generics, remove weapon info temporarily since it bugs outs
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parent
7fd239cde2
commit
009b5325b5
@ -1,6 +1,9 @@
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using System;
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using System;
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using EFT;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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using EFT;
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namespace TarkovHax
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namespace TarkovHax
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{
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{
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@ -8,13 +11,13 @@ namespace TarkovHax
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{
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{
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public GameObject GameObjectHolder;
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public GameObject GameObjectHolder;
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private UnityEngine.Object[] _playerObjects;
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private IEnumerable<Player> _players;
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private UnityEngine.Object[] _lootableObjects;
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private IEnumerable<LootItem> _lootItems;
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private UnityEngine.Object[] _lootableContainerObjects;
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private IEnumerable<LootableContainer> _lootableContainers;
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private float _playerNextUpdateTime;
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private float _playersNextUpdateTime;
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private float _lootNextUpdateTime;
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private float _lootItemsNextUpdateTime;
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private float _lootContainerNextUpdateTime;
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private float _lootableContainersNextUpdateTime;
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private float _espUpdateInterval = 1f;
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private float _espUpdateInterval = 1f;
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private bool _isESPMenuActive;
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private bool _isESPMenuActive;
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@ -76,10 +79,11 @@ namespace TarkovHax
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Camera.main.fieldOfView -= 1f;
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Camera.main.fieldOfView -= 1f;
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}
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}
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private void OpenDoors()
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private void OpenDoors()
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{
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{
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var doors = FindObjectsOfType(typeof(Door));
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var doors = FindObjectsOfType<Door>();
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foreach (Door door in doors)
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foreach (var door in doors)
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{
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{
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if (door.DoorState == WorldInteractiveObject.EDoorState.Locked)
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if (door.DoorState == WorldInteractiveObject.EDoorState.Locked)
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{
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{
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@ -118,22 +122,22 @@ namespace TarkovHax
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GUI.color = Color.red;
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GUI.color = Color.red;
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GUI.Label(new Rect(10f, 10f, 100f, 50f), "tarkov h4x");
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GUI.Label(new Rect(10f, 10f, 100f, 50f), "tarkov h4x");
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if (Time.time >= _playerNextUpdateTime)
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if (_showPlayersESP && Time.time >= _playersNextUpdateTime)
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{
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{
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_playerObjects = FindObjectsOfType(typeof(Player));
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_players = FindObjectsOfType<Player>();
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_playerNextUpdateTime = Time.time + _espUpdateInterval;
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_playersNextUpdateTime = Time.time + _espUpdateInterval;
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}
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}
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if (_showLootESP && Time.time >= _lootNextUpdateTime)
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if (_showLootESP && Time.time >= _lootItemsNextUpdateTime)
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{
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{
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_lootableObjects = FindObjectsOfType(typeof(LootItem));
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_lootItems = FindObjectsOfType<LootItem>();
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_lootNextUpdateTime = Time.time + _espUpdateInterval;
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_lootItemsNextUpdateTime = Time.time + _espUpdateInterval;
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}
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}
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if (_showLootableContainersESP && Time.time >= _lootContainerNextUpdateTime)
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if (_showLootableContainersESP && Time.time >= _lootableContainersNextUpdateTime)
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{
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{
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_lootableContainerObjects = FindObjectsOfType(typeof(LootableContainer));
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_lootableContainers = FindObjectsOfType<LootableContainer>();
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_lootContainerNextUpdateTime = Time.time + _espUpdateInterval;
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_lootableContainersNextUpdateTime = Time.time + _espUpdateInterval;
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}
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}
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if (_showLootESP)
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if (_showLootESP)
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@ -154,7 +158,7 @@ namespace TarkovHax
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private void DrawLoot()
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private void DrawLoot()
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{
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{
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foreach (LootItem lootItem in _lootableObjects)
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foreach (var lootItem in _lootItems)
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{
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{
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float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootItem.transform.position);
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float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootItem.transform.position);
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var viewTransform = new Vector3(
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var viewTransform = new Vector3(
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@ -162,7 +166,7 @@ namespace TarkovHax
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Camera.main.WorldToScreenPoint(lootItem.transform.position).y,
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Camera.main.WorldToScreenPoint(lootItem.transform.position).y,
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Camera.main.WorldToScreenPoint(lootItem.transform.position).z);
