using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace SpacePew.Models { public interface IEntity { string TextureName { get; } Texture2D Texture { get; set; } Color[] GetTextureData(); Color Color { get; set; } string Owner { get; set; } int Health { get; set; } Vector2 Origin { get; } Vector2 Position { get; set; } Vector2 Velocity { get; set; } float Angle { get; set; } bool Collide(IEntity entity); void CollideWithLevel(Level level); void ApplyGravity(GameTime time); void Update(GameTime time); void Created(); } }