nice
This commit is contained in:
commit
3d30f7754f
319
.gitignore
vendored
Normal file
319
.gitignore
vendored
Normal file
@ -0,0 +1,319 @@
|
|||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUNIT
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
**/Properties/launchSettings.json
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_i.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# JustCode is a .NET coding add-in
|
||||||
|
.JustCode
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# TypeScript v1 declaration files
|
||||||
|
typings/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
.idea/
|
||||||
|
*.sln.iml
|
||||||
|
|
||||||
|
# CodeRush
|
||||||
|
.cr/
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
References/Assembly-CSharp.dll
|
||||||
|
References/UnityEngine.dll
|
||||||
|
References/UnityEngine.Networking.dll
|
1
Injector/h4x.bat
Normal file
1
Injector/h4x.bat
Normal file
@ -0,0 +1 @@
|
|||||||
|
injector64.exe --dll "D:\Projekt\tarkov-hax\TarkovHax\bin\Debug\TarkovHax.dll" --target EscapeFromTarkov.exe --namespace TarkovHax --class TarkovHaxBehaviour --method Load
|
BIN
Injector/injector64.exe
Normal file
BIN
Injector/injector64.exe
Normal file
Binary file not shown.
7
Readme.txt
Normal file
7
Readme.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
Add Assembly-CSharp.dll, UnityEngine.dll and UnityEngine.Networking.dll from Escape from Tarkov/EscapeFromTarkov_Data/Managed
|
||||||
|
|
||||||
|
Edit dll path in Injector/h4x.bat, or use another injector
|
||||||
|
|
||||||
|
Start game, run h4x.bat
|
||||||
|
|
||||||
|
creds to gummy8unny who first made the hax
|
0
References/dummy.txt
Normal file
0
References/dummy.txt
Normal file
25
TarkovHax.sln
Normal file
25
TarkovHax.sln
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
|
||||||
|
VisualStudioVersion = 15.0.27004.2010
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TarkovHax", "TarkovHax\TarkovHax.csproj", "{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {38AD8D0C-7278-431E-947E-3BB14B90C957}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
102
TarkovHax/GuiHelper.cs
Normal file
102
TarkovHax/GuiHelper.cs
Normal file
@ -0,0 +1,102 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TarkovHax
|
||||||
|
{
|
||||||
|
public static class GuiHelper
|
||||||
|
{
|
||||||
|
private static Texture2D _coloredLineTexture;
|
||||||
|
private static Color _coloredLineColor;
|
||||||
|
|
||||||
|
public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Color color)
|
||||||
|
{
|
||||||
|
DrawLine(lineStart, lineEnd, color, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void DrawBox(float x, float y, float w, float h, Color color)
|
||||||
|
{
|
||||||
|
DrawLine(new Vector2(x, y), new Vector2(x + w, y), color);
|
||||||
|
DrawLine(new Vector2(x, y), new Vector2(x, y + h), color);
|
||||||
|
DrawLine(new Vector2(x + w, y), new Vector2(x + w, y + h), color);
|
||||||
|
DrawLine(new Vector2(x, y + h), new Vector2(x + w, y + h), color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Color color, int thickness)
|
||||||
|
{
|
||||||
|
if (_coloredLineTexture == null || _coloredLineColor != color)
|
||||||
|
{
|
||||||
|
_coloredLineColor = color;
|
||||||
|
_coloredLineTexture = new Texture2D(1, 1);
|
||||||
|
_coloredLineTexture.SetPixel(0, 0, _coloredLineColor);
|
||||||
|
_coloredLineTexture.wrapMode = 0;
|
||||||
|
_coloredLineTexture.Apply();
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawLineStretched(lineStart, lineEnd, _coloredLineTexture, thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void DrawLineStretched(Vector2 lineStart, Vector2 lineEnd, Texture2D texture, int thickness)
|
||||||
|
{
|
||||||
|
var vector = lineEnd - lineStart;
|
||||||
|
float num = 57.29578f * Mathf.Atan(vector.y / vector.x);
|
||||||
|
if (vector.x < 0f)
|
||||||
|
{
|
||||||
|
num += 180f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (thickness < 1)
|
||||||
|
{
|
||||||
|
thickness = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int yOffset = (int)Mathf.Ceil((float)(thickness / 2));
|
||||||
|
|
||||||
|
GUIUtility.RotateAroundPivot(num, lineStart);
|
||||||
|
GUI.DrawTexture(new Rect(lineStart.x, lineStart.y - (float)yOffset, vector.magnitude, (float)thickness), texture);
|
||||||
|
GUIUtility.RotateAroundPivot(-num, lineStart);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Texture2D texture)
|
||||||
|
{
|
||||||
|
DrawLine(lineStart, lineEnd, texture, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Texture2D texture, int thickness)
|
||||||
|
{
|
||||||
|
var vector = lineEnd - lineStart;
|
||||||
|
float pivot = 57.29578f * Mathf.Atan(vector.y / vector.x);
|
||||||
|
|
||||||
|
if (vector.x < 0f)
|
||||||
|
{
|
||||||
|
pivot += 180f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (thickness < 1)
|
||||||
|
{
|
||||||
|
thickness = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int num2 = (int)Mathf.Ceil((float)(thickness / 2));
|
||||||
|
var rect = new Rect(lineStart.x, lineStart.y - (float)num2, Vector2.Distance(lineStart, lineEnd), (float)thickness);
|
||||||
|
GUIUtility.RotateAroundPivot(pivot, lineStart);
|
||||||
|
GUI.BeginGroup(rect);
|
||||||
|
int num3 = Mathf.RoundToInt(rect.width);
|
||||||
|
int num4 = Mathf.RoundToInt(rect.height);
|
||||||
|
|
||||||
|
for (int i = 0; i < num4; i += texture.height)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < num3; j += texture.width)
|
||||||
|
{
|
||||||
|
GUI.DrawTexture(new Rect((float)j, (float)i, (float)texture.width, (float)texture.height), texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GUI.EndGroup();
|
||||||
|
GUIUtility.RotateAroundPivot(-pivot, lineStart);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
21
TarkovHax/Properties/AssemblyInfo.cs
Normal file
21
TarkovHax/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Runtime.Versioning;
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion("1.0.6544.33693")]
|
||||||
|
[assembly: CompilationRelaxations(8)]
|
||||||
|
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
|
||||||
|
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
|
||||||
|
[assembly: AssemblyTitle("UnityTest")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("UnityTest")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2017")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
[assembly: Guid("87a9c8b1-7e18-410f-b75a-4f3b99f20f53")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
53
TarkovHax/TarkovHax.csproj
Normal file
53
TarkovHax/TarkovHax.csproj
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<RootNamespace>TarkovHax</RootNamespace>
|
||||||
|
<AssemblyName>TarkovHax</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>..\References\UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp">
|
||||||
|
<HintPath>..\References\Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.Networking">
|
||||||
|
<HintPath>..\References\UnityEngine.Networking.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<AppDesigner Include="Properties\" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="GuiHelper.cs" />
|
||||||
|
<Compile Include="TarkovHaxBehaviour.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
255
TarkovHax/TarkovHaxBehaviour.cs
Normal file
255
TarkovHax/TarkovHaxBehaviour.cs
Normal file
@ -0,0 +1,255 @@
|
|||||||
|
using System;
|
||||||
|
using EFT;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TarkovHax
|
||||||
|
{
|
||||||
|
public class TarkovHaxBehaviour : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static GameObject GameObjectHolder;
|
||||||
|
|
||||||
|
private float _playerNextUpdateTime;
|
||||||
|
private float _lootNextUpdateTime;
|
||||||
|
private float _lootContainerNextUpdateTime;
|
||||||
|
|
||||||
|
private UnityEngine.Object[] _playerObjects;
|
||||||
|
private UnityEngine.Object[] _lootableObjects;
|
||||||
|
private UnityEngine.Object[] _lootableContainerObjects;
|
||||||
|
|
||||||
|
private bool _isESPMenuActive;
|
||||||
|
private bool _showPlayersESP;
|
||||||
|
private bool _showLootESP;
|
||||||
|
private bool _showLootableContainersESP;
|
||||||
|
|
||||||
|
private float _maxDrawingDistance = 15000f;
|
||||||
|
|
||||||
|
private static void Load()
|
||||||
|
{
|
||||||
|
GameObjectHolder = new GameObject();
|
||||||
|
GameObjectHolder.AddComponent<TarkovHaxBehaviour>();
|
||||||
|
|
||||||
|
DontDestroyOnLoad(GameObjectHolder);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Unload()
|
||||||
|
{
|
||||||
|
var component = GameObjectHolder.GetComponent<TarkovHaxBehaviour>();
|
||||||
|
if (component != null)
|
||||||
|
{
|
||||||
|
DestroyImmediate(component, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.End))
|
||||||
|
{
|
||||||
|
Unload();
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.Insert))
|
||||||
|
{
|
||||||
|
this._isESPMenuActive = !this._isESPMenuActive;
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.Keypad0))
|
||||||
|
{
|
||||||
|
OpenDoors();
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.Keypad1))
|
||||||
|
{
|
||||||
|
ToggleNightVision();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.KeypadPlus))
|
||||||
|
{
|
||||||
|
IncreaseFov();
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.KeypadMinus))
|
||||||
|
{
|
||||||
|
DecreaseFov();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void IncreaseFov()
|
||||||
|
{
|
||||||
|
Camera.main.fieldOfView += 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DecreaseFov()
|
||||||
|
{
|
||||||
|
Camera.main.fieldOfView -= 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OpenDoors()
|
||||||
|
{
|
||||||
|
var doors = FindObjectsOfType(typeof(Door));
|
||||||
|
foreach (Door door in doors)
|
||||||
|
{
|
||||||
|
if (door.DoorState == WorldInteractiveObject.EDoorState.Locked)
|
||||||
|
{
|
||||||
|
door.DoorState = WorldInteractiveObject.EDoorState.Shut;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool _nightVisionOn = false;
|
||||||
|
private void ToggleNightVision()
|
||||||
|
{
|
||||||
|
//var camera = (PlayerCameraController)FindObjectOfType(typeof(PlayerCameraController));
|
||||||
|
//if (_nightVisionOn)
|
||||||
|
//{
|
||||||
|
// var component = camera.gameObject.AddComponent<NightVision>();
|
||||||
|
// if (component != null)
|
||||||
|
// {
|
||||||
|
// DestroyImmediate(component);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// camera.gameObject.AddComponent<NightVision>();
|
||||||
|
//}
|
||||||
|
|
||||||
|
//_nightVisionOn = !_nightVisionOn;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGUI()
|
||||||
|
{
|
||||||
|
if (this._isESPMenuActive)
|
||||||
|
{
|
||||||
|
DrawESPMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
GUI.color = Color.red;
|
||||||
|
GUI.Label(new Rect(10f, 10f, 100f, 50f), "tarkov h4x");
|
||||||
|
|
||||||
|
if (Time.time >= this._playerNextUpdateTime)
|
||||||
|
{
|
||||||
|
this._playerObjects = FindObjectsOfType(typeof(Player));
|
||||||
|
this._playerNextUpdateTime = Time.time + 0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this._showLootESP && Time.time >= this._lootNextUpdateTime)
|
||||||
|
{
|
||||||
|
this._lootableObjects = FindObjectsOfType(typeof(LootItem));
|
||||||
|
this._lootNextUpdateTime = Time.time + 0.01f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this._showLootableContainersESP && Time.time >= this._lootContainerNextUpdateTime)
|
||||||
|
{
|
||||||
|
this._lootableContainerObjects = FindObjectsOfType(typeof(LootableContainer));
|
||||||
|
this._lootContainerNextUpdateTime = Time.time + 0.01f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this._showLootESP)
|
||||||
|
{
|
||||||
|
DrawLoot();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this._showLootableContainersESP)
|
||||||
|
{
|
||||||
|
DrawLootableContainers();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this._showPlayersESP)
|
||||||
|
{
|
||||||
|
DrawPlayers();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawLoot()
|
||||||
|
{
|
||||||
|
foreach (LootItem lootItem in this._lootableObjects)
|
||||||
|
{
|
||||||
|
float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootItem.transform.position);
|
||||||
|
var viewTransform = new Vector3(
|
||||||
|
Camera.main.WorldToScreenPoint(lootItem.transform.position).x,
|
||||||
|
Camera.main.WorldToScreenPoint(lootItem.transform.position).y,
|
||||||
|
Camera.main.WorldToScreenPoint(lootItem.transform.position).z);
|
||||||
|
|
||||||
|
if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01f)
|
||||||
|
{
|
||||||
|
GUI.color = Color.green;
|
||||||
|
GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootItem.name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawLootableContainers()
|
||||||
|
{
|
||||||
|
foreach (LootableContainer lootableContainer in this._lootableContainerObjects)
|
||||||
|
{
|
||||||
|
float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position);
