upgrade to monogame 3.4

This commit is contained in:
Magnus von Wachenfeldt 2015-12-05 19:57:37 +01:00
parent 8fce18436f
commit d911b2b67a
47 changed files with 601 additions and 767 deletions

2
.gitignore vendored
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@ -14,6 +14,8 @@ output/
*.vshost.exe *.vshost.exe
*.Publish.xml *.Publish.xml
.vs/
# ReSharper is a .NET coding add-in # ReSharper is a .NET coding add-in
_ReSharper* _ReSharper*
*.ReSharper *.ReSharper

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@ -10,7 +10,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Lidgren.Network</RootNamespace> <RootNamespace>Lidgren.Network</RootNamespace>
<AssemblyName>Lidgren.Network</AssemblyName> <AssemblyName>Lidgren.Network</AssemblyName>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion> <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<PublishUrl>publish\</PublishUrl> <PublishUrl>publish\</PublishUrl>
<Install>true</Install> <Install>true</Install>

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@ -27,6 +27,7 @@ using Microsoft.Xna.Framework.Graphics;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.GamerServices;
//////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////
#endregion #endregion

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@ -24,8 +24,8 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Input;
//////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////
#endregion #endregion

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@ -30,6 +30,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.GamerServices;
//////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////
#endregion #endregion

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@ -35,6 +35,10 @@
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath> <HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference> </Reference>
<Reference Include="MonoGame.Framework.Net, Version=3.4.0.456, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.Net.dll</HintPath>
</Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Drawing" /> <Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" /> <Reference Include="System.Windows.Forms" />

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@ -1 +1,3 @@
Inspired by the great game Gravity Force 2 for the Amiga with support for playing over TCP/IP. Inspired by the great game Gravity Force 2 for the Amiga with support for playing over TCP/IP.
Needs Monogame 3.4

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@ -9,8 +9,9 @@
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SpacePew.Common</RootNamespace> <RootNamespace>SpacePew.Common</RootNamespace>
<AssemblyName>SpacePew.Common</AssemblyName> <AssemblyName>SpacePew.Common</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>

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@ -1,64 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.ContentPipeline.targets" />
<PropertyGroup>
<ProjectGuid>{944BAED2-53A4-47E9-AE89-7F6C5843DE94}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ContentBuilder</RootNamespace>
<AssemblyName>IgnoreMe</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<OutputPath>bin\$(Configuration)</OutputPath>
<XnaPlatform>Windows</XnaPlatform>
<XnaProfile>HiDef</XnaProfile>
<XnaCrossPlatformGroupID>3ba061e4-8ea0-40ef-a6b6-07a417ea841a</XnaCrossPlatformGroupID>
<XnaOutputType>Library</XnaOutputType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
<MonoGamePlatform>Windows</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
<MonoGamePlatform>Windows8</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
<MonoGamePlatform>Android</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
<MonoGamePlatform>iOS</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
<MonoGamePlatform>OSX</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
<MonoGamePlatform>Linux</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
<MonoGamePlatform>PSM</MonoGamePlatform>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SpacePew.ContentContent\SpacePew.ContentContent.contentproj">
<Name>SpacePew.ContentContent</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -1,27 +0,0 @@
Content\Fonts\ConsoleFont.xnb
Content\Fonts\NetFont.xnb
Content\Fonts\ScoreBoardFont.xnb
Content\Fonts\Default.xnb
Content\Music\mosaik-locusfruit.xnb
Content\Audio\Waves\bingo.xnb
Content\Audio\Waves\bullet_hit.xnb
Content\Audio\Waves\bullet_sound.xnb
Content\Audio\Waves\engine.xnb
Content\Audio\Waves\explosion.xnb
Content\Audio\Waves\land.xnb
Content\Audio\Waves\thump.xnb
Content\bullet.xnb
Content\explosion.xnb
Content\explosion_small.xnb
Content\longshot.xnb
Content\ParticleTextures\explosion.xnb
Content\ParticleTextures\smoke.xnb
Content\player.xnb
Content\player_thrusting.xnb
Content\scoreboard.xnb
Content\stars.xnb
Content\transparent_pixel.xnb
Content\Music\mosaik-locusfruit.wma
Content\Audio\SpacePew.xgs
Content\Audio\SpacePew.xwb
Content\Audio\SpacePew.xsb

