draw scavs and real players differently
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@ -62,6 +62,10 @@ namespace TarkovHax
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{
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TeleportItemsToPlayer();
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}
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if (Input.GetKeyDown(KeyCode.Keypad2))
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{
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ToggleNightVision();
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}
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if (Input.GetKeyDown(KeyCode.KeypadPlus))
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{
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IncreaseFov();
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@ -111,6 +115,24 @@ namespace TarkovHax
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yOffset += 0.1f;
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}
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}
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// does not work
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private bool _nightVisionOn = false;
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private void ToggleNightVision()
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{
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//var pc = FindObjectOfType<PlayerCameraController>();
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//var nv = pc.Camera.gameObject.GetComponent<NightVision>();
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//if (nv == null)
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//{
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// pc.Camera.gameObject.AddComponent<NightVision>();
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//}
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//nv._on = !nv._on;
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//nv.enabled = nv._on;
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//PlayerCameraController.OnPlayerCameraControllerCreated(pc, pc.Camera);
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}
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private void OnGUI()
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{
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@ -188,18 +210,19 @@ namespace TarkovHax
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float boxHeight = Math.Abs(Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y - Camera.main.WorldToScreenPoint(player.Transform.position).y) + 10f;
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float boxWidth = boxHeight * 0.65f;
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var playerColor = player.AIData != null && player.AIData.IsAI ? Color.cyan : Color.red;
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var isBot = player.Profile.Info.Nickname.Contains(" ");
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var playerColor = isBot ? Color.cyan : Color.red;
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var espColor = player.Profile.Health.IsAlive ? playerColor : Color.white;
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GUI.color = espColor;
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GUI.color = espColor;
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GuiHelper.DrawBox(boxXOffset - boxWidth / 2f, (float)Screen.height - boxYOffset, boxWidth, boxHeight, espColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x - 2f, (float)Screen.height - playerHeadVector.y), new Vector2(playerHeadVector.x + 2f, (float)Screen.height - playerHeadVector.y), espColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y - 2f), new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y + 2f), espColor);
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string playerName = player.Profile.Health.IsAlive ? player.Profile.Info.Nickname : player.Profile.Info.Nickname + " (DEAD)";
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var playerName = isBot ? "SCAV" : player.Profile.Info.Nickname;
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float playerHealth = player.HealthController.SummaryHealth.CurrentValue / 435f * 100f;
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int distance = (int)distanceToObject;
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string playerText = $"[{(int)playerHealth}%] {playerName} [{distance}m]";
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string playerDisplayName = player.Profile.Health.IsAlive ? playerName : playerName + " (DEAD)";
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string playerText = $"[{(int)playerHealth}%] {playerDisplayName} [{(int)distanceToObject}m]";
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var playerTextVector = GUI.skin.GetStyle(playerText).CalcSize(new GUIContent(playerText));
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GUI.Label(new Rect(playerBoundingVector.x - playerTextVector.x / 2f, (float)Screen.height - boxYOffset - 20f, 300f, 50f), playerText);
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