diff --git a/TarkovHax/TarkovHaxBehaviour.cs b/TarkovHax/TarkovHaxBehaviour.cs index 1b04a54..106497d 100644 --- a/TarkovHax/TarkovHaxBehaviour.cs +++ b/TarkovHax/TarkovHaxBehaviour.cs @@ -45,7 +45,7 @@ namespace TarkovHax } if (Input.GetKeyDown(KeyCode.Insert)) { - this._isESPMenuActive = !this._isESPMenuActive; + _isESPMenuActive = !_isESPMenuActive; } if (Input.GetKeyDown(KeyCode.Keypad0)) { @@ -109,7 +109,7 @@ namespace TarkovHax private void OnGUI() { - if (this._isESPMenuActive) + if (_isESPMenuActive) { DrawESPMenu(); } @@ -117,35 +117,35 @@ namespace TarkovHax GUI.color = Color.red; GUI.Label(new Rect(10f, 10f, 100f, 50f), "tarkov h4x"); - if (Time.time >= this._playerNextUpdateTime) + if (Time.time >= _playerNextUpdateTime) { - this._playerObjects = FindObjectsOfType(typeof(Player)); - this._playerNextUpdateTime = Time.time + 0.5f; + _playerObjects = FindObjectsOfType(typeof(Player)); + _playerNextUpdateTime = Time.time + 0.5f; } - if (this._showLootESP && Time.time >= this._lootNextUpdateTime) + if (_showLootESP && Time.time >= _lootNextUpdateTime) { - this._lootableObjects = FindObjectsOfType(typeof(LootItem)); - this._lootNextUpdateTime = Time.time + 0.01f; + _lootableObjects = FindObjectsOfType(typeof(LootItem)); + _lootNextUpdateTime = Time.time + 0.01f; } - if (this._showLootableContainersESP && Time.time >= this._lootContainerNextUpdateTime) + if (_showLootableContainersESP && Time.time >= _lootContainerNextUpdateTime) { - this._lootableContainerObjects = FindObjectsOfType(typeof(LootableContainer)); - this._lootContainerNextUpdateTime = Time.time + 0.01f; + _lootableContainerObjects = FindObjectsOfType(typeof(LootableContainer)); + _lootContainerNextUpdateTime = Time.time + 0.01f; } - if (this._showLootESP) + if (_showLootESP) { DrawLoot(); } - if (this._showLootableContainersESP) + if (_showLootableContainersESP) { DrawLootableContainers(); } - if (this._showPlayersESP) + if (_showPlayersESP) { DrawPlayers(); } @@ -153,7 +153,7 @@ namespace TarkovHax private void DrawLoot() { - foreach (LootItem lootItem in this._lootableObjects) + foreach (LootItem lootItem in _lootableObjects) { float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootItem.transform.position); var viewTransform = new Vector3( @@ -171,7 +171,7 @@ namespace TarkovHax private void DrawLootableContainers() { - foreach (LootableContainer lootableContainer in this._lootableContainerObjects) + foreach (LootableContainer lootableContainer in _lootableContainerObjects) { float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position); var viewTransform = new Vector3( @@ -189,7 +189,7 @@ namespace TarkovHax private void DrawPlayers() { - foreach (Player player in this._playerObjects) + foreach (Player player in _playerObjects) { var playerBoundingVector = new Vector3( Camera.main.WorldToScreenPoint(player.Transform.position).x, @@ -238,9 +238,9 @@ namespace TarkovHax GUI.color = Color.white; GUI.Label(new Rect(180f, 110f, 50f, 20f), "ESP"); - this._showPlayersESP = GUI.Toggle(new Rect(110f, 140f, 120f, 20f), this._showPlayersESP, " Players"); - this._showLootESP = GUI.Toggle(new Rect(110f, 160f, 120f, 20f), this._showLootESP, " Loot"); - this._showLootableContainersESP = GUI.Toggle(new Rect(110f, 180f, 120f, 20f), this._showLootableContainersESP, " Lootables"); + _showPlayersESP = GUI.Toggle(new Rect(110f, 140f, 120f, 20f), _showPlayersESP, " Players"); + _showLootESP = GUI.Toggle(new Rect(110f, 160f, 120f, 20f), _showLootESP, " Loot"); + _showLootableContainersESP = GUI.Toggle(new Rect(110f, 180f, 120f, 20f), _showLootableContainersESP, " Lootables"); } private double GetDistance(double x1, double y1, double x2, double y2)