nice
This commit is contained in:
commit
3d30f7754f
319
.gitignore
vendored
Normal file
319
.gitignore
vendored
Normal file
@ -0,0 +1,319 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
**/Properties/launchSettings.json
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# TypeScript v1 declaration files
|
||||
typings/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
References/Assembly-CSharp.dll
|
||||
References/UnityEngine.dll
|
||||
References/UnityEngine.Networking.dll
|
1
Injector/h4x.bat
Normal file
1
Injector/h4x.bat
Normal file
@ -0,0 +1 @@
|
||||
injector64.exe --dll "D:\Projekt\tarkov-hax\TarkovHax\bin\Debug\TarkovHax.dll" --target EscapeFromTarkov.exe --namespace TarkovHax --class TarkovHaxBehaviour --method Load
|
BIN
Injector/injector64.exe
Normal file
BIN
Injector/injector64.exe
Normal file
Binary file not shown.
7
Readme.txt
Normal file
7
Readme.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Add Assembly-CSharp.dll, UnityEngine.dll and UnityEngine.Networking.dll from Escape from Tarkov/EscapeFromTarkov_Data/Managed
|
||||
|
||||
Edit dll path in Injector/h4x.bat, or use another injector
|
||||
|
||||
Start game, run h4x.bat
|
||||
|
||||
creds to gummy8unny who first made the hax
|
0
References/dummy.txt
Normal file
0
References/dummy.txt
Normal file
25
TarkovHax.sln
Normal file
25
TarkovHax.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27004.2010
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TarkovHax", "TarkovHax\TarkovHax.csproj", "{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {38AD8D0C-7278-431E-947E-3BB14B90C957}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
102
TarkovHax/GuiHelper.cs
Normal file
102
TarkovHax/GuiHelper.cs
Normal file
@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TarkovHax
|
||||
{
|
||||
public static class GuiHelper
|
||||
{
|
||||
private static Texture2D _coloredLineTexture;
|
||||
private static Color _coloredLineColor;
|
||||
|
||||
public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Color color)
|
||||
{
|
||||
DrawLine(lineStart, lineEnd, color, 1);
|
||||
}
|
||||
|
||||
public static void DrawBox(float x, float y, float w, float h, Color color)
|
||||
{
|
||||
DrawLine(new Vector2(x, y), new Vector2(x + w, y), color);
|
||||
DrawLine(new Vector2(x, y), new Vector2(x, y + h), color);
|
||||
DrawLine(new Vector2(x + w, y), new Vector2(x + w, y + h), color);
|
||||
DrawLine(new Vector2(x, y + h), new Vector2(x + w, y + h), color);
|
||||
}
|
||||
|
||||
public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Color color, int thickness)
|
||||
{
|
||||
if (_coloredLineTexture == null || _coloredLineColor != color)
|
||||
{
|
||||
_coloredLineColor = color;
|
||||
_coloredLineTexture = new Texture2D(1, 1);
|
||||
_coloredLineTexture.SetPixel(0, 0, _coloredLineColor);
|
||||
_coloredLineTexture.wrapMode = 0;
|
||||
_coloredLineTexture.Apply();
|
||||
}
|
||||
|
||||
DrawLineStretched(lineStart, lineEnd, _coloredLineTexture, thickness);
|
||||
}
|
||||
|
||||
public static void DrawLineStretched(Vector2 lineStart, Vector2 lineEnd, Texture2D texture, int thickness)
|
||||
{
|
||||
var vector = lineEnd - lineStart;
|
||||
float num = 57.29578f * Mathf.Atan(vector.y / vector.x);
|
||||
if (vector.x < 0f)
|
||||
{
|
||||
num += 180f;
|
||||
}
|
||||
|
||||
if (thickness < 1)
|
||||
{
|
||||
thickness = 1;
|
||||
}
|
||||
|
||||
int yOffset = (int)Mathf.Ceil((float)(thickness / 2));
|
||||
|
||||
GUIUtility.RotateAroundPivot(num, lineStart);
|
||||
GUI.DrawTexture(new Rect(lineStart.x, lineStart.y - (float)yOffset, vector.magnitude, (float)thickness), texture);
|
||||
GUIUtility.RotateAroundPivot(-num, lineStart);
|
||||
}
|
||||
|
||||
public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Texture2D texture)
|
||||
{
|
||||
DrawLine(lineStart, lineEnd, texture, 1);
|
||||
}
|
