using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; namespace SpacePew { public class Arena : DrawableGameComponent { public Arena(Game game) : base(game) { } protected override void LoadContent() { base.LoadContent(); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } } }