shoot. TODO: fix collision and brief spawning at 0,0
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@@ -84,7 +84,7 @@ fn main() {
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#[allow(clippy::too_many_arguments)]
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fn server_update_system(
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mut server_events: EventReader<ServerEvent>,
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pos_query: Query<(&Transform, &Player)>,
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pos_query: Query<(&GlobalTransform, &Player)>,
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mut commands: Commands,
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mut lobby: ResMut<ServerLobby>,
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mut server: ResMut<RenetServer>,
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@@ -119,6 +119,7 @@ fn server_update_system(
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},
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..Default::default()
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})
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.insert_bundle(TransformBundle::from(Transform::from_xyz(0., 0., 0.)))
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.insert(RigidBody::Dynamic)
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.insert(LockedAxes::ROTATION_LOCKED)
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.insert(Collider::cuboid(5., 5.))
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@@ -169,7 +170,7 @@ fn server_update_system(
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for (transform, player) in pos_query.iter() {
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if player.id == client_id {
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let origin =
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Vec2::new(transform.translation.x, transform.translation.y);
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Vec2::new(transform.translation().x, transform.translation().y);
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info!(
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"spawned attack on server at origin {} with direction {}",
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@@ -226,7 +227,7 @@ fn update_visualizer_system(
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fn server_network_sync(
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mut tick: ResMut<NetworkTick>,
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mut server: ResMut<RenetServer>,
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networked_entities: Query<(Entity, &Transform), Or<(With<Player>, With<Projectile>)>>,
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networked_entities: Query<(Entity, &GlobalTransform), Or<(With<Player>, With<Projectile>)>>,
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) {
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let mut frame = NetworkFrame::default();
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@@ -235,7 +236,7 @@ fn server_network_sync(
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frame
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.entities
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.translations
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.push(transform.translation.into());
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.push(transform.translation().into());
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}
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frame.tick = tick.0;
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@@ -269,7 +270,7 @@ fn jump_system(mut players: Query<(&mut Jumper, &mut Velocity, &PlayerInput)>) {
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}
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fn jump_reset(
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mut query: Query<(Entity, &mut Jumper)>,
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mut query: Query<(Entity, &mut Jumper), Without<Projectile>>,
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mut collision_events: EventReader<CollisionEvent>,
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) {
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for collision_event in collision_events.iter() {
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@@ -338,6 +339,7 @@ fn spawn_floor(mut commands: Commands) {
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},
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..Default::default()
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})
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.insert_bundle(TransformBundle::from(Transform::from_xyz(0., 0., 0.)))
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.insert(RigidBody::Fixed)
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.insert(Collider::cuboid(width / 2., height / 2.))
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.insert(ActiveEvents::COLLISION_EVENTS);
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