incremental assembly versions to avoid appdomain cache and unnecessary game restarts while writing h4xes

This commit is contained in:
Magnus von Wachenfeldt 2017-12-07 00:33:46 +01:00
parent eb47553ca2
commit f7fd90dec7

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@ -5,15 +5,15 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
[assembly: AssemblyVersion("1.0.6544.33693")]
[assembly: AssemblyVersion("1.0.*")]
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("UnityTest")]
[assembly: AssemblyTitle("TarkovHax")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UnityTest")]
[assembly: AssemblyProduct("TarkovHax")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]