259 lines
10 KiB
C#
259 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using EFT;
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namespace TarkovHax
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{
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public class TarkovHaxBehaviour : MonoBehaviour
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{
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public GameObject GameObjectHolder;
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private IEnumerable<Player> _players;
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private IEnumerable<LootItem> _lootItems;
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private IEnumerable<LootableContainer> _lootableContainers;
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private float _playersNextUpdateTime;
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private float _lootItemsNextUpdateTime;
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private float _lootableContainersNextUpdateTime;
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private float _espUpdateInterval = 1f;
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private bool _isESPMenuActive;
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private bool _showPlayersESP;
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private bool _showLootESP;
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private bool _showLootableContainersESP;
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private float _maxDrawingDistance = 15000f;
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public void Load()
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{
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GameObjectHolder = new GameObject();
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GameObjectHolder.AddComponent<TarkovHaxBehaviour>();
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DontDestroyOnLoad(GameObjectHolder);
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}
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public void Unload()
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{
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Destroy(GameObjectHolder);
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Destroy(this);
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.End))
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{
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Unload();
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}
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if (Input.GetKeyDown(KeyCode.Insert))
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{
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_isESPMenuActive = !_isESPMenuActive;
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}
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if (Input.GetKeyDown(KeyCode.Keypad0))
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{
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OpenDoors();
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}
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if (Input.GetKeyDown(KeyCode.Keypad1))
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{
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ToggleNightVision();
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}
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if (Input.GetKeyDown(KeyCode.KeypadPlus))
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{
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IncreaseFov();
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}
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if (Input.GetKeyDown(KeyCode.KeypadMinus))
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{
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DecreaseFov();
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}
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}
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private void IncreaseFov()
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{
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Camera.main.fieldOfView += 1f;
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}
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private void DecreaseFov()
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{
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Camera.main.fieldOfView -= 1f;
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}
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private void OpenDoors()
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{
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var doors = FindObjectsOfType<Door>();
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foreach (var door in doors)
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{
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if (door.DoorState == WorldInteractiveObject.EDoorState.Locked)
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{
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door.DoorState = WorldInteractiveObject.EDoorState.Shut;
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}
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}
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}
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private bool _nightVisionOn = false;
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private void ToggleNightVision()
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{
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//var camera = (PlayerCameraController)FindObjectOfType(typeof(PlayerCameraController));
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//if (_nightVisionOn)
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//{
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// var component = camera.gameObject.AddComponent<NightVision>();
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// if (component != null)
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// {
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// DestroyImmediate(component);
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// }
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//}
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//else
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//{
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// camera.gameObject.AddComponent<NightVision>();
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//}
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//_nightVisionOn = !_nightVisionOn;
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}
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private void OnGUI()
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{
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if (_isESPMenuActive)
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{
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DrawESPMenu();
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}
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GUI.color = Color.red;
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GUI.Label(new Rect(10f, 10f, 100f, 50f), "tarkov h4x");
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if (_showPlayersESP && Time.time >= _playersNextUpdateTime)
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{
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_players = FindObjectsOfType<Player>();
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_playersNextUpdateTime = Time.time + _espUpdateInterval;
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}
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if (_showLootESP && Time.time >= _lootItemsNextUpdateTime)
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{
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_lootItems = FindObjectsOfType<LootItem>();
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_lootItemsNextUpdateTime = Time.time + _espUpdateInterval;
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}
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if (_showLootableContainersESP && Time.time >= _lootableContainersNextUpdateTime)
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{
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_lootableContainers = FindObjectsOfType<LootableContainer>();
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_lootableContainersNextUpdateTime = Time.time + _espUpdateInterval;
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}
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if (_showLootESP)
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{
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DrawLoot();
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}
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if (_showLootableContainersESP)
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{
