282 lines
6.6 KiB
C#
282 lines
6.6 KiB
C#
using System;
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using System.Security.Cryptography;
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namespace Lidgren.Network
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{
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/// <summary>
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/// Multiply With Carry random
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/// </summary>
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public class MWCRandom : NetRandom
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{
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/// <summary>
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/// Get global instance of MWCRandom
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/// </summary>
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public static new readonly MWCRandom Instance = new MWCRandom();
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private uint m_w, m_z;
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/// <summary>
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/// Constructor with randomized seed
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/// </summary>
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public MWCRandom()
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{
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Initialize(NetRandomSeed.GetUInt64());
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}
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/// <summary>
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/// (Re)initialize this instance with provided 32 bit seed
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/// </summary>
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[CLSCompliant(false)]
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public override void Initialize(uint seed)
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{
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m_w = seed;
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m_z = seed * 16777619;
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}
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/// <summary>
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/// (Re)initialize this instance with provided 64 bit seed
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/// </summary>
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[CLSCompliant(false)]
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public void Initialize(ulong seed)
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{
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m_w = (uint)seed;
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m_z = (uint)(seed >> 32);
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}
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/// <summary>
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/// Generates a random value from UInt32.MinValue to UInt32.MaxValue, inclusively
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/// </summary>
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[CLSCompliant(false)]
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public override uint NextUInt32()
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{
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m_z = 36969 * (m_z & 65535) + (m_z >> 16);
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m_w = 18000 * (m_w & 65535) + (m_w >> 16);
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return ((m_z << 16) + m_w);
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}
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}
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/// <summary>
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/// Xor Shift based random
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/// </summary>
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public sealed class XorShiftRandom : NetRandom
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{
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/// <summary>
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/// Get global instance of XorShiftRandom
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/// </summary>
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public static new readonly XorShiftRandom Instance = new XorShiftRandom();
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private const uint c_x = 123456789;
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private const uint c_y = 362436069;
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private const uint c_z = 521288629;
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private const uint c_w = 88675123;
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private uint m_x, m_y, m_z, m_w;
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/// <summary>
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/// Constructor with randomized seed
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/// </summary>
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public XorShiftRandom()
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{
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Initialize(NetRandomSeed.GetUInt64());
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}
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/// <summary>
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/// Constructor with provided 64 bit seed
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/// </summary>
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[CLSCompliant(false)]
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public XorShiftRandom(ulong seed)
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{
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Initialize(seed);
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}
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/// <summary>
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/// (Re)initialize this instance with provided 32 bit seed
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/// </summary>
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[CLSCompliant(false)]
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public override void Initialize(uint seed)
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{
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m_x = (uint)seed;
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m_y = c_y;
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m_z = c_z;
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m_w = c_w;
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}
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/// <summary>
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/// (Re)initialize this instance with provided 64 bit seed
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/// </summary>
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[CLSCompliant(false)]
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public void Initialize(ulong seed)
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{
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m_x = (uint)seed;
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m_y = c_y;
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m_z = (uint)(seed << 32);
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m_w = c_w;
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}
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/// <summary>
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/// Generates a random value from UInt32.MinValue to UInt32.MaxValue, inclusively
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/// </summary>
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[CLSCompliant(false)]
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public override uint NextUInt32()
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{
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uint t = (m_x ^ (m_x << 11));
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m_x = m_y; m_y = m_z; m_z = m_w;
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return (m_w = (m_w ^ (m_w >> 19)) ^ (t ^ (t >> 8)));
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}
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}
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/// <summary>
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/// Mersenne Twister based random
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/// </summary>
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public sealed class MersenneTwisterRandom : NetRandom
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{
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/// <summary>
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/// Get global instance of MersenneTwisterRandom
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/// </summary>
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public static new readonly MersenneTwisterRandom Instance = new MersenneTwisterRandom();
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private const int N = 624;
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private const int M = 397;
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private const uint MATRIX_A = 0x9908b0dfU;
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private const uint UPPER_MASK = 0x80000000U;
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private const uint LOWER_MASK = 0x7fffffffU;
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private const uint TEMPER1 = 0x9d2c5680U;
