizePosition(MouseEventArgs e)
{
int x = e.Position.X - AbsoluteLeft;
int y = e.Position.Y - AbsoluteTop;
bool l = false, t = false, r = false, b = false;
resizeArea = Alignment.None;
if (CheckResizableArea(e.Position))
{
if (x < resizerSize) l = true;
if (x >= Width - resizerSize) r = true;
if (y < resizerSize) t = true;
if (y >= Height - resizerSize) b = true;
if (l && t) resizeArea = Alignment.TopLeft;
else if (l && b) resizeArea = Alignment.BottomLeft;
else if (r && t) resizeArea = Alignment.TopRight;
else if (r && b) resizeArea = Alignment.BottomRight;
else if (l) resizeArea = Alignment.MiddleLeft;
else if (t) resizeArea = Alignment.TopCenter;
else if (r) resizeArea = Alignment.MiddleRight;
else if (b) resizeArea = Alignment.BottomCenter;
}
else
{
resizeArea = Alignment.None;
}
}
////////////////////////////////////////////////////////////////////////////
#endregion
#region //// Handlers //////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnMouseUp(MouseEventArgs e)
{
if (MouseUp != null) MouseUp.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnMouseDown(MouseEventArgs e)
{
if (MouseDown != null) MouseDown.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnMouseMove(MouseEventArgs e)
{
if (MouseMove != null) MouseMove.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnMouseOver(MouseEventArgs e)
{
if (MouseOver != null) MouseOver.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnMouseOut(MouseEventArgs e)
{
if (MouseOut != null) MouseOut.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnClick(EventArgs e)
{
if (Click != null) Click.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnDoubleClick(EventArgs e)
{
if (DoubleClick != null) DoubleClick.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnMove(MoveEventArgs e)
{
if (parent != null) parent.Invalidate();
if (Move != null) Move.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnResize(ResizeEventArgs e)
{
Invalidate();
if (Resize != null) Resize.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnValidateResize(ResizeEventArgs e)
{
if (ValidateResize != null) ValidateResize.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnValidateMove(MoveEventArgs e)
{
if (ValidateMove != null) ValidateMove.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnMoveBegin(EventArgs e)
{
if (MoveBegin != null) MoveBegin.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnMoveEnd(EventArgs e)
{
if (MoveEnd != null) MoveEnd.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnResizeBegin(EventArgs e)
{
if (ResizeBegin != null) ResizeBegin.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnResizeEnd(EventArgs e)
{
if (ResizeEnd != null) ResizeEnd.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnParentResize(object sender, ResizeEventArgs e)
{
ProcessAnchor(e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnKeyUp(KeyEventArgs e)
{
if (KeyUp != null) KeyUp.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnKeyDown(KeyEventArgs e)
{
if (KeyDown != null) KeyDown.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnKeyPress(KeyEventArgs e)
{
if (KeyPress != null) KeyPress.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnGamePadUp(GamePadEventArgs e)
{
if (GamePadUp != null) GamePadUp.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnGamePadDown(GamePadEventArgs e)
{
if (GamePadDown != null) GamePadDown.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnGamePadPress(GamePadEventArgs e)
{
if (GamePadPress != null) GamePadPress.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected internal void OnDraw(DrawEventArgs e)
{
if (Draw != null) Draw.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected void OnDrawTexture(DrawEventArgs e)
{
if (DrawTexture != null) DrawTexture.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnColorChanged(EventArgs e)
{
if (ColorChanged != null) ColorChanged.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnTextColorChanged(EventArgs e)
{
if (TextColorChanged != null) TextColorChanged.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnBackColorChanged(EventArgs e)
{
if (BackColorChanged != null) BackColorChanged.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnTextChanged(EventArgs e)
{
if (TextChanged != null) TextChanged.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnAnchorChanged(EventArgs e)
{
if (AnchorChanged != null) AnchorChanged.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected internal virtual void OnSkinChanged(EventArgs e)
{
if (SkinChanged != null) SkinChanged.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected internal virtual void OnSkinChanging(EventArgs e)
{
if (SkinChanging != null) SkinChanging.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnParentChanged(EventArgs e)
{
if (ParentChanged != null) ParentChanged.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnRootChanged(EventArgs e)
{
if (RootChanged != null) RootChanged.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnVisibleChanged(EventArgs e)
{
if (VisibleChanged != null) VisibleChanged.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnEnabledChanged(EventArgs e)
{
if (EnabledChanged != null) EnabledChanged.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnAlphaChanged(EventArgs e)
{
if (AlphaChanged != null) AlphaChanged.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnFocusLost(EventArgs e)
{
if (FocusLost != null) FocusLost.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnFocusGained(EventArgs e)
{
if (FocusGained != null) FocusGained.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected virtual void OnMousePress(MouseEventArgs e)
{
if (MousePress != null) MousePress.Invoke(this, e);
}
////////////////////////////////////////////////////////////////////////////
protected virtual void OnMouseScroll(MouseEventArgs e)
{
if (MouseScroll != null) MouseScroll.Invoke(this, e);
}
#endregion
#endregion
}
////////////////////////////////////////////////////////////////////////////
#endregion
}