upgrade to monogame 3.4
2
.gitignore
vendored
@ -14,6 +14,8 @@ output/
|
||||
*.vshost.exe
|
||||
*.Publish.xml
|
||||
|
||||
.vs/
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*
|
||||
*.ReSharper
|
||||
|
@ -10,7 +10,7 @@
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Lidgren.Network</RootNamespace>
|
||||
<AssemblyName>Lidgren.Network</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
|
@ -27,6 +27,7 @@ using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework.GamerServices;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#endregion
|
||||
|
@ -24,8 +24,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Microsoft.Xna.Framework.GamerServices;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#endregion
|
||||
|
@ -30,6 +30,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using Microsoft.Xna.Framework.GamerServices;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#endregion
|
||||
|
@ -35,6 +35,10 @@
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework.Net, Version=3.4.0.456, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
|
@ -1 +1,3 @@
|
||||
Inspired by the great game Gravity Force 2 for the Amiga with support for playing over TCP/IP.
|
||||
|
||||
Needs Monogame 3.4
|
@ -9,8 +9,9 @@
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SpacePew.Common</RootNamespace>
|
||||
<AssemblyName>SpacePew.Common</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
|
@ -1,64 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.ContentPipeline.targets" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{944BAED2-53A4-47E9-AE89-7F6C5843DE94}</ProjectGuid>
|
||||
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ContentBuilder</RootNamespace>
|
||||
<AssemblyName>IgnoreMe</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||
<OutputPath>bin\$(Configuration)</OutputPath>
|
||||
<XnaPlatform>Windows</XnaPlatform>
|
||||
<XnaProfile>HiDef</XnaProfile>
|
||||
<XnaCrossPlatformGroupID>3ba061e4-8ea0-40ef-a6b6-07a417ea841a</XnaCrossPlatformGroupID>
|
||||
<XnaOutputType>Library</XnaOutputType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
|
||||
<MonoGamePlatform>Windows8</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
|
||||
<MonoGamePlatform>Android</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
|
||||
<MonoGamePlatform>iOS</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
|
||||
<MonoGamePlatform>OSX</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
|
||||
<MonoGamePlatform>Linux</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
|
||||
<MonoGamePlatform>PSM</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SpacePew.ContentContent\SpacePew.ContentContent.contentproj">
|
||||
<Name>SpacePew.ContentContent</Name>
|
||||
<XnaReferenceType>Content</XnaReferenceType>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
@ -1,27 +0,0 @@
|
||||
Content\Fonts\ConsoleFont.xnb
|
||||
Content\Fonts\NetFont.xnb
|
||||
Content\Fonts\ScoreBoardFont.xnb
|
||||
Content\Fonts\Default.xnb
|
||||
Content\Music\mosaik-locusfruit.xnb
|
||||
Content\Audio\Waves\bingo.xnb
|
||||
Content\Audio\Waves\bullet_hit.xnb
|
||||
Content\Audio\Waves\bullet_sound.xnb
|
||||
Content\Audio\Waves\engine.xnb
|
||||
Content\Audio\Waves\explosion.xnb
|
||||
Content\Audio\Waves\land.xnb
|
||||
Content\Audio\Waves\thump.xnb
|
||||
Content\bullet.xnb
|
||||
Content\explosion.xnb
|
||||
Content\explosion_small.xnb
|
||||
Content\longshot.xnb
|
||||
Content\ParticleTextures\explosion.xnb
|
||||
Content\ParticleTextures\smoke.xnb
|
||||
Content\player.xnb
|
||||
Content\player_thrusting.xnb
|
||||
Content\scoreboard.xnb
|
||||
Content\stars.xnb
|
||||
Content\transparent_pixel.xnb
|
||||
Content\Music\mosaik-locusfruit.wma
|
||||
Content\Audio\SpacePew.xgs
|
||||
Content\Audio\SpacePew.xwb
|
||||
Content\Audio\SpacePew.xsb
|
@ -1,24 +0,0 @@
|
||||
Content\Fonts\ConsoleFont.xnb
|
||||
Content\Fonts\NetFont.xnb
|
||||
Content\Fonts\ScoreBoardFont.xnb
|
||||
Content\Fonts\Default.xnb
|
||||
Content\Audio\Waves\bingo.xnb
|
||||
Content\Audio\Waves\bullet_hit.xnb
|
||||
Content\Audio\Waves\bullet_sound.xnb
|
||||
Content\Audio\Waves\engine.xnb
|
||||
Content\Audio\Waves\explosion.xnb
|
||||
Content\Audio\Waves\land.xnb
|
||||
Content\Audio\Waves\thump.xnb
|
||||
Content\Audio\Waves\beep.xnb
|
||||
Content\bullet.xnb
|
||||
Content\explosion.xnb
|
||||
Content\explosion_small.xnb
|
||||
Content\longshot.xnb
|
||||
Content\ParticleTextures\explosion.xnb
|
||||
Content\ParticleTextures\smoke.xnb
|
||||
Content\player.xnb
|
||||
Content\player_thrusting.xnb
|
||||
Content\scoreboard.xnb
|
||||
Content\stars.xnb
|
||||
Content\transparent_pixel.xnb
|
||||
Content\Audio\Waves\message.xnb
|
@ -1,27 +0,0 @@
|
||||
