192 lines
7.4 KiB
XML
192 lines
7.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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<PropertyGroup>
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<ProjectGuid>{F5811120-B89A-4A2E-A0BD-551E9F06510D}</ProjectGuid>
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<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SpacePew.ContentContentContent</RootNamespace>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<OutputPath>bin\$(MonoGamePlatform)\$(Configuration)</OutputPath>
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<ContentRootDirectory>Content</ContentRootDirectory>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
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<MonoGamePlatform>Windows</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
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<MonoGamePlatform>Windows8</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
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<MonoGamePlatform>Android</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
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<MonoGamePlatform>iOS</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
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<MonoGamePlatform>OSX</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
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<MonoGamePlatform>Linux</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
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<MonoGamePlatform>PSM</MonoGamePlatform>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters" />
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<Reference Include="MonoGameContentProcessors">
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<HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGameContentProcessors.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Fonts\ConsoleFont.spritefont">
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<Name>ConsoleFont</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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<Compile Include="Fonts\NetFont.spritefont">
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<Name>NetFont</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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<Compile Include="Fonts\ScoreBoardFont.spritefont">
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<Name>ScoreBoardFont</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Audio\Waves\bingo.wav">
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<Name>bingo</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="Audio\Waves\bullet_hit.wav">
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<Name>bullet_hit</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="Audio\Waves\bullet_sound.wav">
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<Name>bullet_sound</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="Audio\Waves\engine.wav">
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<Name>engine</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="Audio\Waves\explosion.wav">
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<Name>explosion</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="Audio\Waves\land.wav">
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<Name>land</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="Audio\Waves\thump.wav">
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<Name>thump</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="bullet.png">
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<Name>bullet</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="explosion.png">
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<Name>explosion</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="explosion_small.png">
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<Name>explosion_small</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="longshot.png">
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<Name>longshot</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="ParticleTextures\explosion.png">
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<Name>explosion</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="ParticleTextures\smoke.bmp">
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<Name>smoke</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="player.png">
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<Name>player</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="player_thrusting.png">
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<Name>player_thrusting</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="scoreboard.png">
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<Name>scoreboard</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="stars.png">
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<Name>stars</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="transparent_pixel.png">
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<Name>transparent_pixel</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Fonts\Default.spritefont">
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<Name>Default</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Music\" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Audio\Waves\beep.wav">
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<Name>beep</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Audio\Waves\message.wav">
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<Name>message</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!--
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To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |