236 lines
11 KiB
XML
236 lines
11 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{1C82F1B3-6F3C-47EC-901A-E656D037F862}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SpacePew</RootNamespace>
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<AssemblyName>SpacePew</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Windows\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Windows\Release\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Arena.cs" />
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<Compile Include="Camera\Camera2D.cs" />
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<Compile Include="Camera\ICamera2D.cs" />
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<Compile Include="Camera\IFocusable.cs" />
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<Compile Include="EntityFactory.cs" />
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<Compile Include="Extensions\LidgrenExtensions.cs" />
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<Compile Include="Extensions\RenderExtensions.cs" />
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<Compile Include="Hud.cs" />
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<Compile Include="KeyboardHelper.cs" />
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<Compile Include="LevelLoader.cs" />
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<Compile Include="MainGame.cs" />
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<Compile Include="Minimap.cs" />
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<Compile Include="Models\EntityBase.cs" />
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<Compile Include="Models\Explosion.cs" />
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<Compile Include="Models\IEntity.cs" />
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<Compile Include="Models\IKillable.cs" />
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<Compile Include="Models\Level.cs" />
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<Compile Include="Models\MapHit.cs" />
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<Compile Include="Models\Player.cs" />
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<Compile Include="Models\Projectiles\BouncingBullet.cs" />
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<Compile Include="Models\Projectiles\Bullet.cs" />
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<Compile Include="Models\Projectiles\ClusterBomb.cs" />
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<Compile Include="Models\Projectiles\CollisionType.cs" />
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<Compile Include="Models\Projectiles\HomingBullet.cs" />
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<Compile Include="Models\Projectiles\IProjectile.cs" />
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<Compile Include="Models\Projectiles\LongShot.cs" />
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<Compile Include="Models\Projectiles\Missile.cs" />
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<Compile Include="Models\Projectiles\ProjectileBase.cs" />
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<Compile Include="Models\Weapons\Cannon.cs" />
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<Compile Include="Models\Weapons\ClusterLauncher.cs" />
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<Compile Include="Models\Weapons\IWeapon.cs" />
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<Compile Include="Models\Weapons\Launcher.cs" />
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<Compile Include="Models\Weapons\SecondaryCannon.cs" />
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<Compile Include="Models\Weapons\TriCannon.cs" />
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<Compile Include="Models\Weapons\WeaponBase.cs" />
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<Compile Include="Networking\NetworkMessage.cs" />
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<Compile Include="Networking\NetworkMessenger.cs" />
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<Compile Include="Networking\ScoreBoard.cs" />
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<Compile Include="Networking\ScoreBoardItem.cs" />
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<Compile Include="Networking\StreamingClient.cs" />
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<Compile Include="Networking\UdpBase.cs" />
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<Compile Include="Networking\UdpClient.cs" />
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<Compile Include="Networking\UdpNetworkGui.cs" />
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<Compile Include="Networking\UdpServer.cs" />
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<Compile Include="ParticleSystem\ExplosionParticleSystem.cs" />
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<Compile Include="ParticleSystem\ExplosionSmokeParticleSystem.cs" />
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<Compile Include="ParticleSystem\Particle.cs" />
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<Compile Include="ParticleSystem\ParticleSystem.cs" />
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<Compile Include="ParticleSystem\SmokePlumeParticleSystem.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SoundManager.cs" />
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<Compile Include="TextureManager.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Library\ICSharpCode.SharpZipLib.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework, Version=3.1.2.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="NAudio">
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<HintPath>..\Library\NAudio.dll</HintPath>
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</Reference>
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<Reference Include="NVorbis">
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<HintPath>..\Library\NVorbis.dll</HintPath>
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</Reference>
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<Reference Include="NVorbis.NAudioSupport">
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<HintPath>..\Library\NVorbis.NAudioSupport.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D11, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.Direct3D11.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.MediaFoundation, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.MediaFoundation.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XAudio2, Version=2.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.XAudio2.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="C:\Program Files %28x86%29\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
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<Link>SDL.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Downloads\Levels\dummy.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Game.ico" />
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<Content Include="GameThumbnail.png" />
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<Content Include="Icon.ico" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj">
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<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
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<Name>Lidgren.Network</Name>
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</ProjectReference>
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<ProjectReference Include="..\Neoforce\TomShane.Neoforce.Controls.csproj">
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<Project>{ac5f1cd8-aa8e-4db5-814f-86c214175841}</Project>
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<Name>TomShane.Neoforce.Controls</Name>
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</ProjectReference>
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<ProjectReference Include="..\SpacePew.Common\SpacePew.Common.csproj">
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<Project>{ba98d4ca-718b-4e50-ad4d-f48e8ca67624}</Project>
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<Name>SpacePew.Common</Name>
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</ProjectReference>
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<ProjectReference Include="..\SpacePew.Content\SpacePew.Content\SpacePew.Content.csproj">
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<Project>{944baed2-53a4-47e9-ae89-7f6c5843de94}</Project>
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<Name>SpacePew.Content</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.0">
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<Visible>False</Visible>
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<ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
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<Visible>False</Visible>
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<ProductName>Windows Installer 4.5</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="Content\Skins\Blue.skin">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Skins\Default.skin">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Skins\Green.skin">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Skins\Magenta.skin">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Skins\Purple.skin">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Levels\hippie.zip">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |