From 422f1f60b06320a83d47213abe75e601f55f7ce0 Mon Sep 17 00:00:00 2001 From: Magnus von Wachenfeldt Date: Fri, 8 Dec 2017 00:59:36 +0100 Subject: [PATCH] naming --- TarkovHax/TarkovHaxBehaviour.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/TarkovHax/TarkovHaxBehaviour.cs b/TarkovHax/TarkovHaxBehaviour.cs index 0e28f1c..9c4772a 100644 --- a/TarkovHax/TarkovHaxBehaviour.cs +++ b/TarkovHax/TarkovHaxBehaviour.cs @@ -150,18 +150,18 @@ namespace TarkovHax foreach (var lootableContainer in _lootableContainers.Where(lc => lc.name == "weapon_box_cover")) { float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position); - var viewTransform = new Vector3( + var lootableContainerBoundingVector = new Vector3( Camera.main.WorldToScreenPoint(lootableContainer.transform.position).x, Camera.main.WorldToScreenPoint(lootableContainer.transform.position).y, Camera.main.WorldToScreenPoint(lootableContainer.transform.position).z); - if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01) + if (distanceToObject <= _maxDrawingDistance && lootableContainerBoundingVector.z > 0.01) { GUI.color = Color.cyan; int distance = (int)distanceToObject; string boxText = $"[x] {distance}m"; - GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), boxText); + GUI.Label(new Rect(lootableContainerBoundingVector.x - 50f, (float)Screen.height - lootableContainerBoundingVector.y, 100f, 50f), boxText); } } }