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Camera.main.WorldToScreenPoint(lootItem.transform.position).z);
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if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01f)
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if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01)
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{
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{
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GUI.color = Color.green;
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GUI.color = Color.green;
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GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootItem.name);
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GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootItem.name);
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@ -172,7 +176,7 @@ namespace TarkovHax
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private void DrawLootableContainers()
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private void DrawLootableContainers()
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{
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{
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foreach (LootableContainer lootableContainer in _lootableContainerObjects)
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foreach (var lootableContainer in _lootableContainers)
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{
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{
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float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position);
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float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position);
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var viewTransform = new Vector3(
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var viewTransform = new Vector3(
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@ -180,7 +184,7 @@ namespace TarkovHax
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).y,
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).y,
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).z);
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).z);
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if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01f)
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if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01)
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{
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{
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GUI.color = Color.cyan;
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GUI.color = Color.cyan;
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GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootableContainer.name);
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GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), lootableContainer.name);
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@ -190,7 +194,7 @@ namespace TarkovHax
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private void DrawPlayers()
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private void DrawPlayers()
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{
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{
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foreach (Player player in _playerObjects)
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foreach (var player in _players)
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{
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{
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var playerBoundingVector = new Vector3(
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var playerBoundingVector = new Vector3(
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Camera.main.WorldToScreenPoint(player.Transform.position).x,
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Camera.main.WorldToScreenPoint(player.Transform.position).x,
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@ -210,12 +214,13 @@ namespace TarkovHax
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if (distanceToObject <= _maxDrawingDistance && playerBoundingVector.z > 0.01)
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if (distanceToObject <= _maxDrawingDistance && playerBoundingVector.z > 0.01)
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{
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{
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var uiColor = player.Profile.Health.IsAlive ? Color.red : Color.white;
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var playerColor = player.AIData != null && player.AIData.IsAI ? Color.cyan : Color.red;
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GUI.color = uiColor;
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var espColor = player.Profile.Health.IsAlive ? playerColor : Color.white;
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GUI.color = espColor;
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GuiHelper.DrawBox(boxXOffset - boxWidth / 2f, (float)Screen.height - boxYOffset, boxWidth, boxHeight, uiColor);
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GuiHelper.DrawBox(boxXOffset - boxWidth / 2f, (float)Screen.height - boxYOffset, boxWidth, boxHeight, espColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x - 2f, (float)Screen.height - playerHeadVector.y), new Vector2(playerHeadVector.x + 2f, (float)Screen.height - playerHeadVector.y), uiColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x - 2f, (float)Screen.height - playerHeadVector.y), new Vector2(playerHeadVector.x + 2f, (float)Screen.height - playerHeadVector.y), espColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y - 2f), new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y + 2f), uiColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y - 2f), new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y + 2f), espColor);
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string playerName = player.Profile.Health.IsAlive ? player.Profile.Info.Nickname : player.Profile.Info.Nickname + " (DEAD)";
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string playerName = player.Profile.Health.IsAlive ? player.Profile.Info.Nickname : player.Profile.Info.Nickname + " (DEAD)";
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int playerHealth = (int)player.HealthController.SummaryHealth.CurrentValue / 435 * 100;
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int playerHealth = (int)player.HealthController.SummaryHealth.CurrentValue / 435 * 100;
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@ -225,8 +230,9 @@ namespace TarkovHax
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var playerTextVector = GUI.skin.GetStyle(playerText).CalcSize(new GUIContent(playerText));
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var playerTextVector = GUI.skin.GetStyle(playerText).CalcSize(new GUIContent(playerText));
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GUI.Label(new Rect(playerBoundingVector.x - playerTextVector.x / 2f, (float)Screen.height - boxYOffset - 20f, 300f, 50f), playerText);
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GUI.Label(new Rect(playerBoundingVector.x - playerTextVector.x / 2f, (float)Screen.height - boxYOffset - 20f, 300f, 50f), playerText);
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var weaponTextVector = GUI.skin.GetStyle(player.Weapon.Template.ShortName).CalcSize(new GUIContent(player.Weapon.Template.ShortName));
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//var weaponInfoStyle = GUI.skin.GetStyle(player.Weapon.Template.ShortName);
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GUI.Label(new Rect(playerBoundingVector.x - weaponTextVector.x / 2f, (float)Screen.height - playerBoundingVector.y + 2f, 100f, 20f), player.Weapon.Template.ShortName);
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//var weaponInfoVector = weaponInfoStyle.CalcSize(new GUIContent(player.Weapon.Template.ShortName));
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//GUI.Label(new Rect(playerBoundingVector.x - weaponInfoVector.x / 2f, (float)Screen.height - playerBoundingVector.y + 2f, 300f, 20f), player.Weapon.Template.ShortName);
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}
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}
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}
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}
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}
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}
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