||||
|
||||
public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Texture2D texture, int thickness)
|
||||
{
|
||||
var vector = lineEnd - lineStart;
|
||||
float pivot = 57.29578f * Mathf.Atan(vector.y / vector.x);
|
||||
|
||||
if (vector.x < 0f)
|
||||
{
|
||||
pivot += 180f;
|
||||
}
|
||||
|
||||
if (thickness < 1)
|
||||
{
|
||||
thickness = 1;
|
||||
}
|
||||
|
||||
int num2 = (int)Mathf.Ceil((float)(thickness / 2));
|
||||
var rect = new Rect(lineStart.x, lineStart.y - (float)num2, Vector2.Distance(lineStart, lineEnd), (float)thickness);
|
||||
GUIUtility.RotateAroundPivot(pivot, lineStart);
|
||||
GUI.BeginGroup(rect);
|
||||
int num3 = Mathf.RoundToInt(rect.width);
|
||||
int num4 = Mathf.RoundToInt(rect.height);
|
||||
|
||||
for (int i = 0; i < num4; i += texture.height)
|
||||
{
|
||||
for (int j = 0; j < num3; j += texture.width)
|
||||
{
|
||||
GUI.DrawTexture(new Rect((float)j, (float)i, (float)texture.width, (float)texture.height), texture);
|
||||
}
|
||||
}
|
||||
|
||||
GUI.EndGroup();
|
||||
GUIUtility.RotateAroundPivot(-pivot, lineStart);
|
||||
}
|
||||
}
|
||||
}
|
21
TarkovHax/Properties/AssemblyInfo.cs
Normal file
21
TarkovHax/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
|
||||
[assembly: AssemblyVersion("1.0.6544.33693")]
|
||||
[assembly: CompilationRelaxations(8)]
|
||||
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
|
||||
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
|
||||
[assembly: AssemblyTitle("UnityTest")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("UnityTest")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: ComVisible(false)]
|
||||
[assembly: Guid("87a9c8b1-7e18-410f-b75a-4f3b99f20f53")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
53
TarkovHax/TarkovHax.csproj
Normal file
53
TarkovHax/TarkovHax.csproj
Normal file
@ -0,0 +1,53 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{10B1EFC0-649C-4CFF-8D13-0D36E868F95D}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>TarkovHax</RootNamespace>
|
||||
<AssemblyName>TarkovHax</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\References\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\References\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>..\References\UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppDesigner Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="GuiHelper.cs" />
|
||||
<Compile Include="TarkovHaxBehaviour.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
255
TarkovHax/TarkovHaxBehaviour.cs
Normal file
255
TarkovHax/TarkovHaxBehaviour.cs
Normal file
@ -0,0 +1,255 @@
|
||||
using System;
|
||||
using EFT;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TarkovHax
|
||||
{
|
||||
public class TarkovHaxBehaviour : MonoBehaviour
|
||||
{
|
||||
public static GameObject GameObjectHolder;
|
||||
|
||||
private float _playerNextUpdateTime;
|
||||
private float _lootNextUpdateTime;
|
||||
private float _lootContainerNextUpdateTime;
|
||||
|
||||
private UnityEngine.Object[] _playerObjects;
|
||||
private UnityEngine.Object[] _lootableObjects;
|
||||
private UnityEngine.Object[] _lootableContainerObjects;
|
||||
|
||||
private bool _isESPMenuActive;
|
||||
private bool _showPlayersESP;
|
||||
private bool _showLootESP;
|
||||
private bool _showLootableContainersESP;
|
||||
|
||||
private float _maxDrawingDistance = 15000f;
|
||||
|
||||
private static void Load()
|
||||
{
|
||||
GameObjectHolder = new GameObject();
|
||||
GameObjectHolder.AddComponent<TarkovHaxBehaviour>();
|
||||
|
||||
DontDestroyOnLoad(GameObjectHolder);
|
||||
}
|
||||
|
||||
public static void Unload()
|
||||
{
|
||||
var component = GameObjectHolder.GetComponent<TarkovHaxBehaviour>();
|
||||
if (component != null)
|
||||
{
|
||||
DestroyImmediate(component, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.End))
|
||||
{
|
||||
