space-pew/Neoforce/TomShane.Neoforce.Controls.csproj

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2015-12-04 10:23:49 +01:00
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{AC5F1CD8-AA8E-4DB5-814F-86C214175841}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TomShane.Neoforce.Controls</RootNamespace>
<AssemblyName>TomShane.Neoforce.Controls</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
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</PropertyGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework, Version=3.1.2.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
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<Reference Include="MonoGame.Framework.Net, Version=3.4.0.456, Culture=neutral, processorArchitecture=MSIL">
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</Reference>
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<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.XML" />
</ItemGroup>
<ItemGroup>
<Compile Include="ArchiveManager.cs" />
<Compile Include="Bevel.cs" />
<Compile Include="Button.cs" />
<Compile Include="ButtonBase.cs" />
<Compile Include="CheckBox.cs" />
<Compile Include="ClipBox.cs" />
<Compile Include="ClipControl.cs" />
<Compile Include="ComboBox.cs" />
<Compile Include="Component.cs" />
<Compile Include="Console.cs" />
<Compile Include="Container.cs" />
<Compile Include="ContentReaders.cs" />
<Compile Include="ContextMenu.cs" />
<Compile Include="Control.cs" />
<Compile Include="Cursor.cs" />
<Compile Include="Delegates.cs" />
<Compile Include="Dialog.cs" />
<Compile Include="Disposable.cs" />
<Compile Include="EventArgs.cs" />
<Compile Include="EventedList.cs" />
<Compile Include="ExitDialog.cs" />
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<Compile Include="External\Zip\ZipEntry.cs" />
<Compile Include="External\Zip\ZipFile.cs" />
<Compile Include="GroupBox.cs" />
<Compile Include="GroupPanel.cs" />
<Compile Include="ImageBox.cs" />
<Compile Include="InputSystem.cs" />
<Compile Include="KeyboardLayout.cs" />
<Compile Include="Label.cs" />
<Compile Include="Layout.cs" />
<Compile Include="ListBox.cs" />
<Compile Include="MainMenu.cs" />
<Compile Include="Manager.cs" />
<Compile Include="MenuBase.cs" />
<Compile Include="ModalContainer.cs" />
<Compile Include="NativeMethods.cs" />
<Compile Include="Panel.cs" />
<Compile Include="ProgressBar.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RadioButton.cs" />
<Compile Include="Renderer.cs" />
<Compile Include="ScrollBar.cs" />
<Compile Include="Sidebar.cs" />
<Compile Include="SidebarPanel.cs" />
<Compile Include="Skin.cs" />
<Compile Include="SpinBox.cs" />
<Compile Include="StackPanel.cs" />
<Compile Include="StatusBar.cs" />
<Compile Include="TabControl.cs" />
<Compile Include="TextBox.cs" />
<Compile Include="ToolBar.cs" />
<Compile Include="ToolBarButton.cs" />
<Compile Include="ToolBarPanel.cs" />
<Compile Include="ToolTip.cs" />
<Compile Include="TrackBar.cs" />
<Compile Include="Types.cs" />
<Compile Include="Unknown.cs" />
<Compile Include="Utilities.cs" />
<Compile Include="Window.cs" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>