nice
This commit is contained in:
		
							
								
								
									
										319
									
								
								.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										319
									
								
								.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,319 @@
 | 
				
			|||||||
 | 
					## Ignore Visual Studio temporary files, build results, and
 | 
				
			||||||
 | 
					## files generated by popular Visual Studio add-ons.
 | 
				
			||||||
 | 
					##
 | 
				
			||||||
 | 
					## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# User-specific files
 | 
				
			||||||
 | 
					*.suo
 | 
				
			||||||
 | 
					*.user
 | 
				
			||||||
 | 
					*.userosscache
 | 
				
			||||||
 | 
					*.sln.docstates
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# User-specific files (MonoDevelop/Xamarin Studio)
 | 
				
			||||||
 | 
					*.userprefs
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Build results
 | 
				
			||||||
 | 
					[Dd]ebug/
 | 
				
			||||||
 | 
					[Dd]ebugPublic/
 | 
				
			||||||
 | 
					[Rr]elease/
 | 
				
			||||||
 | 
					[Rr]eleases/
 | 
				
			||||||
 | 
					x64/
 | 
				
			||||||
 | 
					x86/
 | 
				
			||||||
 | 
					bld/
 | 
				
			||||||
 | 
					[Bb]in/
 | 
				
			||||||
 | 
					[Oo]bj/
 | 
				
			||||||
 | 
					[Ll]og/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 2015/2017 cache/options directory
 | 
				
			||||||
 | 
					.vs/
 | 
				
			||||||
 | 
					# Uncomment if you have tasks that create the project's static files in wwwroot
 | 
				
			||||||
 | 
					#wwwroot/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 2017 auto generated files
 | 
				
			||||||
 | 
					Generated\ Files/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# MSTest test Results
 | 
				
			||||||
 | 
					[Tt]est[Rr]esult*/
 | 
				
			||||||
 | 
					[Bb]uild[Ll]og.*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# NUNIT
 | 
				
			||||||
 | 
					*.VisualState.xml
 | 
				
			||||||
 | 
					TestResult.xml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Build Results of an ATL Project
 | 
				
			||||||
 | 
					[Dd]ebugPS/
 | 
				
			||||||
 | 
					[Rr]eleasePS/
 | 
				
			||||||
 | 
					dlldata.c
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Benchmark Results
 | 
				
			||||||
 | 
					BenchmarkDotNet.Artifacts/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# .NET Core
 | 
				
			||||||
 | 
					project.lock.json
 | 
				
			||||||
 | 
					project.fragment.lock.json
 | 
				
			||||||
 | 
					artifacts/
 | 
				
			||||||
 | 
					**/Properties/launchSettings.json
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# StyleCop
 | 
				
			||||||
 | 
					StyleCopReport.xml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Files built by Visual Studio
 | 
				
			||||||
 | 
					*_i.c
 | 
				
			||||||
 | 
					*_p.c
 | 
				
			||||||
 | 
					*_i.h
 | 
				
			||||||
 | 
					*.ilk
 | 
				
			||||||
 | 
					*.meta
 | 
				
			||||||
 | 
					*.obj
 | 
				
			||||||
 | 
					*.pch
 | 
				
			||||||
 | 
					*.pdb
 | 
				
			||||||
 | 
					*.pgc
 | 
				
			||||||
 | 
					*.pgd
 | 
				
			||||||
 | 
					*.rsp
 | 
				
			||||||
 | 
					*.sbr
 | 
				
			||||||
 | 
					*.tlb
 | 
				
			||||||
 | 
					*.tli
 | 
				
			||||||
 | 
					*.tlh
 | 
				
			||||||
 | 
					*.tmp
 | 
				
			||||||
 | 
					*.tmp_proj
 | 
				
			||||||
 | 
					*.log
 | 
				
			||||||
 | 
					*.vspscc
 | 
				
			||||||
 | 
					*.vssscc
 | 
				
			||||||
 | 
					.builds
 | 
				
			||||||
 | 
					*.pidb
 | 
				
			||||||
 | 
					*.svclog
 | 
				
			||||||
 | 
					*.scc
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Chutzpah Test files
 | 
				
			||||||
 | 
					_Chutzpah*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual C++ cache files
 | 
				
			||||||
 | 
					ipch/
 | 
				
			||||||
 | 
					*.aps
 | 
				
			||||||
 | 
					*.ncb
 | 
				
			||||||
 | 
					*.opendb
 | 
				
			||||||
 | 
					*.opensdf
 | 
				
			||||||
 | 
					*.sdf
 | 
				
			||||||
 | 
					*.cachefile
 | 
				
			||||||
 | 
					*.VC.db
 | 
				
			||||||
 | 
					*.VC.VC.opendb
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio profiler
 | 
				
			||||||
 | 
					*.psess
 | 
				
			||||||
 | 
					*.vsp
 | 
				
			||||||
 | 
					*.vspx
 | 
				
			||||||
 | 
					*.sap
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio Trace Files
 | 
				
			||||||
 | 
					*.e2e
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# TFS 2012 Local Workspace
 | 
				
			||||||
 | 
					$tf/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Guidance Automation Toolkit
 | 
				
			||||||
 | 
					*.gpState
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# ReSharper is a .NET coding add-in
 | 
				
			||||||
 | 
					_ReSharper*/
 | 
				
			||||||
 | 
					*.[Rr]e[Ss]harper
 | 
				
			||||||
 | 
					*.DotSettings.user
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# JustCode is a .NET coding add-in
 | 
				
			||||||
 | 
					.JustCode
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# TeamCity is a build add-in
 | 
				
			||||||
 | 
					_TeamCity*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# DotCover is a Code Coverage Tool
 | 
				
			||||||
 | 
					*.dotCover
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# AxoCover is a Code Coverage Tool
 | 
				
			||||||
 | 
					.axoCover/*
 | 
				
			||||||
 | 
					!.axoCover/settings.json
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio code coverage results
 | 
				
			||||||
 | 
					*.coverage
 | 
				
			||||||
 | 
					*.coveragexml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# NCrunch
 | 
				
			||||||
 | 
					_NCrunch_*
 | 
				
			||||||
 | 
					.*crunch*.local.xml
 | 
				
			||||||
 | 
					nCrunchTemp_*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# MightyMoose
 | 
				
			||||||
 | 
					*.mm.*
 | 
				
			||||||
 | 
					AutoTest.Net/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Web workbench (sass)
 | 
				
			||||||
 | 
					.sass-cache/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Installshield output folder
 | 
				
			||||||
 | 
					[Ee]xpress/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# DocProject is a documentation generator add-in
 | 
				
			||||||
 | 
					DocProject/buildhelp/
 | 
				
			||||||
 | 
					DocProject/Help/*.HxT
 | 
				
			||||||
 | 
					DocProject/Help/*.HxC
 | 
				
			||||||
 | 
					DocProject/Help/*.hhc
 | 
				
			||||||
 | 
					DocProject/Help/*.hhk
 | 
				
			||||||
 | 
					DocProject/Help/*.hhp
 | 
				
			||||||
 | 
					DocProject/Help/Html2
 | 
				
			||||||
 | 
					DocProject/Help/html
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Click-Once directory
 | 
				
			||||||
 | 
					publish/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Publish Web Output
 | 
				
			||||||
 | 
					*.[Pp]ublish.xml
 | 
				
			||||||
 | 
					*.azurePubxml
 | 
				
			||||||
 | 
					# Note: Comment the next line if you want to checkin your web deploy settings,
 | 
				
			||||||
 | 
					# but database connection strings (with potential passwords) will be unencrypted
 | 
				
			||||||
 | 
					*.pubxml
 | 
				
			||||||
 | 
					*.publishproj
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Azure Web App publish settings. Comment the next line if you want to
 | 
				
			||||||
 | 
					# checkin your Azure Web App publish settings, but sensitive information contained
 | 
				
			||||||
 | 
					# in these scripts will be unencrypted
 | 
				
			||||||
 | 
					PublishScripts/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# NuGet Packages
 | 
				
			||||||
 | 
					*.nupkg
 | 
				
			||||||
 | 
					# The packages folder can be ignored because of Package Restore
 | 
				
			||||||
 | 
					**/[Pp]ackages/*
 | 
				
			||||||
 | 
					# except build/, which is used as an MSBuild target.
 | 
				
			||||||
 | 
					!**/[Pp]ackages/build/
 | 
				
			||||||
 | 
					# Uncomment if necessary however generally it will be regenerated when needed
 | 
				
			||||||
 | 
					#!**/[Pp]ackages/repositories.config
 | 
				
			||||||
 | 
					# NuGet v3's project.json files produces more ignorable files
 | 
				
			||||||
 | 
					*.nuget.props
 | 
				
			||||||
 | 
					*.nuget.targets
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Azure Build Output
 | 
				
			||||||
 | 
					csx/
 | 
				
			||||||
 | 
					*.build.csdef
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Azure Emulator
 | 
				
			||||||
 | 
					ecf/
 | 
				
			||||||
 | 
					rcf/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Windows Store app package directories and files
 | 
				