Content\Fonts\ConsoleFont.xnb
|
||||
Content\Fonts\NetFont.xnb
|
||||
Content\Fonts\ScoreBoardFont.xnb
|
||||
Content\Fonts\Default.xnb
|
||||
Content\Music\mosaik-locusfruit.xnb
|
||||
Content\Audio\Waves\bingo.xnb
|
||||
Content\Audio\Waves\bullet_hit.xnb
|
||||
Content\Audio\Waves\bullet_sound.xnb
|
||||
Content\Audio\Waves\engine.xnb
|
||||
Content\Audio\Waves\explosion.xnb
|
||||
Content\Audio\Waves\land.xnb
|
||||
Content\Audio\Waves\thump.xnb
|
||||
Content\bullet.xnb
|
||||
Content\explosion.xnb
|
||||
Content\explosion_small.xnb
|
||||
Content\longshot.xnb
|
||||
Content\ParticleTextures\explosion.xnb
|
||||
Content\ParticleTextures\smoke.xnb
|
||||
Content\player.xnb
|
||||
Content\player_thrusting.xnb
|
||||
Content\scoreboard.xnb
|
||||
Content\stars.xnb
|
||||
Content\transparent_pixel.xnb
|
||||
Content\Music\mosaik-locusfruit.wma
|
||||
Content\Audio\SpacePew.xgs
|
||||
Content\Audio\SpacePew.xwb
|
||||
Content\Audio\SpacePew.xsb
|
569
SpacePew.sln
@ -1,561 +1,72 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.31010.0
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.23107.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{91E40179-82B4-46A6-ACA4-F1CE7A36C0F6}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew", "SpacePew\SpacePew.csproj", "{8B1B6A0B-2F48-4FB4-936A-2086505B2914}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Library", "Library", "{E6EF59CA-FDE1-4AE8-8A8F-3C83D8730EE3}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
..\Library\ICSharpCode.SharpZipLib.dll = ..\Library\ICSharpCode.SharpZipLib.dll
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew", "SpacePew\SpacePew.csproj", "{1C82F1B3-6F3C-47EC-901A-E656D037F862}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew.Content", "SpacePew.Content\SpacePew.Content\SpacePew.Content.csproj", "{944BAED2-53A4-47E9-AE89-7F6C5843DE94}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew.ContentContent", "SpacePew.Content\SpacePew.ContentContent\SpacePew.ContentContent.contentproj", "{F5811120-B89A-4A2E-A0BD-551E9F06510D}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew.Common", "SpacePew.Common\SpacePew.Common.csproj", "{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network", "Lidgren.Network\Lidgren.Network.csproj", "{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TomShane.Neoforce.Controls", "Neoforce\TomShane.Neoforce.Controls.csproj", "{AC5F1CD8-AA8E-4DB5-814F-86C214175841}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew.MasterServer", "SpacePew.MasterServer\SpacePew.MasterServer.csproj", "{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}"
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "References", "References", "{AC34EB05-CB95-4A1E-8C75-FE74BA4A1DD9}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew.Common", "SpacePew.Common\SpacePew.Common.csproj", "{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpacePew.MasterServer", "SpacePew.MasterServer\SpacePew.MasterServer.csproj", "{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Android|Any CPU = Android|Any CPU
|
||||
Android|Mixed Platforms = Android|Mixed Platforms
|
||||
Android|x86 = Android|x86
|
||||
Android|Xbox 360 = Android|Xbox 360
|
||||
Android|Zune = Android|Zune
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|x86 = Debug|x86
|
||||
Debug|Xbox 360 = Debug|Xbox 360
|
||||
Debug|Zune = Debug|Zune
|
||||
iOS|Any CPU = iOS|Any CPU
|
||||
iOS|Mixed Platforms = iOS|Mixed Platforms
|
||||
iOS|x86 = iOS|x86
|
||||
iOS|Xbox 360 = iOS|Xbox 360
|
||||
iOS|Zune = iOS|Zune
|
||||
Linux|Any CPU = Linux|Any CPU
|
||||
Linux|Mixed Platforms = Linux|Mixed Platforms
|
||||
Linux|x86 = Linux|x86
|
||||
Linux|Xbox 360 = Linux|Xbox 360
|
||||
Linux|Zune = Linux|Zune
|
||||
OSX|Any CPU = OSX|Any CPU
|
||||
OSX|Mixed Platforms = OSX|Mixed Platforms
|
||||
OSX|x86 = OSX|x86
|
||||
OSX|Xbox 360 = OSX|Xbox 360
|
||||
OSX|Zune = OSX|Zune
|
||||
PSM|Any CPU = PSM|Any CPU
|
||||
PSM|Mixed Platforms = PSM|Mixed Platforms
|
||||
PSM|x86 = PSM|x86
|
||||
PSM|Xbox 360 = PSM|Xbox 360
|
||||
PSM|Zune = PSM|Zune
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|x86 = Release|x86
|
||||
Release|Xbox 360 = Release|Xbox 360
|
||||
Release|Zune = Release|Zune
|
||||
ReleaseWithStatistics|Any CPU = ReleaseWithStatistics|Any CPU
|
||||
ReleaseWithStatistics|Mixed Platforms = ReleaseWithStatistics|Mixed Platforms
|
||||
ReleaseWithStatistics|x86 = ReleaseWithStatistics|x86
|
||||
ReleaseWithStatistics|Xbox 360 = ReleaseWithStatistics|Xbox 360
|
||||
ReleaseWithStatistics|Zune = ReleaseWithStatistics|Zune
|
||||
Windows|Any CPU = Windows|Any CPU
|
||||
Windows|Mixed Platforms = Windows|Mixed Platforms
|
||||
Windows|x86 = Windows|x86
|
||||
