move to github
BIN
SpacePew.Content/SpacePew.ContentContent/Audio/Waves/beep.wav
Normal file
BIN
SpacePew.Content/SpacePew.ContentContent/Audio/Waves/bingo.wav
Normal file
BIN
SpacePew.Content/SpacePew.ContentContent/Audio/Waves/engine.wav
Normal file
BIN
SpacePew.Content/SpacePew.ContentContent/Audio/Waves/land.wav
Normal file
BIN
SpacePew.Content/SpacePew.ContentContent/Audio/Waves/message.wav
Normal file
BIN
SpacePew.Content/SpacePew.ContentContent/Audio/Waves/thump.wav
Normal file
@@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Kootenay</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>14</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
@@ -0,0 +1,66 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported. Redistributable sample
|
||||
fonts are available at http://go.microsoft.com/fwlink/?LinkId=104778&clcid=0x409.
|
||||
-->
|
||||
<FontName>Tahoma</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>8</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>1</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>false</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Bold</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<DefaultCharacter>?</DefaultCharacter>
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>·</End>
|
||||
</CharacterRegion>
|
||||
<CharacterRegion>
|
||||
<Start>•</Start>
|
||||
<End>•</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
|
||||
</Asset>
|
||||
</XnaContent>
|
@@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Kootenay</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>10</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
@@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Kootenay</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>9</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
After Width: | Height: | Size: 100 KiB |
After Width: | Height: | Size: 1.0 MiB |
@@ -0,0 +1,192 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{F5811120-B89A-4A2E-A0BD-551E9F06510D}</ProjectGuid>
|
||||
<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SpacePew.ContentContentContent</RootNamespace>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Configuration)</OutputPath>
|
||||
<ContentRootDirectory>Content</ContentRootDirectory>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
|
||||
<MonoGamePlatform>Windows8</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
|
||||
<MonoGamePlatform>Android</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
|
||||
<MonoGamePlatform>iOS</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
|
||||
<MonoGamePlatform>OSX</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
|
||||
<MonoGamePlatform>Linux</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
|
||||
<MonoGamePlatform>PSM</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters" />
|
||||
<Reference Include="MonoGameContentProcessors">
|
||||
<HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGameContentProcessors.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Fonts\ConsoleFont.spritefont">
|
||||
<Name>ConsoleFont</Name>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="Fonts\NetFont.spritefont">
|
||||
<Name>NetFont</Name>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="Fonts\ScoreBoardFont.spritefont">
|
||||
<Name>ScoreBoardFont</Name>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Audio\Waves\bingo.wav">
|
||||
<Name>bingo</Name>
|
||||
<Importer>WavImporter</Importer>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="Audio\Waves\bullet_hit.wav">
|
||||
<Name>bullet_hit</Name>
|
||||
<Importer>WavImporter</Importer>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="Audio\Waves\bullet_sound.wav">
|
||||
<Name>bullet_sound</Name>
|
||||
<Importer>WavImporter</Importer>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="Audio\Waves\engine.wav">
|
||||
<Name>engine</Name>
|
||||
<Importer>WavImporter</Importer>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="Audio\Waves\explosion.wav">
|
||||
<Name>explosion</Name>
|
||||
<Importer>WavImporter</Importer>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="Audio\Waves\land.wav">
|
||||
<Name>land</Name>
|
||||
<Importer>WavImporter</Importer>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="Audio\Waves\thump.wav">
|
||||
<Name>thump</Name>
|
||||
<Importer>WavImporter</Importer>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="bullet.png">
|
||||
<Name>bullet</Name>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="explosion.png">
|
||||
<Name>explosion</Name>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="explosion_small.png">
|
||||
<Name>explosion_small</Name>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="longshot.png">
|
||||
<Name>longshot</Name>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="ParticleTextures\explosion.png">
|
||||
<Name>explosion</Name>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="ParticleTextures\smoke.bmp">
|
||||
<Name>smoke</Name>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="player.png">
|
||||
<Name>player</Name>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="player_thrusting.png">
|
||||
<Name>player_thrusting</Name>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="scoreboard.png">
|
||||
<Name>scoreboard</Name>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="stars.png">
|
||||
<Name>stars</Name>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
</Compile>
|
||||
<Compile Include="transparent_pixel.png">
|
||||
<Name>transparent_pixel</Name>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Fonts\Default.spritefont">
|
||||
<Name>Default</Name>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Music\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Audio\Waves\beep.wav">
|
||||
<Name>beep</Name>
|
||||
<Importer>WavImporter</Importer>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Audio\Waves\message.wav">
|
||||
<Name>message</Name>
|
||||
<Importer>WavImporter</Importer>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
BIN
SpacePew.Content/SpacePew.ContentContent/bullet.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
SpacePew.Content/SpacePew.ContentContent/explosion.png
Normal file
After Width: | Height: | Size: 286 KiB |
BIN
SpacePew.Content/SpacePew.ContentContent/explosion_small.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
SpacePew.Content/SpacePew.ContentContent/longshot.png
Normal file
After Width: | Height: | Size: 172 B |
BIN
SpacePew.Content/SpacePew.ContentContent/player.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
SpacePew.Content/SpacePew.ContentContent/player_thrusting.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
SpacePew.Content/SpacePew.ContentContent/scoreboard.png
Normal file
After Width: | Height: | Size: 7.0 KiB |
BIN
SpacePew.Content/SpacePew.ContentContent/stars.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
SpacePew.Content/SpacePew.ContentContent/transparent_pixel.png
Normal file
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