			||||||
 | 
					AppPackages/
 | 
				
			||||||
 | 
					BundleArtifacts/
 | 
				
			||||||
 | 
					Package.StoreAssociation.xml
 | 
				
			||||||
 | 
					_pkginfo.txt
 | 
				
			||||||
 | 
					*.appx
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio cache files
 | 
				
			||||||
 | 
					# files ending in .cache can be ignored
 | 
				
			||||||
 | 
					*.[Cc]ache
 | 
				
			||||||
 | 
					# but keep track of directories ending in .cache
 | 
				
			||||||
 | 
					!*.[Cc]ache/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Others
 | 
				
			||||||
 | 
					ClientBin/
 | 
				
			||||||
 | 
					~$*
 | 
				
			||||||
 | 
					*~
 | 
				
			||||||
 | 
					*.dbmdl
 | 
				
			||||||
 | 
					*.dbproj.schemaview
 | 
				
			||||||
 | 
					*.jfm
 | 
				
			||||||
 | 
					*.pfx
 | 
				
			||||||
 | 
					*.publishsettings
 | 
				
			||||||
 | 
					orleans.codegen.cs
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Since there are multiple workflows, uncomment next line to ignore bower_components
 | 
				
			||||||
 | 
					# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
 | 
				
			||||||
 | 
					#bower_components/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# RIA/Silverlight projects
 | 
				
			||||||
 | 
					Generated_Code/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Backup & report files from converting an old project file
 | 
				
			||||||
 | 
					# to a newer Visual Studio version. Backup files are not needed,
 | 
				
			||||||
 | 
					# because we have git ;-)
 | 
				
			||||||
 | 
					_UpgradeReport_Files/
 | 
				
			||||||
 | 
					Backup*/
 | 
				
			||||||
 | 
					UpgradeLog*.XML
 | 
				
			||||||
 | 
					UpgradeLog*.htm
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# SQL Server files
 | 
				
			||||||
 | 
					*.mdf
 | 
				
			||||||
 | 
					*.ldf
 | 
				
			||||||
 | 
					*.ndf
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Business Intelligence projects
 | 
				
			||||||
 | 
					*.rdl.data
 | 
				
			||||||
 | 
					*.bim.layout
 | 
				
			||||||
 | 
					*.bim_*.settings
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Fakes
 | 
				
			||||||
 | 
					FakesAssemblies/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# GhostDoc plugin setting file
 | 
				
			||||||
 | 
					*.GhostDoc.xml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Node.js Tools for Visual Studio
 | 
				
			||||||
 | 
					.ntvs_analysis.dat
 | 
				
			||||||
 | 
					node_modules/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# TypeScript v1 declaration files
 | 
				
			||||||
 | 
					typings/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 6 build log
 | 
				
			||||||
 | 
					*.plg
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 6 workspace options file
 | 
				
			||||||
 | 
					*.opt
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
 | 
				
			||||||
 | 
					*.vbw
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio LightSwitch build output
 | 
				
			||||||
 | 
					**/*.HTMLClient/GeneratedArtifacts
 | 
				
			||||||
 | 
					**/*.DesktopClient/GeneratedArtifacts
 | 
				
			||||||
 | 
					**/*.DesktopClient/ModelManifest.xml
 | 
				
			||||||
 | 
					**/*.Server/GeneratedArtifacts
 | 
				
			||||||
 | 
					**/*.Server/ModelManifest.xml
 | 
				
			||||||
 | 
					_Pvt_Extensions
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Paket dependency manager
 | 
				
			||||||
 | 
					.paket/paket.exe
 | 
				
			||||||
 | 
					paket-files/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# FAKE - F# Make
 | 
				
			||||||
 | 
					.fake/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# JetBrains Rider
 | 
				
			||||||
 | 
					.idea/
 | 
				
			||||||
 | 
					*.sln.iml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# CodeRush
 | 
				
			||||||
 | 
					.cr/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Python Tools for Visual Studio (PTVS)
 | 
				
			||||||
 | 
					__pycache__/
 | 
				
			||||||
 | 
					*.pyc
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Cake - Uncomment if you are using it
 | 
				
			||||||
 | 
					# tools/**
 | 
				
			||||||
 | 
					# !tools/packages.config
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Tabs Studio
 | 
				
			||||||
 | 
					*.tss
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Telerik's JustMock configuration file
 | 
				
			||||||
 | 
					*.jmconfig
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# BizTalk build output
 | 
				
			||||||
 | 
					*.btp.cs
 | 
				
			||||||
 | 
					*.btm.cs
 | 
				
			||||||
 | 
					*.odx.cs
 | 
				
			||||||
 | 
					*.xsd.cs
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# OpenCover UI analysis results
 | 
				
			||||||
 | 
					OpenCover/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Azure Stream Analytics local run output 
 | 
				
			||||||
 | 
					ASALocalRun/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					References/Assembly-CSharp.dll
 | 
				
			||||||
 | 
					References/UnityEngine.dll
 | 
				
			||||||
 | 
					References/UnityEngine.Networking.dll
 | 
				
			||||||
							
								
								
