space-pew/SpacePew/ParticleSystem/Particle.cs
Magnus von Wachenfeldt 2a9d8ce416 move to github
2015-12-04 10:23:49 +01:00

55 lines
1.3 KiB
C#

using System;
using Microsoft.Xna.Framework;
namespace SpacePew.ParticleSystem
{
public class Particle
{
private static readonly Random _random = new Random();
private float RandomBetween(float min, float max)
{
return min + (float)_random.NextDouble() * (max - min);
}
public Vector2 Position;
public Vector2 Velocity;
public Vector2 Acceleration;
public float Scale { get; set; }
public float Lifetime { get; private set; }
public float TimeSinceStart { get; private set; }
public float Rotation { get; private set; }
public float RotationSpeed { get; private set; }
public bool Active
{
get { return TimeSinceStart < Lifetime; }
}
public void Initialize(Vector2 position, Vector2 velocity, Vector2 acceleration, float lifetime, float scale, float rotationSpeed)
{
this.Position = position;
this.Velocity = velocity;// *this.Scale;
this.Acceleration = acceleration;
this.Lifetime = lifetime * this.Scale;
this.Scale = scale * this.Scale;
this.RotationSpeed = rotationSpeed;
this.TimeSinceStart = 0.0f;
this.Rotation = RandomBetween(0, MathHelper.TwoPi);
}
public void Update(float dt)
{
Velocity += Acceleration * dt;
Position += Velocity * dt;
Rotation += RotationSpeed * dt;
TimeSinceStart += dt;
}
}
}