upgrade to monogame 3.4

This commit is contained in:
Magnus von Wachenfeldt 2015-12-05 19:57:37 +01:00
parent 8fce18436f
commit d911b2b67a
47 changed files with 601 additions and 767 deletions

2
.gitignore vendored
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@ -14,6 +14,8 @@ output/
*.vshost.exe
*.Publish.xml
.vs/
# ReSharper is a .NET coding add-in
_ReSharper*
*.ReSharper

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@ -10,7 +10,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Lidgren.Network</RootNamespace>
<AssemblyName>Lidgren.Network</AssemblyName>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>

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@ -27,6 +27,7 @@ using Microsoft.Xna.Framework.Graphics;
using System.Collections;
using System.Collections.Generic;
using Microsoft.Xna.Framework.GamerServices;
////////////////////////////////////////////////////////////////////////////
#endregion

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@ -24,8 +24,8 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Input;
////////////////////////////////////////////////////////////////////////////
#endregion

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@ -30,6 +30,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using Microsoft.Xna.Framework.GamerServices;
////////////////////////////////////////////////////////////////////////////
#endregion

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@ -35,6 +35,10 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework.Net, Version=3.4.0.456, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.Net.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />

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@ -1 +1,3 @@
Inspired by the great game Gravity Force 2 for the Amiga with support for playing over TCP/IP.
Needs Monogame 3.4

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@ -9,8 +9,9 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SpacePew.Common</RootNamespace>
<AssemblyName>SpacePew.Common</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>

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@ -1,64 +0,0 @@
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
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<AssemblyName>IgnoreMe</AssemblyName>
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<XnaProfile>HiDef</XnaProfile>
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<PlatformTarget>x86</PlatformTarget>
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<MonoGamePlatform>Windows</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
<MonoGamePlatform>Windows8</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
<MonoGamePlatform>Android</MonoGamePlatform>
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<PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
<MonoGamePlatform>iOS</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
<MonoGamePlatform>OSX</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
<MonoGamePlatform>Linux</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
<MonoGamePlatform>PSM</MonoGamePlatform>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SpacePew.ContentContent\SpacePew.ContentContent.contentproj">
<Name>SpacePew.ContentContent</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -1,27 +0,0 @@
Content\Fonts\ConsoleFont.xnb
Content\Fonts\NetFont.xnb
Content\Fonts\ScoreBoardFont.xnb
Content\Fonts\Default.xnb
Content\Music\mosaik-locusfruit.xnb
Content\Audio\Waves\bingo.xnb
Content\Audio\Waves\bullet_hit.xnb
Content\Audio\Waves\bullet_sound.xnb
Content\Audio\Waves\engine.xnb
Content\Audio\Waves\explosion.xnb
Content\Audio\Waves\land.xnb
Content\Audio\Waves\thump.xnb
Content\bullet.xnb
Content\explosion.xnb
Content\explosion_small.xnb
Content\longshot.xnb
Content\ParticleTextures\explosion.xnb
Content\ParticleTextures\smoke.xnb
Content\player.xnb
Content\player_thrusting.xnb
Content\scoreboard.xnb
Content\stars.xnb
Content\transparent_pixel.xnb
Content\Music\mosaik-locusfruit.wma
Content\Audio\SpacePew.xgs
Content\Audio\SpacePew.xwb
Content\Audio\SpacePew.xsb

View File

@ -1,24 +0,0 @@
Content\Fonts\ConsoleFont.xnb
Content\Fonts\NetFont.xnb
Content\Fonts\ScoreBoardFont.xnb
Content\Fonts\Default.xnb
Content\Audio\Waves\bingo.xnb
Content\Audio\Waves\bullet_hit.xnb
Content\Audio\Waves\bullet_sound.xnb
Content\Audio\Waves\engine.xnb
Content\Audio\Waves\explosion.xnb
Content\Audio\Waves\land.xnb
Content\Audio\Waves\thump.xnb
Content\Audio\Waves\beep.xnb
Content\bullet.xnb
Content\explosion.xnb
Content\explosion_small.xnb
Content\longshot.xnb
Content\ParticleTextures\explosion.xnb
Content\ParticleTextures\smoke.xnb
Content\player.xnb
Content\player_thrusting.xnb
Content\scoreboard.xnb
Content\stars.xnb
Content\transparent_pixel.xnb
Content\Audio\Waves\message.xnb