									
										1
									
								
								Injector/h4x.bat
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								Injector/h4x.bat
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
				
			|||||||
 | 
					injector64.exe --dll "D:\Projekt\tarkov-hax\TarkovHax\bin\Debug\TarkovHax.dll" --target EscapeFromTarkov.exe --namespace TarkovHax --class TarkovHaxBehaviour --method Load
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								Injector/injector64.exe
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Injector/injector64.exe
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										7
									
								
								Readme.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								Readme.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
				
			|||||||
 | 
					Add Assembly-CSharp.dll, UnityEngine.dll and UnityEngine.Networking.dll from Escape from Tarkov/EscapeFromTarkov_Data/Managed
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Edit dll path in Injector/h4x.bat, or use another injector
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Start game, run h4x.bat
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					creds to gummy8unny who first made the hax
 | 
				
			||||||
							
								
								
									
										0
									
								
								References/dummy.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								References/dummy.txt
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										25
									
								
								TarkovHax.sln
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								TarkovHax.sln
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					Microsoft Visual Studio Solution File, Format Version 12.00
 | 
				
			||||||
 | 
					# Visual Studio 15
 | 
				
			||||||
 | 
					VisualStudioVersion = 15.0.27004.2010
 | 
				
			||||||
 | 
					MinimumVisualStudioVersion = 10.0.40219.1
 | 
				
			||||||
 | 
					Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TarkovHax", "TarkovHax\TarkovHax.csproj", "{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}"
 | 
				
			||||||
 | 
					EndProject
 | 
				
			||||||
 | 
					Global
 | 
				
			||||||
 | 
						GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
				
			||||||
 | 
							Debug|Any CPU = Debug|Any CPU
 | 
				
			||||||
 | 
							Release|Any CPU = Release|Any CPU
 | 
				
			||||||
 | 
						EndGlobalSection
 | 
				
			||||||
 | 
						GlobalSection(ProjectConfigurationPlatforms) = postSolution
 | 
				
			||||||
 | 
							{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
				
			||||||
 | 
							{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
				
			||||||
 | 
							{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
				
			||||||
 | 
							{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
				
			||||||
 | 
						EndGlobalSection
 | 
				
			||||||
 | 
						GlobalSection(SolutionProperties) = preSolution
 | 
				
			||||||
 | 
							HideSolutionNode = FALSE
 | 
				
			||||||
 | 
						EndGlobalSection
 | 
				
			||||||
 | 
						GlobalSection(ExtensibilityGlobals) = postSolution
 | 
				
			||||||
 | 
							SolutionGuid = {38AD8D0C-7278-431E-947E-3BB14B90C957}
 | 
				
			||||||
 | 
						EndGlobalSection
 | 
				
			||||||
 | 
					EndGlobal
 | 
				
			||||||
							
								
								
									
										102
									
								
								TarkovHax/GuiHelper.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										102
									
								
								TarkovHax/GuiHelper.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,102 @@
 | 
				
			|||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using System.Linq;
 | 
				
			||||||
 | 
					using System.Text;
 | 
				
			||||||
 | 
					using System.Threading.Tasks;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace TarkovHax
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public static class GuiHelper
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        private static Texture2D _coloredLineTexture;
 | 
				
			||||||
 | 
					        private static Color _coloredLineColor;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Color color)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            DrawLine(lineStart, lineEnd, color, 1);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static void DrawBox(float x, float y, float w, float h, Color color)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            DrawLine(new Vector2(x, y), new Vector2(x + w, y), color);
 | 
				
			||||||
 | 
					            DrawLine(new Vector2(x, y), new Vector2(x, y + h), color);
 | 
				
			||||||
 | 
					            DrawLine(new Vector2(x + w, y), new Vector2(x + w, y + h), color);
 | 
				
			||||||
 | 
					            DrawLine(new Vector2(x, y + h), new Vector2(x + w, y + h), color);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Color color, int thickness)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if (_coloredLineTexture == null || _coloredLineColor != color)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                _coloredLineColor = color;
 | 
				
			||||||
 | 
					                _coloredLineTexture = new Texture2D(1, 1);
 | 
				
			||||||
 | 
					                _coloredLineTexture.SetPixel(0, 0, _coloredLineColor);
 | 
				
