192 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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  <PropertyGroup>
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    <ProjectGuid>{F5811120-B89A-4A2E-A0BD-551E9F06510D}</ProjectGuid>
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    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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    <Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
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    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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    <OutputType>Library</OutputType>
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    <AppDesignerFolder>Properties</AppDesignerFolder>
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    <RootNamespace>SpacePew.ContentContentContent</RootNamespace>
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    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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    <MonoGamePlatform>Windows</MonoGamePlatform>
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    <OutputPath>bin\$(MonoGamePlatform)\$(Configuration)</OutputPath>
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    <ContentRootDirectory>Content</ContentRootDirectory>
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    <PlatformTarget>x86</PlatformTarget>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
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    <MonoGamePlatform>Windows</MonoGamePlatform>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
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    <MonoGamePlatform>Windows8</MonoGamePlatform>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
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    <MonoGamePlatform>Android</MonoGamePlatform>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
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    <MonoGamePlatform>iOS</MonoGamePlatform>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
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    <MonoGamePlatform>OSX</MonoGamePlatform>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
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    <MonoGamePlatform>Linux</MonoGamePlatform>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
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    <MonoGamePlatform>PSM</MonoGamePlatform>
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  </PropertyGroup>
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  <ItemGroup>
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    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter" />
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    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter" />
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    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter" />
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    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter" />
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    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters" />
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    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters" />
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    <Reference Include="MonoGameContentProcessors">
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      <HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGameContentProcessors.dll</HintPath>
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    </Reference>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="Fonts\ConsoleFont.spritefont">
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      <Name>ConsoleFont</Name>
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      <Importer>FontDescriptionImporter</Importer>
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      <Processor>FontDescriptionProcessor</Processor>
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    </Compile>
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    <Compile Include="Fonts\NetFont.spritefont">
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      <Name>NetFont</Name>
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      <Importer>FontDescriptionImporter</Importer>
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      <Processor>FontDescriptionProcessor</Processor>
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    </Compile>
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    <Compile Include="Fonts\ScoreBoardFont.spritefont">
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      <Name>ScoreBoardFont</Name>
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      <Importer>FontDescriptionImporter</Importer>
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      <Processor>FontDescriptionProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="Audio\Waves\bingo.wav">
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      <Name>bingo</Name>
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      <Importer>WavImporter</Importer>
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      <Processor>SoundEffectProcessor</Processor>
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    </Compile>
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    <Compile Include="Audio\Waves\bullet_hit.wav">
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      <Name>bullet_hit</Name>
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      <Importer>WavImporter</Importer>
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      <Processor>SoundEffectProcessor</Processor>
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    </Compile>
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    <Compile Include="Audio\Waves\bullet_sound.wav">
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      <Name>bullet_sound</Name>
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      <Importer>WavImporter</Importer>
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      <Processor>SoundEffectProcessor</Processor>
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    </Compile>
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    <Compile Include="Audio\Waves\engine.wav">
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      <Name>engine</Name>
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      <Importer>WavImporter</Importer>
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      <Processor>SoundEffectProcessor</Processor>
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    </Compile>
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    <Compile Include="Audio\Waves\explosion.wav">
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      <Name>explosion</Name>
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      <Importer>WavImporter</Importer>
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      <Processor>SoundEffectProcessor</Processor>
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    </Compile>
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    <Compile Include="Audio\Waves\land.wav">
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      <Name>land</Name>
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      <Importer>WavImporter</Importer>
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      <Processor>SoundEffectProcessor</Processor>
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    </Compile>
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    <Compile Include="Audio\Waves\thump.wav">
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      <Name>thump</Name>
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      <Importer>WavImporter</Importer>
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      <Processor>SoundEffectProcessor</Processor>
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    </Compile>
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    <Compile Include="bullet.png">
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      <Name>bullet</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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    <Compile Include="explosion.png">
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      <Name>explosion</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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    <Compile Include="explosion_small.png">
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      <Name>explosion_small</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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    <Compile Include="longshot.png">
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      <Name>longshot</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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    <Compile Include="ParticleTextures\explosion.png">
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      <Name>explosion</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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    <Compile Include="ParticleTextures\smoke.bmp">
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      <Name>smoke</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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    <Compile Include="player.png">
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      <Name>player</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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    <Compile Include="player_thrusting.png">
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      <Name>player_thrusting</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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    <Compile Include="scoreboard.png">
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      <Name>scoreboard</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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    <Compile Include="stars.png">
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      <Name>stars</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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    <Compile Include="transparent_pixel.png">
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      <Name>transparent_pixel</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="Fonts\Default.spritefont">
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      <Name>Default</Name>
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      <Importer>FontDescriptionImporter</Importer>
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      <Processor>FontDescriptionProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Folder Include="Music\" />
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="Audio\Waves\beep.wav">
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      <Name>beep</Name>
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      <Importer>WavImporter</Importer>
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      <Processor>SoundEffectProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="Audio\Waves\message.wav">
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      <Name>message</Name>
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      <Importer>WavImporter</Importer>
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      <Processor>SoundEffectProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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  <!--
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      To modify your build process, add your task inside one of the targets below and uncomment it. 
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      Other similar extension points exist, see Microsoft.Common.targets.
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      <Target Name="BeforeBuild">
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      </Target>
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      <Target Name="AfterBuild">
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      </Target>
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    -->
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</Project> |