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@ -1,27 +0,0 @@
Content\Fonts\ConsoleFont.xnb
Content\Fonts\NetFont.xnb
Content\Fonts\ScoreBoardFont.xnb
Content\Fonts\Default.xnb
Content\Music\mosaik-locusfruit.xnb
Content\Audio\Waves\bingo.xnb
Content\Audio\Waves\bullet_hit.xnb
Content\Audio\Waves\bullet_sound.xnb
Content\Audio\Waves\engine.xnb
Content\Audio\Waves\explosion.xnb
Content\Audio\Waves\land.xnb
Content\Audio\Waves\thump.xnb
Content\bullet.xnb
Content\explosion.xnb
Content\explosion_small.xnb
Content\longshot.xnb
Content\ParticleTextures\explosion.xnb
Content\ParticleTextures\smoke.xnb
Content\player.xnb
Content\player_thrusting.xnb
Content\scoreboard.xnb
Content\stars.xnb
Content\transparent_pixel.xnb
Content\Music\mosaik-locusfruit.wma
Content\Audio\SpacePew.xgs
Content\Audio\SpacePew.xwb
Content\Audio\SpacePew.xsb

View File

@ -1,561 +1,72 @@

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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{E6EF59CA-FDE1-4AE8-8A8F-3C83D8730EE3} = {91E40179-82B4-46A6-ACA4-F1CE7A36C0F6}
EndGlobalSection
GlobalSection(TestCaseManagementSettings) = postSolution
CategoryFile = GravityForce1.vsmdi
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8} = {AC34EB05-CB95-4A1E-8C75-FE74BA4A1DD9}
{AC5F1CD8-AA8E-4DB5-814F-86C214175841} = {AC34EB05-CB95-4A1E-8C75-FE74BA4A1DD9}
EndGlobalSection
EndGlobal

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@ -0,0 +1,214 @@
#----------------------------- Global Properties ----------------------------#
/outputDir:bin
/intermediateDir:obj
/platform:Windows
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#
#begin Fonts/ConsoleFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/build:Fonts/ConsoleFont.spritefont
#begin Fonts/NetFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/build:Fonts/NetFont.spritefont
#begin Fonts/ScoreBoardFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/build:Fonts/ScoreBoardFont.spritefont
#begin Audio/Waves/bingo.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/bingo.wav
#begin Audio/Waves/bullet_hit.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/bullet_hit.wav
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/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/bullet_sound.wav
#begin Audio/Waves/engine.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/engine.wav
#begin Audio/Waves/explosion.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/explosion.wav
#begin Audio/Waves/land.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/land.wav
#begin Audio/Waves/thump.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/thump.wav
#begin bullet.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:bullet.png
#begin explosion.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:explosion.png
#begin explosion_small.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:explosion_small.png
#begin longshot.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:longshot.png
#begin ParticleTextures/explosion.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:ParticleTextures/explosion.png
#begin ParticleTextures/smoke.bmp
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:ParticleTextures/smoke.bmp
#begin player.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:player.png
#begin player_thrusting.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:player_thrusting.png
#begin scoreboard.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:scoreboard.png
#begin stars.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:stars.png
#begin transparent_pixel.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:transparent_pixel.png
#begin Fonts/Default.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/build:Fonts/Default.spritefont
#begin Audio/Waves/beep.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/beep.wav
#begin Audio/Waves/message.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/message.wav

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#----------------------------- Global Properties ----------------------------#
/outputDir:bin
/intermediateDir:obj
/platform:Windows
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#
#begin Fonts/ConsoleFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/build:Fonts/ConsoleFont.spritefont
#begin Fonts/NetFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/build:Fonts/NetFont.spritefont
#begin Fonts/ScoreBoardFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/build:Fonts/ScoreBoardFont.spritefont
#begin Audio/Waves/bingo.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/bingo.wav
#begin Audio/Waves/bullet_hit.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/bullet_hit.wav
#begin Audio/Waves/bullet_sound.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/bullet_sound.wav
#begin Audio/Waves/engine.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/engine.wav
#begin Audio/Waves/explosion.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/explosion.wav
#begin Audio/Waves/land.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/land.wav
#begin Audio/Waves/thump.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/thump.wav
#begin bullet.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:bullet.png
#begin explosion.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:explosion.png
#begin explosion_small.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:explosion_small.png
#begin longshot.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:longshot.png
#begin ParticleTextures/explosion.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:ParticleTextures/explosion.png
#begin ParticleTextures/smoke.bmp
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:ParticleTextures/smoke.bmp
#begin player.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:player.png
#begin player_thrusting.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:player_thrusting.png
#begin scoreboard.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:scoreboard.png
#begin stars.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:stars.png
#begin transparent_pixel.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:transparent_pixel.png
#begin Fonts/Default.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/build:Fonts/Default.spritefont
#begin Audio/Waves/beep.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/beep.wav
#begin Audio/Waves/message.wav
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/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/message.wav

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83
SpacePew/Game1.cs Normal file
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@ -0,0 +1,83 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace SpacePew
{
/// <summary>
/// This is the main type for your game.
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// game-specific content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}
}

