monogame port

This commit is contained in:
Magnus von Wachenfeldt
2018-06-14 14:09:09 +02:00
parent 75e080962a
commit d1d6230e70
1257 changed files with 17638 additions and 22424 deletions

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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.ThemeSettings">
<ThemeName>Clean</ThemeName>
<AuthorName>Ronen Ness</AuthorName>
<Description>A simple, editor-like UI theme.</Description>
<Credits>Made by Ronen Ness</Credits>
<Version>1.0.0</Version>
<RepoUrl></RepoUrl>
<License>MIT</License>
</Asset>
</XnaContent>

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#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_0_level_9_1
#endif
Texture2D SpriteTexture;
sampler2D SpriteTextureSampler = sampler_state
{
Texture = <SpriteTexture>;
};
struct VertexShaderOutput
{
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TextureCoordinates : TEXCOORD0;
};
float4 MainPS(VertexShaderOutput input) : COLOR
{
float4 color = tex2D(SpriteTextureSampler,input.TextureCoordinates) * input.Color;
float value = (color.r + color.g + color.b) / 3;
color.r = color.g = color.b = value;
return color;
}
technique SpriteDrawing
{
pass P0
{
PixelShader = compile PS_SHADERMODEL MainPS();
}
};

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#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_0_level_9_1
#endif
Texture2D SpriteTexture;
sampler2D SpriteTextureSampler = sampler_state
{
Texture = <SpriteTexture>;
};
struct VertexShaderOutput
{
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TextureCoordinates : TEXCOORD0;
};
float4 MainPS(VertexShaderOutput input) : COLOR
{
float4 color = tex2D(SpriteTextureSampler,input.TextureCoordinates) * input.Color;
color.r = 1 * color.a * input.Color.r;
color.g = 1 * color.a * input.Color.g;
color.b = 1 * color.a * input.Color.b;
return color;
}
technique SpriteDrawing
{
pass P0
{
PixelShader = compile PS_SHADERMODEL MainPS();
}
};

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<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Bitstream Vera Sans Mono Bold</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>16</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

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<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Bitstream Vera Sans Mono Oblique</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>16</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Italic</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

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<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Bitstream Vera Sans Mono Roman</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>16</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale>2.2</Scale>
<FillColor Null="true" />
<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
<ShadowOffset Null="true" />
<Padding Null="true" />
<SpaceBefore Null="true" />
<SpaceAfter Null="true" />
<ShadowScale Null="true" />
</Asset>
</XnaContent>

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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale Null="true" />
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<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
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<ShadowColor Null="true" />
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<ShadowScale Null="true" />
</Asset>
</XnaContent>

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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale Null="true" />
<FillColor Null="true" />
<OutlineColor Null="true" />
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</Asset>
</XnaContent>

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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
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<ShadowScale Null="true" />
</Asset>
</XnaContent>

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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale Null="true" />
<FillColor>FFAAAAAA</FillColor>
<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
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<ShadowColor Null="true" />
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<ShadowScale Null="true" />
</Asset>
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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
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<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
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<Padding Null="true" />
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<ShadowScale Null="true" />
</Asset>
</XnaContent>

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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
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<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
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</Asset>
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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale>1.15</Scale>
<FillColor Null="true" />
<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
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<?xml version="1.0" encoding="utf-8"?>
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<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
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</Asset>
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<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
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<ShadowScale Null="true" />
</Asset>
</XnaContent>

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<?xml version="1.0" encoding="utf-8"?>
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</Asset>
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<?xml version="1.0" encoding="utf-8"?>
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@@ -0,0 +1,19 @@
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<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale>1</Scale>
<FillColor>FFFFFFFF</FillColor>
<OutlineColor>00000000</OutlineColor>
<OutlineWidth>0</OutlineWidth>
<ForceAlignCenter>false</ForceAlignCenter>
<FontStyle>Regular</FontStyle>
<SelectedHighlightColor>00000000</SelectedHighlightColor>
<ShadowColor>00000000</ShadowColor>
<ShadowOffset>0 0</ShadowOffset>
<Padding>30 30</Padding>
<SpaceBefore>0 0</SpaceBefore>
<SpaceAfter>0 8</SpaceAfter>
<ShadowScale>1</ShadowScale>
</Asset>
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<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
<ShadowOffset Null="true" />
<Padding Null="true" />
<SpaceBefore Null="true" />
<SpaceAfter Null="true" />
<ShadowScale Null="true" />
</Asset>
</XnaContent>

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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale Null="true" />
<FillColor Null="true" />
<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
<ShadowOffset Null="true" />
<Padding Null="true" />
<SpaceBefore Null="true" />
<SpaceAfter Null="true" />
<ShadowScale Null="true" />
</Asset>
</XnaContent>

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@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale Null="true" />
<FillColor Null="true" />
<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor>64000000</SelectedHighlightColor>
<ShadowColor Null="true" />
<ShadowOffset Null="true" />
<Padding>30 22</Padding>
<SpaceBefore Null="true" />
<SpaceAfter Null="true" />
<ShadowScale Null="true" />
</Asset>
</XnaContent>