			||||||
 | 
					                _coloredLineTexture.wrapMode = 0;
 | 
				
			||||||
 | 
					                _coloredLineTexture.Apply();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            DrawLineStretched(lineStart, lineEnd, _coloredLineTexture, thickness);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static void DrawLineStretched(Vector2 lineStart, Vector2 lineEnd, Texture2D texture, int thickness)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var vector = lineEnd - lineStart;
 | 
				
			||||||
 | 
					            float num = 57.29578f * Mathf.Atan(vector.y / vector.x);
 | 
				
			||||||
 | 
					            if (vector.x < 0f)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                num += 180f;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (thickness < 1)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                thickness = 1;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            int yOffset = (int)Mathf.Ceil((float)(thickness / 2));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            GUIUtility.RotateAroundPivot(num, lineStart);
 | 
				
			||||||
 | 
					            GUI.DrawTexture(new Rect(lineStart.x, lineStart.y - (float)yOffset, vector.magnitude, (float)thickness), texture);
 | 
				
			||||||
 | 
					            GUIUtility.RotateAroundPivot(-num, lineStart);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Texture2D texture)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            DrawLine(lineStart, lineEnd, texture, 1);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Texture2D texture, int thickness)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var vector = lineEnd - lineStart;
 | 
				
			||||||
 | 
					            float pivot = 57.29578f * Mathf.Atan(vector.y / vector.x);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (vector.x < 0f)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                pivot += 180f;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (thickness < 1)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                thickness = 1;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            int num2 = (int)Mathf.Ceil((float)(thickness / 2));
 | 
				
			||||||
 | 
					            var rect = new Rect(lineStart.x, lineStart.y - (float)num2, Vector2.Distance(lineStart, lineEnd), (float)thickness);
 | 
				
			||||||
 | 
					            GUIUtility.RotateAroundPivot(pivot, lineStart);
 | 
				
			||||||
 | 
					            GUI.BeginGroup(rect);
 | 
				
			||||||
 | 
					            int num3 = Mathf.RoundToInt(rect.width);
 | 
				
			||||||
 | 
					            int num4 = Mathf.RoundToInt(rect.height);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            for (int i = 0; i < num4; i += texture.height)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                for (int j = 0; j < num3; j += texture.width)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    GUI.DrawTexture(new Rect((float)j, (float)i, (float)texture.width, (float)texture.height), texture);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            GUI.EndGroup();
 | 
				
			||||||
 | 
					            GUIUtility.RotateAroundPivot(-pivot, lineStart);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										21
									
								
								TarkovHax/Properties/AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								TarkovHax/Properties/AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,21 @@
 | 
				
			|||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Diagnostics;
 | 
				
			||||||
 | 
					using System.Reflection;
 | 
				
			||||||
 | 
					using System.Runtime.CompilerServices;
 | 
				
			||||||
 | 
					using System.Runtime.InteropServices;
 | 
				
			||||||
 | 
					using System.Runtime.Versioning;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[assembly: AssemblyVersion("1.0.6544.33693")]
 | 
				
			||||||
 | 
					[assembly: CompilationRelaxations(8)]
 | 
				
			||||||
 | 
					[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
 | 
				
			||||||
 | 
					[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
 | 
				
			||||||
 | 
					[assembly: AssemblyTitle("UnityTest")]
 | 
				
			||||||
 | 
					[assembly: AssemblyDescription("")]
 | 
				
			||||||
 | 
					[assembly: AssemblyConfiguration("")]
 | 
				
			||||||
 | 
					[assembly: AssemblyCompany("")]
 | 
				
			||||||
 | 
					[assembly: AssemblyProduct("UnityTest")]
 | 
				
			||||||
 | 
					[assembly: AssemblyCopyright("Copyright ©  2017")]
 | 
				
			||||||
 | 
					[assembly: AssemblyTrademark("")]
 | 
				
			||||||
 | 
					[assembly: ComVisible(false)]
 | 
				
			||||||
 | 
					[assembly: Guid("87a9c8b1-7e18-410f-b75a-4f3b99f20f53")]
 | 
				
			||||||
 | 
					[assembly: AssemblyFileVersion("1.0.0.0")]
 | 
				
			||||||
							
								
								
									
										53
									
								
								TarkovHax/TarkovHax.csproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										53
									