Unload();
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Insert))
|
||||
{
|
||||
this._isESPMenuActive = !this._isESPMenuActive;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Keypad0))
|
||||
{
|
||||
OpenDoors();
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Keypad1))
|
||||
{
|
||||
ToggleNightVision();
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.KeypadPlus))
|
||||
{
|
||||
IncreaseFov();
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.KeypadMinus))
|
||||
{
|
||||
DecreaseFov();
|
||||
}
|
||||
}
|
||||
|
||||
private void IncreaseFov()
|
||||
{
|
||||
Camera.main.fieldOfView += 1f;
|
||||
}
|
||||
|
||||
private void DecreaseFov()
|
||||
{
|
||||
Camera.main.fieldOfView -= 1f;
|
||||
}
|
||||
|
||||
private void OpenDoors()
|
||||
{
|
||||
var doors = FindObjectsOfType(typeof(Door));
|
||||
foreach (Door door in doors)
|
||||
{
|
||||
if (door.DoorState == WorldInteractiveObject.EDoorState.Locked)
|
||||
{
|
||||
door.DoorState = WorldInteractiveObject.EDoorState.Shut;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool _nightVisionOn = false;
|
||||
private void ToggleNightVision()
|
||||
{
|
||||
//var camera = (PlayerCameraController)FindObjectOfType(typeof(PlayerCameraController));
|
||||
//if (_nightVisionOn)
|
||||
//{
|
||||
// var component = camera.gameObject.AddComponent<NightVision>();
|
||||
// if (component != null)
|
||||
// {
|
||||
// DestroyImmediate(component);
|
||||
// }
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// camera.gameObject.AddComponent<NightVision>();
|
||||
//}
|
||||
|
||||
//_nightVisionOn = !_nightVisionOn;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (this._isESPMenuActive)
|
||||
{
|
||||
DrawESPMenu();
|
||||
}
|
||||
|
||||
GUI.color = Color.red;
|
||||
GUI.Label(new Rect(10f, 10f, 100f, 50f), "tarkov h4x");
|
||||
|
||||
if (Time.time >= this._playerNextUpdateTime)
|
||||
{
|
||||
this._playerObjects = FindObjectsOfType(typeof(Player));
|
||||
this._playerNextUpdateTime = Time.time + 0.5f;
|
||||
}
|
||||
|
||||
if (this._showLootESP && Time.time >= this._lootNextUpdateTime)
|
||||
{
|
||||
this._lootableObjects = FindObjectsOfType(typeof(LootItem));
|
||||
this._lootNextUpdateTime = Time.time + 0.01f;
|
||||
}
|
||||
|
||||
if (this._showLootableContainersESP && Time.time >= this._lootContainerNextUpdateTime)
|
||||
{
|
||||
this._lootableContainerObjects = FindObjectsOfType(typeof(LootableContainer));
|
||||
this._lootContainerNextUpdateTime = Time.time + 0.01f;
|
||||
}
|
||||
|
||||
if (this._showLootESP)
|
||||
{
|
||||
DrawLoot();
|
||||
}
|
||||
|
||||
if (this._showLootableContainersESP)
|
||||
{
|
||||
DrawLootableContainers();
|
||||
}
|
||||
|
||||
if (this._showPlayersESP)
|
||||
{
|
||||
DrawPlayers();
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawLoot()
|
||||
{
|
||||
foreach (LootItem lootItem in this._lootableObjects)
|
||||
{
|
||||
float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootItem.transform.position);
|
||||
var viewTransform = new Vector3(
|
||||
Camera.main.WorldToScreenPoint(lootItem.transform.position).x,
|
||||
Camera.main.WorldToScreenPoint(lootItem.transform.position).y,
|
||||
Camera.main.WorldToScreenPoint(lootItem.transform.position).z);
|
||||
|
||||
if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01f)
|
||||
{
|
||||
GUI.color = Color.green;
|
||||
GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootItem.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawLootableContainers()
|
||||
{
|
||||
foreach (LootableContainer lootableContainer in this._lootableContainerObjects)
|
||||
{
|
||||
float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position);
|
||||
var viewTransform = new Vector3(
|
||||
Camera.main.WorldToScreenPoint(lootableContainer.transform.position).x,
|
||||
Camera.main.WorldToScreenPoint(lootableContainer.transform.position).y,
