changed texture format on fonts

This commit is contained in:
Magnus von Wachenfeldt 2015-12-06 20:24:56 +01:00
parent d911b2b67a
commit bcdc7a522d
5 changed files with 6 additions and 412 deletions

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1"/>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/>
</startup>
</configuration>

View File

@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SpacePew.MasterServer</RootNamespace>
<AssemblyName>SpacePew.MasterServer</AssemblyName>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>

View File

@ -16,19 +16,19 @@
#begin Fonts/ConsoleFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/processorParam:TextureFormat=Color
/build:Fonts/ConsoleFont.spritefont
#begin Fonts/NetFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/processorParam:TextureFormat=Color
/build:Fonts/NetFont.spritefont
#begin Fonts/ScoreBoardFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/processorParam:TextureFormat=Color
/build:Fonts/ScoreBoardFont.spritefont
#begin Audio/Waves/bingo.wav
@ -197,7 +197,7 @@
#begin Fonts/Default.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/processorParam:TextureFormat=Color
/build:Fonts/Default.spritefont
#begin Audio/Waves/beep.wav

View File

@ -1,192 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<ProjectGuid>{F5811120-B89A-4A2E-A0BD-551E9F06510D}</ProjectGuid>
<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SpacePew.ContentContentContent</RootNamespace>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<MonoGamePlatform>Windows</MonoGamePlatform>
<OutputPath>bin\$(MonoGamePlatform)\$(Configuration)</OutputPath>
<ContentRootDirectory>Content</ContentRootDirectory>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
<MonoGamePlatform>Windows</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
<MonoGamePlatform>Windows8</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
<MonoGamePlatform>Android</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
<MonoGamePlatform>iOS</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
<MonoGamePlatform>OSX</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
<MonoGamePlatform>Linux</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
<MonoGamePlatform>PSM</MonoGamePlatform>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters" />
<Reference Include="MonoGameContentProcessors">
<HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGameContentProcessors.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Fonts\ConsoleFont.spritefont">
<Name>ConsoleFont</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
<Compile Include="Fonts\NetFont.spritefont">
<Name>NetFont</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
<Compile Include="Fonts\ScoreBoardFont.spritefont">
<Name>ScoreBoardFont</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Audio\Waves\bingo.wav">
<Name>bingo</Name>
<Importer>WavImporter</Importer>
<Processor>SoundEffectProcessor</Processor>
</Compile>
<Compile Include="Audio\Waves\bullet_hit.wav">
<Name>bullet_hit</Name>
<Importer>WavImporter</Importer>
<Processor>SoundEffectProcessor</Processor>
</Compile>
<Compile Include="Audio\Waves\bullet_sound.wav">
<Name>bullet_sound</Name>
<Importer>WavImporter</Importer>
<Processor>SoundEffectProcessor</Processor>
</Compile>
<Compile Include="Audio\Waves\engine.wav">
<Name>engine</Name>
<Importer>WavImporter</Importer>
<Processor>SoundEffectProcessor</Processor>
</Compile>
<Compile Include="Audio\Waves\explosion.wav">
<Name>explosion</Name>
<Importer>WavImporter</Importer>
<Processor>SoundEffectProcessor</Processor>
</Compile>
<Compile Include="Audio\Waves\land.wav">
<Name>land</Name>
<Importer>WavImporter</Importer>
<Processor>SoundEffectProcessor</Processor>
</Compile>
<Compile Include="Audio\Waves\thump.wav">
<Name>thump</Name>
<Importer>WavImporter</Importer>
<Processor>SoundEffectProcessor</Processor>
</Compile>
<Compile Include="bullet.png">
<Name>bullet</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="explosion.png">
<Name>explosion</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="explosion_small.png">
<Name>explosion_small</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="longshot.png">
<Name>longshot</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="ParticleTextures\explosion.png">
<Name>explosion</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="ParticleTextures\smoke.bmp">
<Name>smoke</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="player.png">
<Name>player</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="player_thrusting.png">
<Name>player_thrusting</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="scoreboard.png">
<Name>scoreboard</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="stars.png">
<Name>stars</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="transparent_pixel.png">
<Name>transparent_pixel</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Fonts\Default.spritefont">
<Name>Default</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Folder Include="Music\" />
</ItemGroup>
<ItemGroup>
<Compile Include="Audio\Waves\beep.wav">
<Name>beep</Name>
<Importer>WavImporter</Importer>
<Processor>SoundEffectProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Audio\Waves\message.wav">
<Name>message</Name>
<Importer>WavImporter</Importer>
<Processor>SoundEffectProcessor</Processor>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,214 +0,0 @@
#----------------------------- Global Properties ----------------------------#
/outputDir:bin
/intermediateDir:obj
/platform:Windows
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#
#begin Fonts/ConsoleFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/build:Fonts/ConsoleFont.spritefont
#begin Fonts/NetFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/build:Fonts/NetFont.spritefont
#begin Fonts/ScoreBoardFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/build:Fonts/ScoreBoardFont.spritefont
#begin Audio/Waves/bingo.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/bingo.wav
#begin Audio/Waves/bullet_hit.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/bullet_hit.wav
#begin Audio/Waves/bullet_sound.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/bullet_sound.wav
#begin Audio/Waves/engine.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/engine.wav
#begin Audio/Waves/explosion.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/explosion.wav
#begin Audio/Waves/land.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/land.wav
#begin Audio/Waves/thump.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/thump.wav
#begin bullet.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:bullet.png
#begin explosion.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:explosion.png
#begin explosion_small.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:explosion_small.png
#begin longshot.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:longshot.png
#begin ParticleTextures/explosion.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:ParticleTextures/explosion.png
#begin ParticleTextures/smoke.bmp
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:ParticleTextures/smoke.bmp
#begin player.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:player.png
#begin player_thrusting.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:player_thrusting.png
#begin scoreboard.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:scoreboard.png
#begin stars.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:stars.png
#begin transparent_pixel.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:TextureFormat=Color
/build:transparent_pixel.png
#begin Fonts/Default.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:TextureFormat=Compressed
/build:Fonts/Default.spritefont
#begin Audio/Waves/beep.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/beep.wav
#begin Audio/Waves/message.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Waves/message.wav