tarkov-hax/TarkovHax/TarkovHaxBehaviour.cs
2017-12-07 00:15:00 +01:00

252 lines
9.7 KiB
C#

using System;
using EFT;
using UnityEngine;
namespace TarkovHax
{
public class TarkovHaxBehaviour : MonoBehaviour
{
public GameObject GameObjectHolder;
private float _playerNextUpdateTime;
private float _lootNextUpdateTime;
private float _lootContainerNextUpdateTime;
private UnityEngine.Object[] _playerObjects;
private UnityEngine.Object[] _lootableObjects;
private UnityEngine.Object[] _lootableContainerObjects;
private bool _isESPMenuActive;
private bool _showPlayersESP;
private bool _showLootESP;
private bool _showLootableContainersESP;
private float _maxDrawingDistance = 15000f;
public void Load()
{
GameObjectHolder = new GameObject();
GameObjectHolder.AddComponent<TarkovHaxBehaviour>();
DontDestroyOnLoad(GameObjectHolder);
}
public void Unload()
{
Destroy(GameObjectHolder);
Destroy(this);
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.End))
{
Unload();
}
if (Input.GetKeyDown(KeyCode.Insert))
{
_isESPMenuActive = !_isESPMenuActive;
}
if (Input.GetKeyDown(KeyCode.Keypad0))
{
OpenDoors();
}
if (Input.GetKeyDown(KeyCode.Keypad1))
{
ToggleNightVision();
}
if (Input.GetKeyDown(KeyCode.KeypadPlus))
{
IncreaseFov();
}
if (Input.GetKeyDown(KeyCode.KeypadMinus))
{
DecreaseFov();
}
}
private void IncreaseFov()
{
Camera.main.fieldOfView += 1f;
}
private void DecreaseFov()
{
Camera.main.fieldOfView -= 1f;
}
private void OpenDoors()
{
var doors = FindObjectsOfType(typeof(Door));
foreach (Door door in doors)
{
if (door.DoorState == WorldInteractiveObject.EDoorState.Locked)
{
door.DoorState = WorldInteractiveObject.EDoorState.Shut;
}
}
}
private bool _nightVisionOn = false;
private void ToggleNightVision()
{
//var camera = (PlayerCameraController)FindObjectOfType(typeof(PlayerCameraController));
//if (_nightVisionOn)
//{
// var component = camera.gameObject.AddComponent<NightVision>();
// if (component != null)
// {
// DestroyImmediate(component);
// }
//}
//else
//{
// camera.gameObject.AddComponent<NightVision>();
//}
//_nightVisionOn = !_nightVisionOn;
}
private void OnGUI()
{
if (_isESPMenuActive)
{
DrawESPMenu();
}
GUI.color = Color.red;
GUI.Label(new Rect(10f, 10f, 100f, 50f), "tarkov h4x");
if (Time.time >= _playerNextUpdateTime)
{
_playerObjects = FindObjectsOfType(typeof(Player));
_playerNextUpdateTime = Time.time + 0.5f;
}
if (_showLootESP && Time.time >= _lootNextUpdateTime)
{
_lootableObjects = FindObjectsOfType(typeof(LootItem));
_lootNextUpdateTime = Time.time + 0.01f;
}
if (_showLootableContainersESP && Time.time >= _lootContainerNextUpdateTime)
{
_lootableContainerObjects = FindObjectsOfType(typeof(LootableContainer));
_lootContainerNextUpdateTime = Time.time + 0.01f;
}
if (_showLootESP)
{
DrawLoot();
}
if (_showLootableContainersESP)
{
DrawLootableContainers();
}
if (_showPlayersESP)
{
DrawPlayers();
}
}
private void DrawLoot()
{
foreach (LootItem lootItem in _lootableObjects)
{
float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootItem.transform.position);
var viewTransform = new Vector3(
Camera.main.WorldToScreenPoint(lootItem.transform.position).x,
Camera.main.WorldToScreenPoint(lootItem.transform.position).y,
Camera.main.WorldToScreenPoint(lootItem.transform.position).z);
if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01f)
{
GUI.color = Color.green;
GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootItem.name);
}
}
}
private void DrawLootableContainers()
{
foreach (LootableContainer lootableContainer in _lootableContainerObjects)
{