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@ -1,24 +0,0 @@
Content\Fonts\ConsoleFont.xnb
Content\Fonts\NetFont.xnb
Content\Fonts\ScoreBoardFont.xnb
Content\Fonts\Default.xnb
Content\Audio\Waves\bingo.xnb
Content\Audio\Waves\bullet_hit.xnb
Content\Audio\Waves\bullet_sound.xnb
Content\Audio\Waves\engine.xnb
Content\Audio\Waves\explosion.xnb
Content\Audio\Waves\land.xnb
Content\Audio\Waves\thump.xnb
Content\Audio\Waves\beep.xnb
Content\bullet.xnb
Content\explosion.xnb
Content\explosion_small.xnb
Content\longshot.xnb
Content\ParticleTextures\explosion.xnb
Content\ParticleTextures\smoke.xnb
Content\player.xnb
Content\player_thrusting.xnb
Content\scoreboard.xnb
Content\stars.xnb
Content\transparent_pixel.xnb
Content\Audio\Waves\message.xnb

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@ -1,27 +0,0 @@
Content\Fonts\ConsoleFont.xnb
Content\Fonts\NetFont.xnb
Content\Fonts\ScoreBoardFont.xnb
Content\Fonts\Default.xnb
Content\Music\mosaik-locusfruit.xnb
Content\Audio\Waves\bingo.xnb
Content\Audio\Waves\bullet_hit.xnb
Content\Audio\Waves\bullet_sound.xnb
Content\Audio\Waves\engine.xnb
Content\Audio\Waves\explosion.xnb
Content\Audio\Waves\land.xnb
Content\Audio\Waves\thump.xnb
Content\bullet.xnb
Content\explosion.xnb
Content\explosion_small.xnb
Content\longshot.xnb
Content\ParticleTextures\explosion.xnb
Content\ParticleTextures\smoke.xnb
Content\player.xnb
Content\player_thrusting.xnb
Content\scoreboard.xnb
Content\stars.xnb
Content\transparent_pixel.xnb
Content\Music\mosaik-locusfruit.wma
Content\Audio\SpacePew.xgs
Content\Audio\SpacePew.xwb
Content\Audio\SpacePew.xsb