|
||||||
|
var viewTransform = new Vector3(
|
||||||
|
Camera.main.WorldToScreenPoint(lootableContainer.transform.position).x,
|
||||||
|
Camera.main.WorldToScreenPoint(lootableContainer.transform.position).y,
|
||||||
|
Camera.main.WorldToScreenPoint(lootableContainer.transform.position).z);
|
||||||
|
|
||||||
|
if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01f)
|
||||||
|
{
|
||||||
|
GUI.color = Color.cyan;
|
||||||
|
GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootableContainer.name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawPlayers()
|
||||||
|
{
|
||||||
|
foreach (Player player in this._playerObjects)
|
||||||
|
{
|
||||||
|
var playerBoundingVector = new Vector3(
|
||||||
|
Camera.main.WorldToScreenPoint(player.Transform.position).x,
|
||||||
|
Camera.main.WorldToScreenPoint(player.Transform.position).y,
|
||||||
|
Camera.main.WorldToScreenPoint(player.Transform.position).z);
|
||||||
|
|
||||||
|
var playerHeadVector = new Vector3(
|
||||||
|
Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).x,
|
||||||
|
Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y,
|
||||||
|
Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).z);
|
||||||
|
|
||||||
|
float distanceToObject = Vector3.Distance(Camera.main.transform.position, player.Transform.position);
|
||||||
|
float boxXOffset = Camera.main.WorldToScreenPoint(player.Transform.position).x;
|
||||||
|
float boxYOffset = Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y + 10f;
|
||||||
|
float boxHeight = Math.Abs(Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y - Camera.main.WorldToScreenPoint(player.Transform.position).y) + 10f;
|
||||||
|
float boxWidth = boxHeight * 0.65f;
|
||||||
|
|
||||||
|
if (distanceToObject <= _maxDrawingDistance)
|
||||||
|
{
|
||||||
|
var uiColor = player.Profile.Health.IsAlive ? Color.red : Color.white;
|
||||||
|
GUI.color = uiColor;
|
||||||
|
|
||||||
|
GuiHelper.DrawBox(boxXOffset - boxWidth / 2f, (float)Screen.height - boxYOffset, boxWidth, boxHeight, uiColor);
|
||||||
|
GuiHelper.DrawLine(new Vector2(playerHeadVector.x - 2f, (float)Screen.height - playerHeadVector.y), new Vector2(playerHeadVector.x + 2f, (float)Screen.height - playerHeadVector.y), uiColor);
|
||||||
|
GuiHelper.DrawLine(new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y - 2f), new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y + 2f), uiColor);
|
||||||
|
|
||||||
|
string playerName = player.Profile.Health.IsAlive ? player.Profile.Info.Nickname : player.Profile.Info.Nickname + " (DEAD)";
|
||||||
|
int playerHealth = (int)player.HealthController.SummaryHealth.CurrentValue / 435 * 100;
|
||||||
|
int distance = (int)distanceToObject;
|
||||||
|
string playerText = $"[{playerHealth}%] {playerName} [{distance}m]";
|
||||||
|
|
||||||
|
var playerTextVector = GUI.skin.GetStyle(playerText).CalcSize(new GUIContent(playerText));
|
||||||
|
GUI.Label(new Rect(playerBoundingVector.x - playerTextVector.x / 2f, (float)Screen.height - boxYOffset - 20f, 300f, 50f), playerText);
|
||||||
|
|
||||||
|
var weaponTextVector = GUI.skin.GetStyle(player.Weapon.Template.ShortName).CalcSize(new GUIContent(player.Weapon.Template.ShortName));
|
||||||
|
GUI.Label(new Rect(playerBoundingVector.x - weaponTextVector.x / 2f, (float)Screen.height - playerBoundingVector.y + 2f, 100f, 20f), player.Weapon.Template.ShortName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawESPMenu()
|
||||||
|
{
|
||||||
|
GUI.color = Color.black;
|
||||||
|
GUI.Box(new Rect(100f, 100f, 190f, 190f), "");
|
||||||
|
|
||||||
|
GUI.color = Color.white;
|
||||||
|
GUI.Label(new Rect(180f, 110f, 50f, 20f), "ESP");
|
||||||
|
|
||||||
|
this._showPlayersESP = GUI.Toggle(new Rect(110f, 140f, 120f, 20f), this._showPlayersESP, " Players");
|
||||||
|
this._showLootESP = GUI.Toggle(new Rect(110f, 160f, 120f, 20f), this._showLootESP, " Loot");
|
||||||
|
this._showLootableContainersESP = GUI.Toggle(new Rect(110f, 180f, 120f, 20f), this._showLootableContainersESP, " Lootables");
|
||||||
|
}
|
||||||
|
|
||||||
|
private double GetDistance(double x1, double y1, double x2, double y2)
|
||||||
|
{
|
||||||
|
return Math.Sqrt(Math.Pow(x2 - x1, 2.0) + Math.Pow(y2 - y1, 2.0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user