using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace SpacePew.Models { public class MapHit { public Texture2D Texture { get; private set; } public Vector2 Position { get; private set; } public Vector2 Origin { get; private set; } public float Angle { get; private set; } public MapHit(IEntity entity) { Texture = entity.Texture; Position = entity.Position; Origin = entity.Origin; Angle = entity.Angle; } } }