|
||||
Camera.main.WorldToScreenPoint(lootableContainer.transform.position).z);
|
||||
|
||||
if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01f)
|
||||
{
|
||||
GUI.color = Color.cyan;
|
||||
GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootableContainer.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawPlayers()
|
||||
{
|
||||
foreach (Player player in this._playerObjects)
|
||||
{
|
||||
var playerBoundingVector = new Vector3(
|
||||
Camera.main.WorldToScreenPoint(player.Transform.position).x,
|
||||
Camera.main.WorldToScreenPoint(player.Transform.position).y,
|
||||
Camera.main.WorldToScreenPoint(player.Transform.position).z);
|
||||
|
||||
var playerHeadVector = new Vector3(
|
||||
Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).x,
|
||||
Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y,
|
||||
Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).z);
|
||||
|
||||
float distanceToObject = Vector3.Distance(Camera.main.transform.position, player.Transform.position);
|
||||
float boxXOffset = Camera.main.WorldToScreenPoint(player.Transform.position).x;
|
||||
float boxYOffset = Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y + 10f;
|
||||
float boxHeight = Math.Abs(Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y - Camera.main.WorldToScreenPoint(player.Transform.position).y) + 10f;
|
||||
float boxWidth = boxHeight * 0.65f;
|
||||
|
||||
if (distanceToObject <= _maxDrawingDistance)
|
||||
{
|
||||
var uiColor = player.Profile.Health.IsAlive ? Color.red : Color.white;
|
||||
GUI.color = uiColor;
|
||||
|
||||
GuiHelper.DrawBox(boxXOffset - boxWidth / 2f, (float)Screen.height - boxYOffset, boxWidth, boxHeight, uiColor);
|
||||
GuiHelper.DrawLine(new Vector2(playerHeadVector.x - 2f, (float)Screen.height - playerHeadVector.y), new Vector2(playerHeadVector.x + 2f, (float)Screen.height - playerHeadVector.y), uiColor);
|
||||
GuiHelper.DrawLine(new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y - 2f), new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y + 2f), uiColor);
|
||||
|
||||
string playerName = player.Profile.Health.IsAlive ? player.Profile.Info.Nickname : player.Profile.Info.Nickname + " (DEAD)";
|
||||
int playerHealth = (int)player.HealthController.SummaryHealth.CurrentValue / 435 * 100;
|
||||
int distance = (int)distanceToObject;
|
||||
string playerText = $"[{playerHealth}%] {playerName} [{distance}m]";
|
||||
|
||||
var playerTextVector = GUI.skin.GetStyle(playerText).CalcSize(new GUIContent(playerText));
|
||||
GUI.Label(new Rect(playerBoundingVector.x - playerTextVector.x / 2f, (float)Screen.height - boxYOffset - 20f, 300f, 50f), playerText);
|
||||
|
||||
var weaponTextVector = GUI.skin.GetStyle(player.Weapon.Template.ShortName).CalcSize(new GUIContent(player.Weapon.Template.ShortName));
|
||||
GUI.Label(new Rect(playerBoundingVector.x - weaponTextVector.x / 2f, (float)Screen.height - playerBoundingVector.y + 2f, 100f, 20f), player.Weapon.Template.ShortName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawESPMenu()
|
||||
{
|
||||
GUI.color = Color.black;
|
||||
GUI.Box(new Rect(100f, 100f, 190f, 190f), "");
|
||||
|
||||
GUI.color = Color.white;
|
||||
GUI.Label(new Rect(180f, 110f, 50f, 20f), "ESP");
|
||||
|
||||
this._showPlayersESP = GUI.Toggle(new Rect(110f, 140f, 120f, 20f), this._showPlayersESP, " Players");
|
||||
this._showLootESP = GUI.Toggle(new Rect(110f, 160f, 120f, 20f), this._showLootESP, " Loot");
|
||||
this._showLootableContainersESP = GUI.Toggle(new Rect(110f, 180f, 120f, 20f), this._showLootableContainersESP, " Lootables");
|
||||
}
|
||||
|
||||
private double GetDistance(double x1, double y1, double x2, double y2)
|
||||
{
|
||||
return Math.Sqrt(Math.Pow(x2 - x1, 2.0) + Math.Pow(y2 - y1, 2.0));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user