Windows|Xbox 360 = Windows|Xbox 360
|
||||
Windows|Zune = Windows|Zune
|
||||
Windows8|Any CPU = Windows8|Any CPU
|
||||
Windows8|Mixed Platforms = Windows8|Mixed Platforms
|
||||
Windows8|x86 = Windows8|x86
|
||||
Windows8|Xbox 360 = Windows8|Xbox 360
|
||||
Windows8|Zune = Windows8|Zune
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Android|Any CPU.ActiveCfg = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Android|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Android|Mixed Platforms.Build.0 = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Android|x86.ActiveCfg = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Android|x86.Build.0 = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Android|Xbox 360.ActiveCfg = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Android|Zune.ActiveCfg = Debug|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Debug|x86.Build.0 = Debug|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Debug|Xbox 360.ActiveCfg = Debug|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Debug|Zune.ActiveCfg = Debug|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.iOS|Any CPU.ActiveCfg = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.iOS|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.iOS|Mixed Platforms.Build.0 = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.iOS|x86.ActiveCfg = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.iOS|x86.Build.0 = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.iOS|Xbox 360.ActiveCfg = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.iOS|Zune.ActiveCfg = Debug|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Linux|Any CPU.ActiveCfg = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Linux|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Linux|Mixed Platforms.Build.0 = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Linux|x86.ActiveCfg = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Linux|x86.Build.0 = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Linux|Xbox 360.ActiveCfg = Release|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.Linux|Zune.ActiveCfg = Debug|x86
|
||||
{1C82F1B3-6F3C-47EC-901A-E656D037F862}.OSX|Any CPU.ActiveCfg = Release|x86
|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Windows|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Windows|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
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|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Windows|Xbox 360.ActiveCfg = Release|Any CPU
|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Windows|Zune.ActiveCfg = Release|Any CPU
|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Windows8|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Windows8|Any CPU.Build.0 = Release|Any CPU
|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Windows8|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Windows8|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
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|
||||
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|
||||
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|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.Android|Any CPU.ActiveCfg = Release|Any CPU
|
||||
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|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.Android|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.Android|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
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|
||||
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|
||||
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|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.Debug|Xbox 360.ActiveCfg = Debug|Any CPU
|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.Debug|Zune.ActiveCfg = Debug|Any CPU
|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.iOS|Any CPU.ActiveCfg = Release|Any CPU
|
||||
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|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.iOS|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.iOS|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.ReleaseWithStatistics|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.ReleaseWithStatistics|Any CPU.Build.0 = Release|Any CPU
|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.ReleaseWithStatistics|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
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|
||||
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|
||||
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||||
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|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.Windows|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.Windows|Any CPU.Build.0 = Release|Any CPU