View File

@ -1,561 +1,72 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013 # Visual Studio 14
VisualStudioVersion = 12.0.31010.0 VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{91E40179-82B4-46A6-ACA4-F1CE7A36C0F6}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew", "SpacePew\SpacePew.csproj", "{8B1B6A0B-2F48-4FB4-936A-2086505B2914}"
EndProject EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Library", "Library", "{E6EF59CA-FDE1-4AE8-8A8F-3C83D8730EE3}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew.Common", "SpacePew.Common\SpacePew.Common.csproj", "{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}"
ProjectSection(SolutionItems) = preProject
..\Library\ICSharpCode.SharpZipLib.dll = ..\Library\ICSharpCode.SharpZipLib.dll
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew", "SpacePew\SpacePew.csproj", "{1C82F1B3-6F3C-47EC-901A-E656D037F862}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew.Content", "SpacePew.Content\SpacePew.Content\SpacePew.Content.csproj", "{944BAED2-53A4-47E9-AE89-7F6C5843DE94}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew.ContentContent", "SpacePew.Content\SpacePew.ContentContent\SpacePew.ContentContent.contentproj", "{F5811120-B89A-4A2E-A0BD-551E9F06510D}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network", "Lidgren.Network\Lidgren.Network.csproj", "{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network", "Lidgren.Network\Lidgren.Network.csproj", "{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TomShane.Neoforce.Controls", "Neoforce\TomShane.Neoforce.Controls.csproj", "{AC5F1CD8-AA8E-4DB5-814F-86C214175841}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TomShane.Neoforce.Controls", "Neoforce\TomShane.Neoforce.Controls.csproj", "{AC5F1CD8-AA8E-4DB5-814F-86C214175841}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew.MasterServer", "SpacePew.MasterServer\SpacePew.MasterServer.csproj", "{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}" Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "References", "References", "{AC34EB05-CB95-4A1E-8C75-FE74BA4A1DD9}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew.Common", "SpacePew.Common\SpacePew.Common.csproj", "{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew.MasterServer", "SpacePew.MasterServer\SpacePew.MasterServer.csproj", "{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Android|Any CPU = Android|Any CPU
Android|Mixed Platforms = Android|Mixed Platforms
Android|x86 = Android|x86
Android|Xbox 360 = Android|Xbox 360
Android|Zune = Android|Zune
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|x86 = Debug|x86 Debug|x86 = Debug|x86
Debug|Xbox 360 = Debug|Xbox 360
Debug|Zune = Debug|Zune
iOS|Any CPU = iOS|Any CPU
iOS|Mixed Platforms = iOS|Mixed Platforms
iOS|x86 = iOS|x86
iOS|Xbox 360 = iOS|Xbox 360
iOS|Zune = iOS|Zune
Linux|Any CPU = Linux|Any CPU
Linux|Mixed Platforms = Linux|Mixed Platforms
Linux|x86 = Linux|x86
Linux|Xbox 360 = Linux|Xbox 360
Linux|Zune = Linux|Zune
OSX|Any CPU = OSX|Any CPU
OSX|Mixed Platforms = OSX|Mixed Platforms
OSX|x86 = OSX|x86
OSX|Xbox 360 = OSX|Xbox 360
OSX|Zune = OSX|Zune
PSM|Any CPU = PSM|Any CPU
PSM|Mixed Platforms = PSM|Mixed Platforms
PSM|x86 = PSM|x86
PSM|Xbox 360 = PSM|Xbox 360
PSM|Zune = PSM|Zune
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
Release|Mixed Platforms = Release|Mixed Platforms
Release|x86 = Release|x86 Release|x86 = Release|x86
Release|Xbox 360 = Release|Xbox 360
Release|Zune = Release|Zune
ReleaseWithStatistics|Any CPU = ReleaseWithStatistics|Any CPU
ReleaseWithStatistics|Mixed Platforms = ReleaseWithStatistics|Mixed Platforms
ReleaseWithStatistics|x86 = ReleaseWithStatistics|x86
ReleaseWithStatistics|Xbox 360 = ReleaseWithStatistics|Xbox 360
ReleaseWithStatistics|Zune = ReleaseWithStatistics|Zune
Windows|Any CPU = Windows|Any CPU
Windows|Mixed Platforms = Windows|Mixed Platforms
Windows|x86 = Windows|x86
Windows|Xbox 360 = Windows|Xbox 360
Windows|Zune = Windows|Zune
Windows8|Any CPU = Windows8|Any CPU
Windows8|Mixed Platforms = Windows8|Mixed Platforms
Windows8|x86 = Windows8|x86
Windows8|Xbox 360 = Windows8|Xbox 360
Windows8|Zune = Windows8|Zune
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Android|Any CPU.ActiveCfg = Release|x86 {8B1B6A0B-2F48-4FB4-936A-2086505B2914}.Debug|Any CPU.ActiveCfg = Debug|x86
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{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Android|Mixed Platforms.Build.0 = Release|x86 {8B1B6A0B-2F48-4FB4-936A-2086505B2914}.Debug|x86.Build.0 = Debug|x86
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EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(NestedProjects) = preSolution GlobalSection(NestedProjects) = preSolution
{E6EF59CA-FDE1-4AE8-8A8F-3C83D8730EE3} = {91E40179-82B4-46A6-ACA4-F1CE7A36C0F6} {49BA1C69-6104-41AC-A5D8-B54FA9F696E8} = {AC34EB05-CB95-4A1E-8C75-FE74BA4A1DD9}
EndGlobalSection {AC5F1CD8-AA8E-4DB5-814F-86C214175841} = {AC34EB05-CB95-4A1E-8C75-FE74BA4A1DD9}
GlobalSection(TestCaseManagementSettings) = postSolution
CategoryFile = GravityForce1.vsmdi
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

