gravity and floor. TODO: send level data to clients
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46ebcdcafc
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@ -168,7 +168,7 @@ fn client_sync_players(
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let mut client_entity = commands.spawn_bundle(SpriteBundle {
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sprite: Sprite {
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color: Color::rgb(0., 0.47, 1.),
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custom_size: Some(Vec2::new(1., 1.)),
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custom_size: Some(Vec2::new(5., 5.)),
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..Default::default()
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},
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..Default::default()
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@ -207,7 +207,7 @@ fn client_sync_players(
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let projectile_entity = commands.spawn_bundle(SpriteBundle {
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sprite: Sprite {
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color: Color::rgb(0.25, 0.25, 0.75),
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custom_size: Some(Vec2::new(50.0, 100.0)),
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custom_size: Some(Vec2::new(5., 5.0)),
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..default()
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},
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..default()
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@ -66,13 +66,15 @@ fn main() {
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app.add_system(server_network_sync);
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app.add_system(move_players_system);
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app.add_system(update_projectiles_system);
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app.add_system(update_visulizer_system);
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app.add_system(update_visualizer_system);
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app.add_system(despawn_projectile_system);
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app.add_system_to_stage(CoreStage::PostUpdate, projectile_on_removal_system);
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app.add_startup_system(setup_level);
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app.add_startup_system(setup_simple_camera);
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app.add_startup_stage("floor_setup", SystemStage::single(spawn_floor));
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app.run();
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}
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@ -108,14 +110,13 @@ fn server_update_system(
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.spawn_bundle(SpriteBundle {
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sprite: Sprite {
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color: Color::rgb(0., 0.47, 1.),
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custom_size: Some(Vec2::new(1., 1.)),
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custom_size: Some(Vec2::new(5., 5.)),
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..Default::default()
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},
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..Default::default()
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})
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.insert(RigidBody::Dynamic)
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.insert(LockedAxes::ROTATION_LOCKED | LockedAxes::TRANSLATION_LOCKED_Y)
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.insert(Collider::capsule_y(0.5, 0.5))
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.insert(Collider::cuboid(5., 5.))
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.insert(PlayerInput::default())
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.insert(Velocity::default())
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.insert(Player {
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@ -214,7 +215,7 @@ fn update_projectiles_system(
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}
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}
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fn update_visulizer_system(
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fn update_visualizer_system(
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mut egui_context: ResMut<EguiContext>,
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mut visualizer: ResMut<RenetServerVisualizer<200>>,
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server: Res<RenetServer>,
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@ -294,3 +295,20 @@ fn projectile_on_removal_system(
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server.broadcast_message(ServerChannel::ServerMessages.id(), message);
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}
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}
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fn spawn_floor(mut commands: Commands) {
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let width = 300.;
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let height = 3.;
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commands
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.spawn_bundle(SpriteBundle {
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sprite: Sprite {
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color: Color::rgb(0., 0.47, 1.),
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custom_size: Some(Vec2::new(width, height)),
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..Default::default()
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},
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..Default::default()
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})
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.insert(RigidBody::Fixed)
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.insert(Collider::cuboid(width / 2., height / 2.));
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}
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