space-pew/SpacePew/Content/GeonBit.UI/themes/editor/effects/silhouette.fx
Magnus von Wachenfeldt d1d6230e70 monogame port
2018-06-14 14:09:09 +02:00

39 lines
810 B
HLSL

#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_0_level_9_1
#endif
Texture2D SpriteTexture;
sampler2D SpriteTextureSampler = sampler_state
{
Texture = <SpriteTexture>;
};
struct VertexShaderOutput
{
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TextureCoordinates : TEXCOORD0;
};
float4 MainPS(VertexShaderOutput input) : COLOR
{
float4 color = tex2D(SpriteTextureSampler,input.TextureCoordinates) * input.Color;
color.r = 1 * color.a * input.Color.r;
color.g = 1 * color.a * input.Color.g;
color.b = 1 * color.a * input.Color.b;
return color;
}
technique SpriteDrawing
{
pass P0
{
PixelShader = compile PS_SHADERMODEL MainPS();
}
};