48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
namespace SpacePew.Models.Projectiles
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{
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public abstract class ProjectileBase : EntityBase, IProjectile
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{
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#region IEntity Members
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public override bool Collide(IEntity entity)
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{
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bool collided = base.Collide(entity);
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if (collided)
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{
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SoundManager.Play(HitSoundAssetName, this.Position);
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}
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return collided;
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}
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public override void CollideWithLevel(Level level)
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{
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if (this.CollisionType == CollisionType.Explode)
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{
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// blow up somehow (particle system is there, but needs to trash the level a little more too)
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}
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else if (this.CollisionType == CollisionType.Bounce)
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{
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this.Velocity -= (this.Velocity * 1.9f);
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}
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}
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public override void Created()
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{
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SoundManager.Play(FireSoundAssetName, this.Position);
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}
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#endregion
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#region IProjectile Members
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public abstract string HitSoundAssetName { get; }
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public abstract string FireSoundAssetName { get; }
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public abstract int Damage { get; }
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public abstract float Speed { get; }
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public abstract CollisionType CollisionType { get; }
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#endregion
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}
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} |