|
||||
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|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.Windows|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
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|
||||
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|
||||
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|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.Windows8|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.Windows8|Any CPU.Build.0 = Release|Any CPU
|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.Windows8|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{BA98D4CA-718B-4E50-AD4D-F48E8CA67624}.Windows8|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
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|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
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|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
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|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Release|x86.Build.0 = Release|Any CPU
|
||||
{AC5F1CD8-AA8E-4DB5-814F-86C214175841}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{AC5F1CD8-AA8E-4DB5-814F-86C214175841}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{AC5F1CD8-AA8E-4DB5-814F-86C214175841}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{AC5F1CD8-AA8E-4DB5-814F-86C214175841}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{AC5F1CD8-AA8E-4DB5-814F-86C214175841}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{AC5F1CD8-AA8E-4DB5-814F-86C214175841}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{AC5F1CD8-AA8E-4DB5-814F-86C214175841}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{AC5F1CD8-AA8E-4DB5-814F-86C214175841}.Release|x86.Build.0 = Release|Any CPU
|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
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|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{9BFE240A-AEE0-4FD6-80B8-5846DCFAE95C}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{E6EF59CA-FDE1-4AE8-8A8F-3C83D8730EE3} = {91E40179-82B4-46A6-ACA4-F1CE7A36C0F6}
|
||||
EndGlobalSection
|
||||
GlobalSection(TestCaseManagementSettings) = postSolution
|
||||
CategoryFile = GravityForce1.vsmdi
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8} = {AC34EB05-CB95-4A1E-8C75-FE74BA4A1DD9}
|
||||
{AC5F1CD8-AA8E-4DB5-814F-86C214175841} = {AC34EB05-CB95-4A1E-8C75-FE74BA4A1DD9}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
214
SpacePew/Content/Content.mgcb
Normal file
@ -0,0 +1,214 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin
|
||||
/intermediateDir:obj
|
||||
/platform:Windows
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin Fonts/ConsoleFont.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/ConsoleFont.spritefont
|
||||
|
||||
#begin Fonts/NetFont.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/NetFont.spritefont
|
||||
|
||||
#begin Fonts/ScoreBoardFont.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/ScoreBoardFont.spritefont
|
||||
|
||||
#begin Audio/Waves/bingo.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/bingo.wav
|
||||
|
||||
#begin Audio/Waves/bullet_hit.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/bullet_hit.wav
|
||||
|
||||
#begin Audio/Waves/bullet_sound.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/bullet_sound.wav
|
||||
|
||||
#begin Audio/Waves/engine.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/engine.wav
|
||||
|
||||
#begin Audio/Waves/explosion.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/explosion.wav
|
||||
|
||||
#begin Audio/Waves/land.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/land.wav
|
||||
|
||||
#begin Audio/Waves/thump.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/thump.wav
|
||||
|
||||
#begin bullet.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:bullet.png
|
||||
|
||||
#begin explosion.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:explosion.png
|
||||
|
||||
#begin explosion_small.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:explosion_small.png
|
||||
|
||||
#begin longshot.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:longshot.png
|
||||
|
||||
#begin ParticleTextures/explosion.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:ParticleTextures/explosion.png
|
||||
|
||||
#begin ParticleTextures/smoke.bmp
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:ParticleTextures/smoke.bmp
|
||||
|
||||
#begin player.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:player.png
|
||||
|
||||
#begin player_thrusting.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:player_thrusting.png