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#----------------------------- Global Properties ----------------------------#
/outputDir:bin
/intermediateDir:obj
/platform:Windows
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#
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#begin explosion_small.png
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/processorParam:GenerateMipmaps=False
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#begin longshot.png
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/processorParam:GenerateMipmaps=False
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/processorParam:TextureFormat=Color
/build:longshot.png
#begin ParticleTextures/explosion.png
/importer:TextureImporter
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/processorParam:GenerateMipmaps=False
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/processorParam:TextureFormat=Color
/build:ParticleTextures/smoke.bmp
#begin player.png
/importer:TextureImporter
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/processorParam:GenerateMipmaps=False
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/processorParam:TextureFormat=Color
/build:player.png
#begin player_thrusting.png
/importer:TextureImporter
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/processorParam:TextureFormat=Color
/build:player_thrusting.png
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#----------------------------- Global Properties ----------------------------#
/outputDir:bin
/intermediateDir:obj
/platform:Windows
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#
#begin Fonts/ConsoleFont.spritefont
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/build:Audio/Waves/bingo.wav
#begin Audio/Waves/bullet_hit.wav
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/build:Audio/Waves/bullet_hit.wav
#begin Audio/Waves/bullet_sound.wav
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/processorParam:Quality=Best
/build:Audio/Waves/bullet_sound.wav
#begin Audio/Waves/engine.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/engine.wav
#begin Audio/Waves/explosion.wav
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/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/explosion.wav
#begin Audio/Waves/land.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/land.wav
#begin Audio/Waves/thump.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/thump.wav
#begin bullet.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
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/processorParam:TextureFormat=Color
/build:bullet.png
#begin explosion.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
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/processorParam:TextureFormat=Color
/build:explosion.png
#begin explosion_small.png
/importer:TextureImporter
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/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
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/processorParam:TextureFormat=Color
/build:explosion_small.png
#begin longshot.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
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/processorParam:TextureFormat=Color
/build:longshot.png
#begin ParticleTextures/explosion.png
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#begin player.png
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/build:player.png
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/build:player_thrusting.png
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83
SpacePew/Game1.cs Normal file
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@ -0,0 +1,83 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace SpacePew
{
/// <summary>
/// This is the main type for your game.
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// game-specific content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}
}

View File

@ -15,7 +15,6 @@ using Color = Microsoft.Xna.Framework.Color;
using Rectangle = Microsoft.Xna.Framework.Rectangle; using Rectangle = Microsoft.Xna.Framework.Rectangle;
using SpacePew.Extensions; using SpacePew.Extensions;
using System.Linq; using System.Linq;
using System.Windows.Forms;
namespace SpacePew namespace SpacePew
{ {
@ -139,7 +138,7 @@ namespace SpacePew
_graphics.CreateDevice(); _graphics.CreateDevice();
Cursor.Hide(); //Cursor.Hide();
_graphics.PreferredBackBufferWidth = 1366; _graphics.PreferredBackBufferWidth = 1366;
_graphics.PreferredBackBufferHeight = 768; _graphics.PreferredBackBufferHeight = 768;

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@ -5,11 +5,9 @@ using System.Linq;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage; using Microsoft.Xna.Framework.Storage;
using SpacePew.Models; using SpacePew.Models;

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@ -5,11 +5,9 @@ using System.Linq;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage; using Microsoft.Xna.Framework.Storage;
using SpacePew.Models; using SpacePew.Models;

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@ -4,11 +4,9 @@ using System.Linq;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage; using Microsoft.Xna.Framework.Storage;
using System.Threading; using System.Threading;
using SpacePew.Models; using SpacePew.Models;

