naming
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@ -150,18 +150,18 @@ namespace TarkovHax
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foreach (var lootableContainer in _lootableContainers.Where(lc => lc.name == "weapon_box_cover"))
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foreach (var lootableContainer in _lootableContainers.Where(lc => lc.name == "weapon_box_cover"))
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{
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{
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float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position);
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float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position);
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var viewTransform = new Vector3(
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var lootableContainerBoundingVector = new Vector3(
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).x,
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).x,
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).y,
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).y,
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).z);
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).z);
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if (distanceToObject <= _maxDrawingDistance && viewTransform.z > 0.01)
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if (distanceToObject <= _maxDrawingDistance && lootableContainerBoundingVector.z > 0.01)
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{
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{
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GUI.color = Color.cyan;
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GUI.color = Color.cyan;
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int distance = (int)distanceToObject;
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int distance = (int)distanceToObject;
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string boxText = $"[x] {distance}m";
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string boxText = $"[x] {distance}m";
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GUI.Label(new Rect(viewTransform.x - 50f, (float)Screen.height - viewTransform.y, 100f, 50f), boxText);
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GUI.Label(new Rect(lootableContainerBoundingVector.x - 50f, (float)Screen.height - lootableContainerBoundingVector.y, 100f, 50f), boxText);
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}
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}
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}
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}
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}
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}
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