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DrawLootableContainers();
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}
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if (_showPlayersESP)
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{
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DrawPlayers();
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}
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}
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private void DrawLoot()
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{
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foreach (var lootItem in _lootItems)
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{
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float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootItem.transform.position);
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var viewTransform = new Vector3(
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Camera.main.WorldToScreenPoint(lootItem.transform.position).x,
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Camera.main.WorldToScreenPoint(lootItem.transform.position).y,
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Camera.main.WorldToScreenPoint(lootItem.transform.position).z);
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if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01)
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{
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GUI.color = Color.green;
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GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootItem.name);
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}
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}
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}
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private void DrawLootableContainers()
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{
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foreach (var lootableContainer in _lootableContainers)
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{
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float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position);
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var viewTransform = new Vector3(
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).x,
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).y,
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).z);
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if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01)
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{
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GUI.color = Color.cyan;
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GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootableContainer.name);
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}
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}
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}
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private void DrawPlayers()
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{
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foreach (var player in _players)
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{
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var playerBoundingVector = new Vector3(
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Camera.main.WorldToScreenPoint(player.Transform.position).x,
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Camera.main.WorldToScreenPoint(player.Transform.position).y,
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Camera.main.WorldToScreenPoint(player.Transform.position).z);
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var playerHeadVector = new Vector3(
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Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).x,
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Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y,
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Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).z);
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float distanceToObject = Vector3.Distance(Camera.main.transform.position, player.Transform.position);
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float boxXOffset = Camera.main.WorldToScreenPoint(player.Transform.position).x;
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float boxYOffset = Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y + 10f;
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float boxHeight = Math.Abs(Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y - Camera.main.WorldToScreenPoint(player.Transform.position).y) + 10f;
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float boxWidth = boxHeight * 0.65f;
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if (distanceToObject <= _maxDrawingDistance && playerBoundingVector.z > 0.01)
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{
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var playerColor = player.AIData != null && player.AIData.IsAI ? Color.cyan : Color.red;
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var espColor = player.Profile.Health.IsAlive ? playerColor : Color.white;
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GUI.color = espColor;
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GuiHelper.DrawBox(boxXOffset - boxWidth / 2f, (float)Screen.height - boxYOffset, boxWidth, boxHeight, espColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x - 2f, (float)Screen.height - playerHeadVector.y), new Vector2(playerHeadVector.x + 2f, (float)Screen.height - playerHeadVector.y), espColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y - 2f), new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y + 2f), espColor);
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string playerName = player.Profile.Health.IsAlive ? player.Profile.Info.Nickname : player.Profile.Info.Nickname + " (DEAD)";
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int playerHealth = (int)player.HealthController.SummaryHealth.CurrentValue / 435 * 100;
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int distance = (int)distanceToObject;
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string playerText = $"[{playerHealth}%] {playerName} [{distance}m]";
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var playerTextVector = GUI.skin.GetStyle(playerText).CalcSize(new GUIContent(playerText));
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GUI.Label(new Rect(playerBoundingVector.x - playerTextVector.x / 2f, (float)Screen.height - boxYOffset - 20f, 300f, 50f), playerText);
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//var weaponInfoStyle = GUI.skin.GetStyle(player.Weapon.Template.ShortName);
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//var weaponInfoVector = weaponInfoStyle.CalcSize(new GUIContent(player.Weapon.Template.ShortName));
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//GUI.Label(new Rect(playerBoundingVector.x - weaponInfoVector.x / 2f, (float)Screen.height - playerBoundingVector.y + 2f, 300f, 20f), player.Weapon.Template.ShortName);
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}
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}
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}
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private void DrawESPMenu()
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{
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GUI.color = Color.black;
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GUI.Box(new Rect(100f, 100f, 190f, 190f), "");
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GUI.color = Color.white;
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GUI.Label(new Rect(180f, 110f, 50f, 20f), "ESP");
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_showPlayersESP = GUI.Toggle(new Rect(110f, 140f, 120f, 20f), _showPlayersESP, " Players");
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_showLootESP = GUI.Toggle(new Rect(110f, 160f, 120f, 20f), _showLootESP, " Loot");
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_showLootableContainersESP = GUI.Toggle(new Rect(110f, 180f, 120f, 20f), _showLootableContainersESP, " Lootables");
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}
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private double GetDistance(double x1, double y1, double x2, double y2)
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{
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return Math.Sqrt(Math.Pow(x2 - x1, 2.0) + Math.Pow(y2 - y1, 2.0));
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}
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}
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}
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