								
								TarkovHax/TarkovHax.csproj
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,53 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8"?>
 | 
				
			||||||
 | 
					<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
				
			||||||
 | 
					  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
 | 
				
			||||||
 | 
					  <PropertyGroup>
 | 
				
			||||||
 | 
					    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
				
			||||||
 | 
					    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
 | 
				
			||||||
 | 
					    <ProjectGuid>{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}</ProjectGuid>
 | 
				
			||||||
 | 
					    <OutputType>Library</OutputType>
 | 
				
			||||||
 | 
					    <RootNamespace>TarkovHax</RootNamespace>
 | 
				
			||||||
 | 
					    <AssemblyName>TarkovHax</AssemblyName>
 | 
				
			||||||
 | 
					    <TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
 | 
				
			||||||
 | 
					    <FileAlignment>512</FileAlignment>
 | 
				
			||||||
 | 
					  </PropertyGroup>
 | 
				
			||||||
 | 
					  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
 | 
				
			||||||
 | 
					    <PlatformTarget>AnyCPU</PlatformTarget>
 | 
				
			||||||
 | 
					    <DebugSymbols>true</DebugSymbols>
 | 
				
			||||||
 | 
					    <DebugType>full</DebugType>
 | 
				
			||||||
 | 
					    <Optimize>false</Optimize>
 | 
				
			||||||
 | 
					    <OutputPath>bin\Debug\</OutputPath>
 | 
				
			||||||
 | 
					    <DefineConstants>DEBUG;TRACE</DefineConstants>
 | 
				
			||||||
 | 
					    <ErrorReport>prompt</ErrorReport>
 | 
				
			||||||
 | 
					    <WarningLevel>4</WarningLevel>
 | 
				
			||||||
 | 
					  </PropertyGroup>
 | 
				
			||||||
 | 
					  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
 | 
				
			||||||
 | 
					    <PlatformTarget>AnyCPU</PlatformTarget>
 | 
				
			||||||
 | 
					    <DebugType>pdbonly</DebugType>
 | 
				
			||||||
 | 
					    <Optimize>true</Optimize>
 | 
				
			||||||
 | 
					    <OutputPath>bin\Release\</OutputPath>
 | 
				
			||||||
 | 
					    <DefineConstants>TRACE</DefineConstants>
 | 
				
			||||||
 | 
					    <ErrorReport>prompt</ErrorReport>
 | 
				
			||||||
 | 
					    <WarningLevel>4</WarningLevel>
 | 
				
			||||||
 | 
					  </PropertyGroup>
 | 
				
			||||||
 | 
					  <ItemGroup>
 | 
				
			||||||
 | 
					    <Reference Include="UnityEngine">
 | 
				
			||||||
 | 
					      <HintPath>..\References\UnityEngine.dll</HintPath>
 | 
				
			||||||
 | 
					    </Reference>
 | 
				
			||||||
 | 
					    <Reference Include="Assembly-CSharp">
 | 
				
			||||||
 | 
					      <HintPath>..\References\Assembly-CSharp.dll</HintPath>
 | 
				
			||||||
 | 
					    </Reference>
 | 
				
			||||||
 | 
					    <Reference Include="UnityEngine.Networking">
 | 
				
			||||||
 | 
					      <HintPath>..\References\UnityEngine.Networking.dll</HintPath>
 | 
				
			||||||
 | 
					    </Reference>
 | 
				
			||||||
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
					  <ItemGroup>
 | 
				
			||||||
 | 
					    <AppDesigner Include="Properties\" />
 | 
				
			||||||
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
					  <ItemGroup>
 | 
				
			||||||
 | 
					    <Compile Include="GuiHelper.cs" />
 | 
				
			||||||
 | 
					    <Compile Include="TarkovHaxBehaviour.cs" />
 | 
				
			||||||
 | 
					    <Compile Include="Properties\AssemblyInfo.cs" />
 | 
				
			||||||
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
					  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
				
			||||||
 | 
					</Project>
 | 
				
			||||||
							
								
								
									
										255
									
								
								TarkovHax/TarkovHaxBehaviour.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										255
									
								
								TarkovHax/TarkovHaxBehaviour.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,255 @@
 | 
				
			|||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using EFT;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace TarkovHax
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public class TarkovHaxBehaviour : MonoBehaviour
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        public static GameObject GameObjectHolder;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private float _playerNextUpdateTime;
 | 
				
			||||||
 | 
					        private float _lootNextUpdateTime;
 | 
				
			||||||
 | 
					        private float _lootContainerNextUpdateTime;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private UnityEngine.Object[] _playerObjects;
 | 
				
			||||||
 | 
					        private UnityEngine.Object[] _lootableObjects;
 | 
				
			||||||
 | 
					        private UnityEngine.Object[] _lootableContainerObjects;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private bool _isESPMenuActive;
 | 
				
			||||||
 | 
					        private bool _showPlayersESP;
 | 
				
			||||||
 | 
					        private bool _showLootESP;
 | 
				
			||||||
 | 
					        private bool _showLootableContainersESP;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private float _maxDrawingDistance = 15000f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private static void Load()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            GameObjectHolder = new GameObject();
 | 
				
