incremental assembly versions to avoid appdomain cache and unnecessary game restarts while writing h4xes
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@ -5,15 +5,15 @@ using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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using System.Runtime.Versioning;
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[assembly: AssemblyVersion("1.0.6544.33693")]
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[assembly: AssemblyVersion("1.0.*")]
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[assembly: CompilationRelaxations(8)]
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[assembly: CompilationRelaxations(8)]
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[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
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[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
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[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
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[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
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[assembly: AssemblyTitle("UnityTest")]
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[assembly: AssemblyTitle("TarkovHax")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("UnityTest")]
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[assembly: AssemblyProduct("TarkovHax")]
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[assembly: AssemblyCopyright("Copyright © 2017")]
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[assembly: AssemblyCopyright("Copyright © 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: ComVisible(false)]
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[assembly: ComVisible(false)]
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