jumping and stuff
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@@ -122,8 +122,8 @@ fn player_input(
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player_input.left = keyboard_input.pressed(KeyCode::A) || keyboard_input.pressed(KeyCode::Left);
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player_input.right =
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keyboard_input.pressed(KeyCode::D) || keyboard_input.pressed(KeyCode::Right);
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player_input.up = keyboard_input.pressed(KeyCode::W) || keyboard_input.pressed(KeyCode::Up);
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player_input.down = keyboard_input.pressed(KeyCode::S) || keyboard_input.pressed(KeyCode::Down);
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player_input.space = keyboard_input.pressed(KeyCode::Space);
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player_input.most_recent_tick = most_recent_tick.0;
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if mouse_button_input.just_pressed(MouseButton::Left) {
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