|
||||
|
||||
#begin scoreboard.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:scoreboard.png
|
||||
|
||||
#begin stars.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:stars.png
|
||||
|
||||
#begin transparent_pixel.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:transparent_pixel.png
|
||||
|
||||
#begin Fonts/Default.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/Default.spritefont
|
||||
|
||||
#begin Audio/Waves/beep.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/beep.wav
|
||||
|
||||
#begin Audio/Waves/message.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/message.wav
|
||||
|
Before Width: | Height: | Size: 100 KiB After Width: | Height: | Size: 100 KiB |
Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
214
SpacePew/Content/SpacePew.ContentContent.mgcb
Normal file
@ -0,0 +1,214 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin
|
||||
/intermediateDir:obj
|
||||
/platform:Windows
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin Fonts/ConsoleFont.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/ConsoleFont.spritefont
|
||||
|
||||
#begin Fonts/NetFont.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/NetFont.spritefont
|
||||
|
||||
#begin Fonts/ScoreBoardFont.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/ScoreBoardFont.spritefont
|
||||
|
||||
#begin Audio/Waves/bingo.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/bingo.wav
|
||||
|
||||
#begin Audio/Waves/bullet_hit.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/bullet_hit.wav
|
||||
|
||||
#begin Audio/Waves/bullet_sound.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/bullet_sound.wav
|
||||
|
||||
#begin Audio/Waves/engine.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/engine.wav
|
||||
|
||||
#begin Audio/Waves/explosion.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/explosion.wav
|
||||
|
||||
#begin Audio/Waves/land.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/land.wav
|
||||
|
||||
#begin Audio/Waves/thump.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/thump.wav
|
||||
|
||||
#begin bullet.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:bullet.png
|
||||
|
||||
#begin explosion.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:explosion.png
|
||||
|
||||
#begin explosion_small.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:explosion_small.png
|
||||
|
||||
#begin longshot.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:longshot.png
|
||||
|
||||
#begin ParticleTextures/explosion.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:ParticleTextures/explosion.png
|
||||
|
||||
#begin ParticleTextures/smoke.bmp
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:ParticleTextures/smoke.bmp
|
||||
|
||||
#begin player.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:player.png
|
||||
|
||||
#begin player_thrusting.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:player_thrusting.png
|
||||
|
||||
#begin scoreboard.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:scoreboard.png
|
||||
|
||||
#begin stars.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:stars.png
|
||||
|
||||
#begin transparent_pixel.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:transparent_pixel.png
|
||||
|
||||
#begin Fonts/Default.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/Default.spritefont
|
||||
|
||||
#begin Audio/Waves/beep.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/beep.wav
|
||||
|
||||
#begin Audio/Waves/message.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Waves/message.wav
|
||||
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 286 KiB After Width: | Height: | Size: 286 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 172 B After Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 7.0 KiB After Width: | Height: | Size: 7.0 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 900 B After Width: | Height: | Size: 900 B |
83
SpacePew/Game1.cs
Normal file
@ -0,0 +1,83 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace SpacePew
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game.
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
/// related content. Calling base.Initialize will enumerate through any components
|
||||
/// and initialize them as well.
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LoadContent will be called once per game and is the place to load
|
||||
/// all of your content.
|
||||
/// </summary>
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
// TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UnloadContent will be called once per game and is the place to unload
|
||||
/// game-specific content.
