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6
SpacePew.MasterServer/App.config
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6
SpacePew.MasterServer/App.config
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1"/>
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</startup>
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</configuration>
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16
SpacePew.MasterServer/GameServer.cs
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16
SpacePew.MasterServer/GameServer.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading.Tasks;
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namespace SpacePew.MasterServer
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{
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public class GameServer
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{
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public long Id { get; set; }
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public IPEndPoint[] Endpoints { get; set; }
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public DateTime Updated { get; set; }
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}
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}
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19
SpacePew.MasterServer/Program.cs
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19
SpacePew.MasterServer/Program.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading.Tasks;
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namespace SpacePew.MasterServer
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{
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public class Program
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{
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static void Main(string[] args)
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{
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var server = new Server();
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server.Run();
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}
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}
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}
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36
SpacePew.MasterServer/Properties/AssemblyInfo.cs
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36
SpacePew.MasterServer/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("SpacePew.MasterServer")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("SpacePew.MasterServer")]
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[assembly: AssemblyCopyright("Copyright © 2014")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("d8783d9d-5612-4a01-afdf-57a65560d6fd")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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121
SpacePew.MasterServer/Server.cs
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121
SpacePew.MasterServer/Server.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading.Tasks;
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using Lidgren.Network;
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using SpacePew.Common;
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namespace SpacePew.MasterServer
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{
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public class Server
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{
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public void Run()
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{
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var registeredHosts = new List<GameServer>();
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var config = new NetPeerConfiguration("masterserver");
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config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true);
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config.Port = Constants.MasterServerPort;
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var peer = new NetPeer(config);
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peer.Start();
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Console.WriteLine("Press ESC to quit");
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while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape)
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{
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var removed = registeredHosts.RemoveAll(g => g.Updated <= DateTime.Now.AddSeconds(-50));
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if (removed > 0)
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{
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Console.WriteLine("Removed {0} hosts from master server list", removed);
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}
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NetIncomingMessage msg;
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while ((msg = peer.ReadMessage()) != null)
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{
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switch (msg.MessageType)
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{
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case NetIncomingMessageType.UnconnectedData:
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switch ((UdpNetworkPacketType)msg.ReadByte())
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{
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case UdpNetworkPacketType.RegisterHost:
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var id = msg.ReadInt64();
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Console.WriteLine("Got registration for host " + id);
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var host = registeredHosts.FirstOrDefault(s => s.Id == id);
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if (host == null)
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{
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registeredHosts.Add(new GameServer()
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{
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Id = id,
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Endpoints = new IPEndPoint[]
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{
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msg.ReadIPEndPoint(),
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msg.SenderEndPoint
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},
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Updated = DateTime.Now
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});
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}
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else
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{
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host.Updated = DateTime.Now;
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}
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break;
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case UdpNetworkPacketType.RequestHostList:
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Console.WriteLine("Sending list of " + registeredHosts.Count + " hosts to client " + msg.SenderEndPoint);
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foreach (var server in registeredHosts)
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{
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var message = peer.CreateMessage();
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message.Write(server.Id);
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message.Write(server.Endpoints[0]);
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message.Write(server.Endpoints[1]);
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peer.SendUnconnectedMessage(message, msg.SenderEndPoint);
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}
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break;
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case UdpNetworkPacketType.RequestIntroduction:
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var clientInternal = msg.ReadIPEndPoint();
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long hostId = msg.ReadInt64();
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string token = msg.ReadString();
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Console.WriteLine(msg.SenderEndPoint + " requesting introduction to " + hostId + " (token " + token + ")");
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var host2 = registeredHosts.FirstOrDefault(s => s.Id == hostId);
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if (host2 != null)
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{
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Console.WriteLine("Sending introduction...");
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peer.Introduce(
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host2.Endpoints[0], // host internal
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host2.Endpoints[1], // host external
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clientInternal, // client internal
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msg.SenderEndPoint, // client external
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token // request token
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);
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}
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else
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{
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Console.WriteLine("Client requested introduction to nonlisted host");
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}
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break;
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}
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break;
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case NetIncomingMessageType.DebugMessage:
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case NetIncomingMessageType.VerboseDebugMessage:
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case NetIncomingMessageType.WarningMessage:
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case NetIncomingMessageType.ErrorMessage:
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Console.WriteLine(msg.ReadString());
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break;
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}
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}
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}
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peer.Shutdown("bye");
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}
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}
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}
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71
SpacePew.MasterServer/SpacePew.MasterServer.csproj
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71
SpacePew.MasterServer/SpacePew.MasterServer.csproj
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@@ -0,0 +1,71 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SpacePew.MasterServer</RootNamespace>
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<AssemblyName>SpacePew.MasterServer</AssemblyName>
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<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GameServer.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Server.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj">
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<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
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<Name>Lidgren.Network</Name>
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</ProjectReference>
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<ProjectReference Include="..\SpacePew.Common\SpacePew.Common.csproj">
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<Project>{ba98d4ca-718b-4e50-ad4d-f48e8ca67624}</Project>
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<Name>SpacePew.Common</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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Reference in New Issue
Block a user