changed texture format on fonts
This commit is contained in:
parent
d911b2b67a
commit
bcdc7a522d
@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1"/>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/>
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</startup>
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</configuration>
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@ -9,7 +9,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SpacePew.MasterServer</RootNamespace>
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<AssemblyName>SpacePew.MasterServer</AssemblyName>
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<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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@ -16,19 +16,19 @@
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#begin Fonts/ConsoleFont.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Compressed
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/processorParam:TextureFormat=Color
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/build:Fonts/ConsoleFont.spritefont
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#begin Fonts/NetFont.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Compressed
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/processorParam:TextureFormat=Color
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/build:Fonts/NetFont.spritefont
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#begin Fonts/ScoreBoardFont.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Compressed
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/processorParam:TextureFormat=Color
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/build:Fonts/ScoreBoardFont.spritefont
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#begin Audio/Waves/bingo.wav
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@ -197,7 +197,7 @@
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#begin Fonts/Default.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Compressed
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/processorParam:TextureFormat=Color
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/build:Fonts/Default.spritefont
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#begin Audio/Waves/beep.wav
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@ -1,192 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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<PropertyGroup>
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<ProjectGuid>{F5811120-B89A-4A2E-A0BD-551E9F06510D}</ProjectGuid>
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<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SpacePew.ContentContentContent</RootNamespace>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<OutputPath>bin\$(MonoGamePlatform)\$(Configuration)</OutputPath>
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<ContentRootDirectory>Content</ContentRootDirectory>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
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<MonoGamePlatform>Windows</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
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<MonoGamePlatform>Windows8</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
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<MonoGamePlatform>Android</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
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<MonoGamePlatform>iOS</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
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<MonoGamePlatform>OSX</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
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<MonoGamePlatform>Linux</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
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<MonoGamePlatform>PSM</MonoGamePlatform>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters" />
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<Reference Include="MonoGameContentProcessors">
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<HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGameContentProcessors.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Fonts\ConsoleFont.spritefont">
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<Name>ConsoleFont</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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<Compile Include="Fonts\NetFont.spritefont">
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<Name>NetFont</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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<Compile Include="Fonts\ScoreBoardFont.spritefont">
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<Name>ScoreBoardFont</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Audio\Waves\bingo.wav">
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<Name>bingo</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="Audio\Waves\bullet_hit.wav">
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<Name>bullet_hit</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="Audio\Waves\bullet_sound.wav">
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<Name>bullet_sound</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="Audio\Waves\engine.wav">
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<Name>engine</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="Audio\Waves\explosion.wav">
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<Name>explosion</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="Audio\Waves\land.wav">
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<Name>land</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="Audio\Waves\thump.wav">
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<Name>thump</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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<Compile Include="bullet.png">
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<Name>bullet</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="explosion.png">
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<Name>explosion</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="explosion_small.png">
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<Name>explosion_small</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="longshot.png">
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<Name>longshot</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="ParticleTextures\explosion.png">
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<Name>explosion</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="ParticleTextures\smoke.bmp">
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<Name>smoke</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="player.png">
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<Name>player</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="player_thrusting.png">
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<Name>player_thrusting</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="scoreboard.png">
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<Name>scoreboard</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="stars.png">
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<Name>stars</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="transparent_pixel.png">
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<Name>transparent_pixel</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Fonts\Default.spritefont">
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<Name>Default</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Music\" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Audio\Waves\beep.wav">
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<Name>beep</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Audio\Waves\message.wav">
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<Name>message</Name>
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<Importer>WavImporter</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!--
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To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -1,214 +0,0 @@
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin
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/intermediateDir:obj
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/platform:Windows
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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#begin Fonts/ConsoleFont.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Compressed
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/build:Fonts/ConsoleFont.spritefont
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#begin Fonts/NetFont.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Compressed
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/build:Fonts/NetFont.spritefont
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#begin Fonts/ScoreBoardFont.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Compressed
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/build:Fonts/ScoreBoardFont.spritefont
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#begin Audio/Waves/bingo.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Audio/Waves/bingo.wav
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#begin Audio/Waves/bullet_hit.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Audio/Waves/bullet_hit.wav
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#begin Audio/Waves/bullet_sound.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Audio/Waves/bullet_sound.wav
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#begin Audio/Waves/engine.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Audio/Waves/engine.wav
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#begin Audio/Waves/explosion.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Audio/Waves/explosion.wav
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#begin Audio/Waves/land.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Audio/Waves/land.wav
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#begin Audio/Waves/thump.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Audio/Waves/thump.wav
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#begin bullet.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:TextureFormat=Color
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/build:bullet.png
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#begin explosion.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:TextureFormat=Color
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/build:explosion.png
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#begin explosion_small.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:TextureFormat=Color
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/build:explosion_small.png
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#begin longshot.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:TextureFormat=Color
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/build:longshot.png
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#begin ParticleTextures/explosion.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:TextureFormat=Color
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/build:ParticleTextures/explosion.png
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#begin ParticleTextures/smoke.bmp
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:TextureFormat=Color
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/build:ParticleTextures/smoke.bmp
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#begin player.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:TextureFormat=Color
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/build:player.png
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#begin player_thrusting.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:TextureFormat=Color
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/build:player_thrusting.png
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#begin scoreboard.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:TextureFormat=Color
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/build:scoreboard.png
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#begin stars.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:TextureFormat=Color
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/build:stars.png
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#begin transparent_pixel.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:TextureFormat=Color
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/build:transparent_pixel.png
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#begin Fonts/Default.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Compressed
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/build:Fonts/Default.spritefont
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#begin Audio/Waves/beep.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Audio/Waves/beep.wav
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#begin Audio/Waves/message.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Audio/Waves/message.wav
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|
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Block a user