float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position);
var viewTransform = new Vector3(
Camera.main.WorldToScreenPoint(lootableContainer.transform.position).x,
Camera.main.WorldToScreenPoint(lootableContainer.transform.position).y,
Camera.main.WorldToScreenPoint(lootableContainer.transform.position).z);
if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01f)
{
GUI.color = Color.cyan;
GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootableContainer.name);
}
}
}
private void DrawPlayers()
{
foreach (Player player in _playerObjects)
{
var playerBoundingVector = new Vector3(
Camera.main.WorldToScreenPoint(player.Transform.position).x,
Camera.main.WorldToScreenPoint(player.Transform.position).y,
Camera.main.WorldToScreenPoint(player.Transform.position).z);
var playerHeadVector = new Vector3(
Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).x,
Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y,
Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).z);
float distanceToObject = Vector3.Distance(Camera.main.transform.position, player.Transform.position);
float boxXOffset = Camera.main.WorldToScreenPoint(player.Transform.position).x;
float boxYOffset = Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y + 10f;
float boxHeight = Math.Abs(Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y - Camera.main.WorldToScreenPoint(player.Transform.position).y) + 10f;
float boxWidth = boxHeight * 0.65f;
if (distanceToObject <= _maxDrawingDistance && playerBoundingVector.z > 0.01)
{
var uiColor = player.Profile.Health.IsAlive ? Color.red : Color.white;
GUI.color = uiColor;
GuiHelper.DrawBox(boxXOffset - boxWidth / 2f, (float)Screen.height - boxYOffset, boxWidth, boxHeight, uiColor);
GuiHelper.DrawLine(new Vector2(playerHeadVector.x - 2f, (float)Screen.height - playerHeadVector.y), new Vector2(playerHeadVector.x + 2f, (float)Screen.height - playerHeadVector.y), uiColor);
GuiHelper.DrawLine(new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y - 2f), new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y + 2f), uiColor);
string playerName = player.Profile.Health.IsAlive ? player.Profile.Info.Nickname : player.Profile.Info.Nickname + " (DEAD)";
int playerHealth = (int)player.HealthController.SummaryHealth.CurrentValue / 435 * 100;
int distance = (int)distanceToObject;
string playerText = $"[{playerHealth}%] {playerName} [{distance}m]";
var playerTextVector = GUI.skin.GetStyle(playerText).CalcSize(new GUIContent(playerText));
GUI.Label(new Rect(playerBoundingVector.x - playerTextVector.x / 2f, (float)Screen.height - boxYOffset - 20f, 300f, 50f), playerText);
var weaponTextVector = GUI.skin.GetStyle(player.Weapon.Template.ShortName).CalcSize(new GUIContent(player.Weapon.Template.ShortName));
GUI.Label(new Rect(playerBoundingVector.x - weaponTextVector.x / 2f, (float)Screen.height - playerBoundingVector.y + 2f, 100f, 20f), player.Weapon.Template.ShortName);
}
}
}
private void DrawESPMenu()
{
GUI.color = Color.black;
GUI.Box(new Rect(100f, 100f, 190f, 190f), "");
GUI.color = Color.white;
GUI.Label(new Rect(180f, 110f, 50f, 20f), "ESP");
_showPlayersESP = GUI.Toggle(new Rect(110f, 140f, 120f, 20f), _showPlayersESP, " Players");
_showLootESP = GUI.Toggle(new Rect(110f, 160f, 120f, 20f), _showLootESP, " Loot");
_showLootableContainersESP = GUI.Toggle(new Rect(110f, 180f, 120f, 20f), _showLootableContainersESP, " Lootables");
}
private double GetDistance(double x1, double y1, double x2, double y2)
{
return Math.Sqrt(Math.Pow(x2 - x1, 2.0) + Math.Pow(y2 - y1, 2.0));
}
}
}