View File

@ -15,7 +15,6 @@ using Color = Microsoft.Xna.Framework.Color;
using Rectangle = Microsoft.Xna.Framework.Rectangle;
using SpacePew.Extensions;
using System.Linq;
using System.Windows.Forms;
namespace SpacePew
{
@ -139,7 +138,7 @@ namespace SpacePew
_graphics.CreateDevice();
Cursor.Hide();
//Cursor.Hide();
_graphics.PreferredBackBufferWidth = 1366;
_graphics.PreferredBackBufferHeight = 768;

View File

@ -5,11 +5,9 @@ using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using SpacePew.Models;

View File

@ -5,11 +5,9 @@ using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using SpacePew.Models;

View File

@ -4,11 +4,9 @@ using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using System.Threading;
using SpacePew.Models;

View File

@ -5,30 +5,17 @@
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1C82F1B3-6F3C-47EC-901A-E656D037F862}</ProjectGuid>
<ProjectGuid>{8B1B6A0B-2F48-4FB4-936A-2086505B2914}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SpacePew</RootNamespace>
<AssemblyName>SpacePew</AssemblyName>
<FileAlignment>512</FileAlignment>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<MonoGamePlatform>Windows</MonoGamePlatform>
<MonoGameContentBuilderExe>
</MonoGameContentBuilderExe>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
@ -62,6 +49,7 @@
<Compile Include="EntityFactory.cs" />
<Compile Include="Extensions\LidgrenExtensions.cs" />
<Compile Include="Extensions\RenderExtensions.cs" />
<Compile Include="Game1.cs" />
<Compile Include="Hud.cs" />
<Compile Include="KeyboardHelper.cs" />
<Compile Include="LevelLoader.cs" />
@ -110,49 +98,37 @@
<Compile Include="TextureManager.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
<Reference Include="ICSharpCode.SharpZipLib, Version=0.85.4.369, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Library\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.1.2.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="MonoGame.Framework">
<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework.Net, Version=3.4.0.456, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.Net.dll</HintPath>
</Reference>
<Reference Include="NAudio">
<HintPath>..\Library\NAudio.dll</HintPath>
</Reference>
<Reference Include="NAudio.WindowsMediaFormat">
<HintPath>..\Library\NAudio.WindowsMediaFormat.dll</HintPath>
</Reference>
<Reference Include="NVorbis">
<HintPath>..\Library\NVorbis.dll</HintPath>
</Reference>
<Reference Include="NVorbis.NAudioSupport">
<HintPath>..\Library\NVorbis.NAudioSupport.dll</HintPath>
</Reference>
<Reference Include="SharpDX, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.MediaFoundation, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.MediaFoundation.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XAudio2, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.XAudio2.dll</HintPath>
<Reference Include="NVorbis.OpenTKSupport">
<HintPath>..\Library\NVorbis.OpenTKSupport.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Content Include="C:\Program Files %28x86%29\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
<Link>SDL.dll</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Downloads\Levels\dummy.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@ -161,44 +137,7 @@
<Content Include="Icon.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj">
<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
<Name>Lidgren.Network</Name>
</ProjectReference>
<ProjectReference Include="..\Neoforce\TomShane.Neoforce.Controls.csproj">
<Project>{ac5f1cd8-aa8e-4db5-814f-86c214175841}</Project>
<Name>TomShane.Neoforce.Controls</Name>
</ProjectReference>
<ProjectReference Include="..\SpacePew.Common\SpacePew.Common.csproj">
<Project>{ba98d4ca-718b-4e50-ad4d-f48e8ca67624}</Project>
<Name>SpacePew.Common</Name>
</ProjectReference>
<ProjectReference Include="..\SpacePew.Content\SpacePew.Content\SpacePew.Content.csproj">
<Project>{944baed2-53a4-47e9-ae89-7f6c5843de94}</Project>
<Name>SpacePew.Content</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
<Visible>False</Visible>
<ProductName>Windows Installer 4.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
@ -221,11 +160,22 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj">
<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
<Name>Lidgren.Network</Name>
</ProjectReference>
<ProjectReference Include="..\Neoforce\TomShane.Neoforce.Controls.csproj">
<Project>{ac5f1cd8-aa8e-4db5-814f-86c214175841}</Project>
<Name>TomShane.Neoforce.Controls</Name>
</ProjectReference>
<ProjectReference Include="..\SpacePew.Common\SpacePew.Common.csproj">
<Project>{ba98d4ca-718b-4e50-ad4d-f48e8ca67624}</Project>
<Name>SpacePew.Common</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">

View File

@ -1,3 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1"/></startup></configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/></startup></configuration>