			||||||
 | 
					            GameObjectHolder.AddComponent<TarkovHaxBehaviour>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            DontDestroyOnLoad(GameObjectHolder);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static void Unload()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var component = GameObjectHolder.GetComponent<TarkovHaxBehaviour>();
 | 
				
			||||||
 | 
					            if (component != null)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                DestroyImmediate(component, true);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void Update()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if (Input.GetKeyDown(KeyCode.End))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                Unload();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            if (Input.GetKeyDown(KeyCode.Insert))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                this._isESPMenuActive = !this._isESPMenuActive;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            if (Input.GetKeyDown(KeyCode.Keypad0))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                OpenDoors();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            if (Input.GetKeyDown(KeyCode.Keypad1))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                ToggleNightVision();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (Input.GetKeyDown(KeyCode.KeypadPlus))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                IncreaseFov();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            if (Input.GetKeyDown(KeyCode.KeypadMinus))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                DecreaseFov();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void IncreaseFov()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Camera.main.fieldOfView += 1f;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void DecreaseFov()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Camera.main.fieldOfView -= 1f;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void OpenDoors()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var doors = FindObjectsOfType(typeof(Door));
 | 
				
			||||||
 | 
					            foreach (Door door in doors)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if (door.DoorState == WorldInteractiveObject.EDoorState.Locked)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    door.DoorState = WorldInteractiveObject.EDoorState.Shut;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private bool _nightVisionOn = false;
 | 
				
			||||||
 | 
					        private void ToggleNightVision()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            //var camera = (PlayerCameraController)FindObjectOfType(typeof(PlayerCameraController));
 | 
				
			||||||
 | 
					            //if (_nightVisionOn)
 | 
				
			||||||
 | 
					            //{
 | 
				
			||||||
 | 
					            //    var component = camera.gameObject.AddComponent<NightVision>();
 | 
				
			||||||
 | 
					            //    if (component != null)
 | 
				
			||||||
 | 
					            //    {
 | 
				
			||||||
 | 
					            //        DestroyImmediate(component);
 | 
				
			||||||
 | 
					            //    }
 | 
				
			||||||
 | 
					            //}
 | 
				
			||||||
 | 
					            //else
 | 
				
			||||||
 | 
					            //{
 | 
				
			||||||
 | 
					            //    camera.gameObject.AddComponent<NightVision>();
 | 
				
			||||||
 | 
					            //}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            //_nightVisionOn = !_nightVisionOn;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void OnGUI()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if (this._isESPMenuActive)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                DrawESPMenu();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            GUI.color = Color.red;
 | 
				
			||||||
 | 
					            GUI.Label(new Rect(10f, 10f, 100f, 50f), "tarkov h4x");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (Time.time >= this._playerNextUpdateTime)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                this._playerObjects = FindObjectsOfType(typeof(Player));
 | 
				
			||||||
 | 
					                this._playerNextUpdateTime = Time.time + 0.5f;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (this._showLootESP && Time.time >= this._lootNextUpdateTime)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                this._lootableObjects = FindObjectsOfType(typeof(LootItem));
 | 
				
			||||||
 | 
					                this._lootNextUpdateTime = Time.time + 0.01f;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (this._showLootableContainersESP && Time.time >= this._lootContainerNextUpdateTime)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                this._lootableContainerObjects = FindObjectsOfType(typeof(LootableContainer));
 | 
				
			||||||
 | 
					                this._lootContainerNextUpdateTime = Time.time + 0.01f;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (this._showLootESP)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                DrawLoot();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (this._showLootableContainersESP)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                DrawLootableContainers();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (this._showPlayersESP)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                DrawPlayers();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void DrawLoot()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            foreach (LootItem lootItem in this._lootableObjects)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootItem.transform.position);
 | 
				
			||||||
 | 
					                var viewTransform = new Vector3(
 | 
				
			||||||
 | 
					                    Camera.main.WorldToScreenPoint(lootItem.transform.position).x, 
 | 
				
			||||||
 | 
					                    Camera.main.WorldToScreenPoint(lootItem.transform.position).y, 
 | 
				
			||||||
 | 
					                    Camera.main.WorldToScreenPoint(lootItem.transform.position).z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01f)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    GUI.color = Color.green;
 | 
				
			||||||
 | 
					                    GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootItem.name);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void DrawLootableContainers()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            foreach (LootableContainer lootableContainer in this._lootableContainerObjects)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position);
 | 
				
			||||||
 | 
					                var viewTransform = new Vector3(
 | 
				
			||||||
 | 
					                    Camera.main.WorldToScreenPoint(lootableContainer.transform.position).x, 
 | 
				
			||||||
 | 
					                    Camera.main.WorldToScreenPoint(lootableContainer.transform.position).y, 
 | 
				