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private const uint TEMPER2 = 0xefc60000U;
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private const int TEMPER3 = 11;
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private const int TEMPER4 = 7;
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private const int TEMPER5 = 15;
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private const int TEMPER6 = 18;
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private UInt32[] mt;
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private int mti;
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private UInt32[] mag01;
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private const double c_realUnitInt = 1.0 / ((double)int.MaxValue + 1.0);
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/// <summary>
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/// Constructor with randomized seed
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/// </summary>
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public MersenneTwisterRandom()
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{
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Initialize(NetRandomSeed.GetUInt32());
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}
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/// <summary>
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/// Constructor with provided 32 bit seed
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/// </summary>
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[CLSCompliant(false)]
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public MersenneTwisterRandom(uint seed)
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{
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Initialize(seed);
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}
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/// <summary>
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/// (Re)initialize this instance with provided 32 bit seed
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/// </summary>
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[CLSCompliant(false)]
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public override void Initialize(uint seed)
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{
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mt = new UInt32[N];
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mti = N + 1;
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mag01 = new UInt32[] { 0x0U, MATRIX_A };
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mt[0] = seed;
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for (int i = 1; i < N; i++)
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mt[i] = (UInt32)(1812433253 * (mt[i - 1] ^ (mt[i - 1] >> 30)) + i);
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}
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/// <summary>
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/// Generates a random value from UInt32.MinValue to UInt32.MaxValue, inclusively
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/// </summary>
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[CLSCompliant(false)]
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public override uint NextUInt32()
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{
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UInt32 y;
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if (mti >= N)
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{
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GenRandAll();
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mti = 0;
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}
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y = mt[mti++];
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y ^= (y >> TEMPER3);
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y ^= (y << TEMPER4) & TEMPER1;
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y ^= (y << TEMPER5) & TEMPER2;
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y ^= (y >> TEMPER6);
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return y;
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}
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private void GenRandAll()
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{
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int kk = 1;
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UInt32 y;
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UInt32 p;
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y = mt[0] & UPPER_MASK;
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do
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{
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p = mt[kk];
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mt[kk - 1] = mt[kk + (M - 1)] ^ ((y | (p & LOWER_MASK)) >> 1) ^ mag01[p & 1];
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y = p & UPPER_MASK;
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} while (++kk < N - M + 1);
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do
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{
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p = mt[kk];
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mt[kk - 1] = mt[kk + (M - N - 1)] ^ ((y | (p & LOWER_MASK)) >> 1) ^ mag01[p & 1];
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y = p & UPPER_MASK;
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} while (++kk < N);
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p = mt[0];
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mt[N - 1] = mt[M - 1] ^ ((y | (p & LOWER_MASK)) >> 1) ^ mag01[p & 1];
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}
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}
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/// <summary>
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/// RNGCryptoServiceProvider based random; very slow but cryptographically safe
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/// </summary>
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public class CryptoRandom : NetRandom
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{
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/// <summary>
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/// Global instance of CryptoRandom
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/// </summary>
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public static new readonly CryptoRandom Instance = new CryptoRandom();
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private RandomNumberGenerator m_rnd = new RNGCryptoServiceProvider();
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/// <summary>
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/// Seed in CryptoRandom does not create deterministic sequences
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/// </summary>
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[CLSCompliant(false)]
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public override void Initialize(uint seed)
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{
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byte[] tmp = new byte[seed % 16];
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m_rnd.GetBytes(tmp); // just prime it
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}
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/// <summary>
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/// Generates a random value from UInt32.MinValue to UInt32.MaxValue, inclusively
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/// </summary>
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[CLSCompliant(false)]
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public override uint NextUInt32()
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{
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var bytes = new byte[4];
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m_rnd.GetBytes(bytes);
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return (uint)bytes[0] | (((uint)bytes[1]) << 8) | (((uint)bytes[2]) << 16) | (((uint)bytes[3]) << 24);
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}
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/// <summary>
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/// Fill the specified buffer with random values
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/// </summary>
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public override void NextBytes(byte[] buffer)
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{
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m_rnd.GetBytes(buffer);
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}
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/// <summary>
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/// Fills all bytes from offset to offset + length in buffer with random values
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/// </summary>
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public override void NextBytes(byte[] buffer, int offset, int length)
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{
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var bytes = new byte[length];
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m_rnd.GetBytes(bytes);
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Array.Copy(bytes, 0, buffer, offset, length);
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}
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}
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}
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