View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale Null="true" />
<FillColor Null="true" />
<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
<ShadowOffset Null="true" />
<Padding Null="true" />
<SpaceBefore Null="true" />
<SpaceAfter Null="true" />
<ShadowScale Null="true" />
</Asset>
</XnaContent>

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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale Null="true" />
<FillColor Null="true" />
<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
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<Padding Null="true" />
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale>1.1</Scale>
<FillColor>FFFFFFFF</FillColor>
<OutlineColor>FF000000</OutlineColor>
<OutlineWidth>2</OutlineWidth>
<ForceAlignCenter>false</ForceAlignCenter>
<FontStyle>Regular</FontStyle>
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
<ShadowOffset Null="true" />
<Padding Null="true" />
<SpaceBefore Null="true" />
<SpaceAfter Null="true" />
<ShadowScale Null="true" />
</Asset>
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View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale Null="true" />
<FillColor>FF00FFFF</FillColor>
<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
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View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale Null="true" />
<FillColor>FF00FFFF</FillColor>
<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
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View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
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<OutlineColor Null="true" />
<OutlineWidth Null="true" />
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<FontStyle Null="true" />
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View File

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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
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<OutlineColor Null="true" />
<OutlineWidth Null="true" />
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View File

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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
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<OutlineColor Null="true" />
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<FontStyle Null="true" />
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View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
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<OutlineColor Null="true" />
<OutlineWidth Null="true" />
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<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
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View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
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<OutlineColor Null="true" />
<OutlineWidth Null="true" />
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<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
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<Padding Null="true" />
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</Asset>
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View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
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<FillColor Null="true" />
<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
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<Padding Null="true" />
<SpaceBefore Null="true" />
<SpaceAfter Null="true" />
<ShadowScale Null="true" />
</Asset>
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale>1.15</Scale>
<FillColor Null="true" />
<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
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<OutlineColor Null="true" />
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
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<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
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<Padding Null="true" />
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale>1.15</Scale>
<FillColor>FF969696</FillColor>
<OutlineColor Null="true" />
<OutlineWidth Null="true" />
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<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
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<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
<ShadowOffset Null="true" />
<Padding Null="true" />
<SpaceBefore Null="true" />
<SpaceAfter Null="true" />
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</Asset>
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale Null="true" />
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<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
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View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale Null="true" />
<FillColor Null="true" />
<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
<ShadowOffset Null="true" />
<Padding Null="true" />
<SpaceBefore Null="true" />
<SpaceAfter Null="true" />
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</Asset>
</XnaContent>

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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale Null="true" />
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<OutlineColor Null="true" />
<OutlineWidth Null="true" />
<ForceAlignCenter Null="true" />
<FontStyle Null="true" />
<SelectedHighlightColor Null="true" />
<ShadowColor Null="true" />
<ShadowOffset Null="true" />
<Padding Null="true" />
<SpaceBefore Null="true" />
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</Asset>
</XnaContent>

View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<Scale Null="true" />
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<OutlineColor Null="true" />
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</Asset>
</XnaContent>

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@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file shows an example of how to make a stylesheet file.
To create a style for specific entity and state, create an XML with the format below with the following name:
<entity-type>-<state>.xml
For example, if you want to style paragraph default state:
Paragraph-Default.xml.
Note:
- All entity types can be seen in Entities folder in source code.
- The available states are: Default, MouseHover, MouseDown.
- If you set only partial settings for a state (for example if you don't set FillColor for MouseDown state), default will be used.
- The above means that all properties should be set for all entities default state.
-->
<XnaContent xmlns:ns="Microsoft.Xna.Framework">
<Asset Type="GeonBit.UI.DataTypes.DefaultStyles">
<!-- entity scale (or font size for paragraphs) -->
<Scale>1</Scale>
<!-- fill color or tint for images -->
<FillColor>FFFFFFFF</FillColor>
<!-- outline color, if defined -->
<OutlineColor>FF000000</OutlineColor>
<!-- outline width (0 for no outline) -->
<OutlineWidth>2</OutlineWidth>
<!-- for paragraphs - if true, will always align to center -->
<ForceAlignCenter>false</ForceAlignCenter>
<!-- Font style: Regular, Bold or Italic -->
<FontStyle>Regular</FontStyle>
<!-- For lists and dropbox - the selected item background color -->
<SelectedHighlightColor>00000000</SelectedHighlightColor>
<!-- Shadow color (00000000) for no shadow -->
<ShadowColor>00000000</ShadowColor>
<!-- Shadow offset -->
<ShadowOffset>0 0</ShadowOffset>
<!-- Internal padding for child elements -->
<Padding>10 10</Padding>
<!-- Space in pixels to leave before this entity, when using auto anchors -->
<SpaceBefore>0 0</SpaceBefore>
<!-- Space in pixels to leave after this entity, when using auto anchors -->
<SpaceAfter>0 0</SpaceAfter>
<!-- Scale the shadow of this entity (if have shadow) -->
<ShadowScale>1</ShadowScale>
</Asset>
</XnaContent>

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