			||||||
 | 
					                    Camera.main.WorldToScreenPoint(lootableContainer.transform.position).z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01f)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    GUI.color = Color.cyan;
 | 
				
			||||||
 | 
					                    GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootableContainer.name);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void DrawPlayers()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            foreach (Player player in this._playerObjects)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                var playerBoundingVector = new Vector3(
 | 
				
			||||||
 | 
					                    Camera.main.WorldToScreenPoint(player.Transform.position).x,
 | 
				
			||||||
 | 
					                    Camera.main.WorldToScreenPoint(player.Transform.position).y,
 | 
				
			||||||
 | 
					                    Camera.main.WorldToScreenPoint(player.Transform.position).z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                var playerHeadVector = new Vector3(
 | 
				
			||||||
 | 
					                    Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).x,
 | 
				
			||||||
 | 
					                    Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y,
 | 
				
			||||||
 | 
					                    Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                float distanceToObject = Vector3.Distance(Camera.main.transform.position, player.Transform.position);
 | 
				
			||||||
 | 
					                float boxXOffset = Camera.main.WorldToScreenPoint(player.Transform.position).x;
 | 
				
			||||||
 | 
					                float boxYOffset = Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y + 10f;
 | 
				
			||||||
 | 
					                float boxHeight = Math.Abs(Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y - Camera.main.WorldToScreenPoint(player.Transform.position).y) + 10f;
 | 
				
			||||||
 | 
					                float boxWidth = boxHeight * 0.65f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                if (distanceToObject <= _maxDrawingDistance)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    var uiColor = player.Profile.Health.IsAlive ? Color.red : Color.white;
 | 
				
			||||||
 | 
					                    GUI.color = uiColor;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    GuiHelper.DrawBox(boxXOffset - boxWidth / 2f, (float)Screen.height - boxYOffset, boxWidth, boxHeight, uiColor);
 | 
				
			||||||
 | 
					                    GuiHelper.DrawLine(new Vector2(playerHeadVector.x - 2f, (float)Screen.height - playerHeadVector.y), new Vector2(playerHeadVector.x + 2f, (float)Screen.height - playerHeadVector.y), uiColor);
 | 
				
			||||||
 | 
					                    GuiHelper.DrawLine(new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y - 2f), new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y + 2f), uiColor);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    string playerName = player.Profile.Health.IsAlive ? player.Profile.Info.Nickname : player.Profile.Info.Nickname + " (DEAD)";
 | 
				
			||||||
 | 
					                    int playerHealth = (int)player.HealthController.SummaryHealth.CurrentValue / 435 * 100;
 | 
				
			||||||
 | 
					                    int distance = (int)distanceToObject;
 | 
				
			||||||
 | 
					                    string playerText = $"[{playerHealth}%] {playerName} [{distance}m]";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    var playerTextVector = GUI.skin.GetStyle(playerText).CalcSize(new GUIContent(playerText));
 | 
				
			||||||
 | 
					                    GUI.Label(new Rect(playerBoundingVector.x - playerTextVector.x / 2f, (float)Screen.height - boxYOffset - 20f, 300f, 50f), playerText);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    var weaponTextVector = GUI.skin.GetStyle(player.Weapon.Template.ShortName).CalcSize(new GUIContent(player.Weapon.Template.ShortName));
 | 
				
			||||||
 | 
					                    GUI.Label(new Rect(playerBoundingVector.x - weaponTextVector.x / 2f, (float)Screen.height - playerBoundingVector.y + 2f, 100f, 20f), player.Weapon.Template.ShortName);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void DrawESPMenu()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            GUI.color = Color.black;
 | 
				
			||||||
 | 
					            GUI.Box(new Rect(100f, 100f, 190f, 190f), "");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            GUI.color = Color.white;
 | 
				
			||||||
 | 
					            GUI.Label(new Rect(180f, 110f, 50f, 20f), "ESP");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            this._showPlayersESP = GUI.Toggle(new Rect(110f, 140f, 120f, 20f), this._showPlayersESP, "  Players");
 | 
				
			||||||
 | 
					            this._showLootESP = GUI.Toggle(new Rect(110f, 160f, 120f, 20f), this._showLootESP, "  Loot");
 | 
				
			||||||
 | 
					            this._showLootableContainersESP = GUI.Toggle(new Rect(110f, 180f, 120f, 20f), this._showLootableContainersESP, "  Lootables");
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private double GetDistance(double x1, double y1, double x2, double y2)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return Math.Sqrt(Math.Pow(x2 - x1, 2.0) + Math.Pow(y2 - y1, 2.0));
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
		Reference in New Issue
	
	Block a user