using System;
namespace Lidgren.Network
{
public partial class NetConnection
{
private float m_sentPingTime;
private int m_sentPingNumber;
private float m_averageRoundtripTime;
private float m_timeoutDeadline = float.MaxValue;
// local time value + m_remoteTimeOffset = remote time value
internal double m_remoteTimeOffset;
///
/// Gets the current average roundtrip time in seconds
///
public float AverageRoundtripTime { get { return m_averageRoundtripTime; } }
///
/// Time offset between this peer and the remote peer
///
public float RemoteTimeOffset { get { return (float)m_remoteTimeOffset; } }
// this might happen more than once
internal void InitializeRemoteTimeOffset(float remoteSendTime)
{
m_remoteTimeOffset = (remoteSendTime + (m_averageRoundtripTime / 2.0)) - NetTime.Now;
}
///
/// Gets local time value comparable to NetTime.Now from a remote value
///
public double GetLocalTime(double remoteTimestamp)
{
return remoteTimestamp - m_remoteTimeOffset;
}
///
/// Gets the remote time value for a local time value produced by NetTime.Now
///
public double GetRemoteTime(double localTimestamp)
{
return localTimestamp + m_remoteTimeOffset;
}
internal void InitializePing()
{
float now = (float)NetTime.Now;
// randomize ping sent time (0.25 - 1.0 x ping interval)
m_sentPingTime = now;
m_sentPingTime -= (m_peerConfiguration.PingInterval * 0.25f); // delay ping for a little while
m_sentPingTime -= (MWCRandom.Instance.NextSingle() * (m_peerConfiguration.PingInterval * 0.75f));
m_timeoutDeadline = now + (m_peerConfiguration.m_connectionTimeout * 2.0f); // initially allow a little more time
// make it better, quick :-)
SendPing();
}
internal void SendPing()
{
m_peer.VerifyNetworkThread();
m_sentPingNumber++;
m_sentPingTime = (float)NetTime.Now;
NetOutgoingMessage om = m_peer.CreateMessage(1);
om.Write((byte)m_sentPingNumber); // truncating to 0-255
om.m_messageType = NetMessageType.Ping;
int len = om.Encode(m_peer.m_sendBuffer, 0, 0);
bool connectionReset;
m_peer.SendPacket(len, m_remoteEndPoint, 1, out connectionReset);
m_statistics.PacketSent(len, 1);
m_peer.Recycle(om);
}
internal void SendPong(int pingNumber)
{
m_peer.VerifyNetworkThread();
NetOutgoingMessage om = m_peer.CreateMessage(5);
om.Write((byte)pingNumber);
om.Write((float)NetTime.Now); // we should update this value to reflect the exact point in time the packet is SENT
om.m_messageType = NetMessageType.Pong;
int len = om.Encode(m_peer.m_sendBuffer, 0, 0);
bool connectionReset;
m_peer.SendPacket(len, m_remoteEndPoint, 1, out connectionReset);
m_statistics.PacketSent(len, 1);
m_peer.Recycle(om);
}
internal void ReceivedPong(float now, int pongNumber, float remoteSendTime)
{
if ((byte)pongNumber != (byte)m_sentPingNumber)
{
m_peer.LogVerbose("Ping/Pong mismatch; dropped message?");
return;
}
m_timeoutDeadline = now + m_peerConfiguration.m_connectionTimeout;
float rtt = now - m_sentPingTime;
NetException.Assert(rtt >= 0);
double diff = (remoteSendTime + (rtt / 2.0)) - now;
if (m_averageRoundtripTime < 0)
{
m_remoteTimeOffset = diff;
m_averageRoundtripTime = rtt;
m_peer.LogDebug("Initiated average roundtrip time to " + NetTime.ToReadable(m_averageRoundtripTime) + " Remote time is: " + (now + diff));
}
else
{
m_averageRoundtripTime = (m_averageRoundtripTime * 0.7f) + (float)(rtt * 0.3f);
m_remoteTimeOffset = ((m_remoteTimeOffset * (double)(m_sentPingNumber - 1)) + diff) / (double)m_sentPingNumber;
m_peer.LogVerbose("Updated average roundtrip time to " + NetTime.ToReadable(m_averageRoundtripTime) + ", remote time to " + (now + m_remoteTimeOffset) + " (ie. diff " + m_remoteTimeOffset + ")");
}
// update resend delay for all channels
float resendDelay = GetResendDelay();
foreach (var chan in m_sendChannels)
{
var rchan = chan as NetReliableSenderChannel;
if (rchan != null)
rchan.m_resendDelay = resendDelay;
}
// m_peer.LogVerbose("Timeout deadline pushed to " + m_timeoutDeadline);
// notify the application that average rtt changed
if (m_peer.m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.ConnectionLatencyUpdated))
{
NetIncomingMessage update = m_peer.CreateIncomingMessage(NetIncomingMessageType.ConnectionLatencyUpdated, 4);
update.m_senderConnection = this;
update.m_senderEndPoint = this.m_remoteEndPoint;
update.Write(rtt);
m_peer.ReleaseMessage(update);
}
}
}
}