different colors for different factions, show AI
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@ -210,16 +210,16 @@ namespace TarkovHax
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float boxHeight = Math.Abs(Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y - Camera.main.WorldToScreenPoint(player.Transform.position).y) + 10f;
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float boxHeight = Math.Abs(Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y - Camera.main.WorldToScreenPoint(player.Transform.position).y) + 10f;
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float boxWidth = boxHeight * 0.65f;
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float boxWidth = boxHeight * 0.65f;
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var isBot = player.Profile.Info.Nickname.Contains(" ");
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var playerColor = GetPlayerColor(player.Side);
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var playerColor = isBot ? Color.cyan : Color.red;
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var isAi = player.Profile.Info.RegistrationDate <= 0;
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var espColor = player.Profile.Health.IsAlive ? playerColor : Color.white;
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var espColor = player.Profile.Health.IsAlive ? playerColor : Color.gray;
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GUI.color = espColor;
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GUI.color = espColor;
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GuiHelper.DrawBox(boxXOffset - boxWidth / 2f, (float)Screen.height - boxYOffset, boxWidth, boxHeight, espColor);
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GuiHelper.DrawBox(boxXOffset - boxWidth / 2f, (float)Screen.height - boxYOffset, boxWidth, boxHeight, espColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x - 2f, (float)Screen.height - playerHeadVector.y), new Vector2(playerHeadVector.x + 2f, (float)Screen.height - playerHeadVector.y), espColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x - 2f, (float)Screen.height - playerHeadVector.y), new Vector2(playerHeadVector.x + 2f, (float)Screen.height - playerHeadVector.y), espColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y - 2f), new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y + 2f), espColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y - 2f), new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y + 2f), espColor);
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var playerName = isBot ? "SCAV" : player.Profile.Info.Nickname;
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var playerName = isAi ? "AI" : player.Profile.Info.Nickname;
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float playerHealth = player.HealthController.SummaryHealth.CurrentValue / 435f * 100f;
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float playerHealth = player.HealthController.SummaryHealth.CurrentValue / 435f * 100f;
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string playerDisplayName = player.Profile.Health.IsAlive ? playerName : playerName + " (DEAD)";
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string playerDisplayName = player.Profile.Health.IsAlive ? playerName : playerName + " (DEAD)";
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string playerText = $"[{(int)playerHealth}%] {playerDisplayName} [{(int)distanceToObject}m]";
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string playerText = $"[{(int)playerHealth}%] {playerDisplayName} [{(int)distanceToObject}m]";
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@ -230,6 +230,21 @@ namespace TarkovHax
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}
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}
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}
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}
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private Color GetPlayerColor(EPlayerSide side)
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{
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switch (side)
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{
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case EPlayerSide.Bear:
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return Color.red;
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case EPlayerSide.Usec:
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return Color.blue;
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case EPlayerSide.Savage:
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return Color.white;
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default:
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return Color.white;
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}
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}
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private void DrawESPMenu()
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private void DrawESPMenu()
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{
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{
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GUI.color = Color.black;
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GUI.color = Color.black;
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