|
||||
/// </summary>
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
// TODO: Unload any non ContentManager content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to run logic such as updating the world,
|
||||
/// checking for collisions, gathering input, and playing audio.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
// TODO: Add your update logic here
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when the game should draw itself.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
@ -15,7 +15,6 @@ using Color = Microsoft.Xna.Framework.Color;
|
||||
using Rectangle = Microsoft.Xna.Framework.Rectangle;
|
||||
using SpacePew.Extensions;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SpacePew
|
||||
{
|
||||
@ -139,7 +138,7 @@ namespace SpacePew
|
||||
|
||||
_graphics.CreateDevice();
|
||||
|
||||
Cursor.Hide();
|
||||
//Cursor.Hide();
|
||||
|
||||
_graphics.PreferredBackBufferWidth = 1366;
|
||||
_graphics.PreferredBackBufferHeight = 768;
|
||||
|
@ -5,11 +5,9 @@ using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Audio;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.GamerServices;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Microsoft.Xna.Framework.Media;
|
||||
using Microsoft.Xna.Framework.Net;
|
||||
using Microsoft.Xna.Framework.Storage;
|
||||
using SpacePew.Models;
|
||||
|
||||
|
@ -5,11 +5,9 @@ using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Audio;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.GamerServices;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Microsoft.Xna.Framework.Media;
|
||||
using Microsoft.Xna.Framework.Net;
|
||||
using Microsoft.Xna.Framework.Storage;
|
||||
using SpacePew.Models;
|
||||
|
||||
|
@ -4,11 +4,9 @@ using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Audio;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.GamerServices;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Microsoft.Xna.Framework.Media;
|
||||
using Microsoft.Xna.Framework.Net;
|
||||
using Microsoft.Xna.Framework.Storage;
|
||||
using System.Threading;
|
||||
using SpacePew.Models;
|
||||
|
@ -5,30 +5,17 @@
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{1C82F1B3-6F3C-47EC-901A-E656D037F862}</ProjectGuid>
|
||||
<ProjectGuid>{8B1B6A0B-2F48-4FB4-936A-2086505B2914}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SpacePew</RootNamespace>
|
||||
<AssemblyName>SpacePew</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>
|
||||
</TargetFrameworkProfile>
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
|
||||
<MonoGameContentBuilderExe>
|
||||
</MonoGameContentBuilderExe>
|
||||
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
@ -62,6 +49,7 @@
|
||||
<Compile Include="EntityFactory.cs" />
|
||||
<Compile Include="Extensions\LidgrenExtensions.cs" />
|
||||
<Compile Include="Extensions\RenderExtensions.cs" />
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Hud.cs" />
|
||||
<Compile Include="KeyboardHelper.cs" />
|
||||
<Compile Include="LevelLoader.cs" />
|
||||
@ -110,49 +98,37 @@
|
||||
<Compile Include="TextureManager.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
|
||||
<Reference Include="ICSharpCode.SharpZipLib, Version=0.85.4.369, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\Library\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework, Version=3.1.2.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework.Net, Version=3.4.0.456, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
|
||||
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NAudio">
|
||||
<HintPath>..\Library\NAudio.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NAudio.WindowsMediaFormat">
|
||||
<HintPath>..\Library\NAudio.WindowsMediaFormat.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NVorbis">
|
||||
<HintPath>..\Library\NVorbis.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NVorbis.NAudioSupport">
|
||||
<HintPath>..\Library\NVorbis.NAudioSupport.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct3D11, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.Direct3D11.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.MediaFoundation, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.MediaFoundation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.XAudio2, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.XAudio2.dll</HintPath>
|
||||
<Reference Include="NVorbis.OpenTKSupport">
|
||||
<HintPath>..\Library\NVorbis.OpenTKSupport.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="C:\Program Files %28x86%29\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
|
||||
<Link>SDL.dll</Link>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Downloads\Levels\dummy.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@ -161,44 +137,7 @@
|
||||
<Content Include="Icon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj">
|
||||
<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
|
||||
<Name>Lidgren.Network</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Neoforce\TomShane.Neoforce.Controls.csproj">
|
||||
<Project>{ac5f1cd8-aa8e-4db5-814f-86c214175841}</Project>
|
||||
<Name>TomShane.Neoforce.Controls</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SpacePew.Common\SpacePew.Common.csproj">
|
||||
<Project>{ba98d4ca-718b-4e50-ad4d-f48e8ca67624}</Project>
|
||||
<Name>SpacePew.Common</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SpacePew.Content\SpacePew.Content\SpacePew.Content.csproj">
|
||||
<Project>{944baed2-53a4-47e9-ae89-7f6c5843de94}</Project>
|
||||
<Name>SpacePew.Content</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 4.5</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
@ -221,11 +160,22 @@
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj">
|
||||
<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
|
||||
<Name>Lidgren.Network</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Neoforce\TomShane.Neoforce.Controls.csproj">
|
||||
<Project>{ac5f1cd8-aa8e-4db5-814f-86c214175841}</Project>
|
||||
<Name>TomShane.Neoforce.Controls</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SpacePew.Common\SpacePew.Common.csproj">
|
||||
<Project>{ba98d4ca-718b-4e50-ad4d-f48e8ca67624}</Project>
|
||||
<Name>SpacePew.Common</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
@ -1,3 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1"/></startup></configuration>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/></startup></configuration>
|
||||
|