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@ -5,30 +5,17 @@
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion> <ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1C82F1B3-6F3C-47EC-901A-E656D037F862}</ProjectGuid> <ProjectGuid>{8B1B6A0B-2F48-4FB4-936A-2086505B2914}</ProjectGuid>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SpacePew</RootNamespace> <RootNamespace>SpacePew</RootNamespace>
<AssemblyName>SpacePew</AssemblyName> <AssemblyName>SpacePew</AssemblyName>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<PublishUrl>publish\</PublishUrl> <MonoGamePlatform>Windows</MonoGamePlatform>
<Install>true</Install> <MonoGameContentBuilderExe>
<InstallFrom>Disk</InstallFrom> </MonoGameContentBuilderExe>
<UpdateEnabled>false</UpdateEnabled> <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<UpdateMode>Foreground</UpdateMode> <TargetFrameworkProfile />
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
@ -62,6 +49,7 @@
<Compile Include="EntityFactory.cs" /> <Compile Include="EntityFactory.cs" />
<Compile Include="Extensions\LidgrenExtensions.cs" /> <Compile Include="Extensions\LidgrenExtensions.cs" />
<Compile Include="Extensions\RenderExtensions.cs" /> <Compile Include="Extensions\RenderExtensions.cs" />
<Compile Include="Game1.cs" />
<Compile Include="Hud.cs" /> <Compile Include="Hud.cs" />
<Compile Include="KeyboardHelper.cs" /> <Compile Include="KeyboardHelper.cs" />
<Compile Include="LevelLoader.cs" /> <Compile Include="LevelLoader.cs" />
@ -110,49 +98,37 @@
<Compile Include="TextureManager.cs" /> <Compile Include="TextureManager.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL"> <Reference Include="ICSharpCode.SharpZipLib, Version=0.85.4.369, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\Library\ICSharpCode.SharpZipLib.dll</HintPath> <HintPath>..\Library\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference> </Reference>
<Reference Include="MonoGame.Framework, Version=3.1.2.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="MonoGame.Framework">
<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework.Net, Version=3.4.0.456, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath> <HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.Net.dll</HintPath>
</Reference> </Reference>
<Reference Include="NAudio"> <Reference Include="NAudio">
<HintPath>..\Library\NAudio.dll</HintPath> <HintPath>..\Library\NAudio.dll</HintPath>
</Reference> </Reference>
<Reference Include="NAudio.WindowsMediaFormat">
<HintPath>..\Library\NAudio.WindowsMediaFormat.dll</HintPath>
</Reference>
<Reference Include="NVorbis"> <Reference Include="NVorbis">
<HintPath>..\Library\NVorbis.dll</HintPath> <HintPath>..\Library\NVorbis.dll</HintPath>
</Reference> </Reference>
<Reference Include="NVorbis.NAudioSupport"> <Reference Include="NVorbis.NAudioSupport">
<HintPath>..\Library\NVorbis.NAudioSupport.dll</HintPath> <HintPath>..\Library\NVorbis.NAudioSupport.dll</HintPath>
</Reference> </Reference>
<Reference Include="SharpDX, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="NVorbis.OpenTKSupport">
<SpecificVersion>False</SpecificVersion> <HintPath>..\Library\NVorbis.OpenTKSupport.dll</HintPath>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.MediaFoundation, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.MediaFoundation.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XAudio2, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.XAudio2.dll</HintPath>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Drawing" /> <Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="C:\Program Files %28x86%29\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
<Link>SDL.dll</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Downloads\Levels\dummy.txt"> <Content Include="Downloads\Levels\dummy.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
@ -161,44 +137,7 @@
<Content Include="Icon.ico" /> <Content Include="Icon.ico" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj"> <MonoGameContentReference Include="Content\Content.mgcb" />
<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
<Name>Lidgren.Network</Name>
</ProjectReference>
<ProjectReference Include="..\Neoforce\TomShane.Neoforce.Controls.csproj">
<Project>{ac5f1cd8-aa8e-4db5-814f-86c214175841}</Project>
<Name>TomShane.Neoforce.Controls</Name>
</ProjectReference>
<ProjectReference Include="..\SpacePew.Common\SpacePew.Common.csproj">
<Project>{ba98d4ca-718b-4e50-ad4d-f48e8ca67624}</Project>
<Name>SpacePew.Common</Name>
</ProjectReference>
<ProjectReference Include="..\SpacePew.Content\SpacePew.Content\SpacePew.Content.csproj">
<Project>{944baed2-53a4-47e9-ae89-7f6c5843de94}</Project>
<Name>SpacePew.Content</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
<Visible>False</Visible>
<ProductName>Windows Installer 4.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="app.config" /> <None Include="app.config" />
@ -221,11 +160,22 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj">
<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
<Name>Lidgren.Network</Name>
</ProjectReference>
<ProjectReference Include="..\Neoforce\TomShane.Neoforce.Controls.csproj">
<Project>{ac5f1cd8-aa8e-4db5-814f-86c214175841}</Project>
<Name>TomShane.Neoforce.Controls</Name>
</ProjectReference>
<ProjectReference Include="..\SpacePew.Common\SpacePew.Common.csproj">
<Project>{ba98d4ca-718b-4e50-ad4d-f48e8ca67624}</Project>
<Name>SpacePew.Common</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild"> <Target Name="BeforeBuild">

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@ -1,3 +1,3 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<configuration> <configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1"/></startup></configuration> <startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/></startup></configuration>