251 lines
9.3 KiB
C#
251 lines
9.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using EFT;
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namespace TarkovHax
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{
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public class TarkovHaxBehaviour : MonoBehaviour
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{
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public TarkovHaxBehaviour()
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{
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}
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private GameObject GameObjectHolder;
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private IEnumerable<Player> _players;
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private IEnumerable<LootableContainer> _lootableContainers;
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private float _playersNextUpdateTime;
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private float _weaponBoxesNextUpdateTime;
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private float _espUpdateInterval = 1f;
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private bool _isESPMenuActive;
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private bool _showPlayersESP;
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private bool _showWeaponBoxesESP;
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private float _maxDrawingDistance = 15000f;
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private string _magicAppDomainString = "mvhYQbbHjrHM";
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public void Load()
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{
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GameObjectHolder = new GameObject();
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GameObjectHolder.AddComponent<TarkovHaxBehaviour>();
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DontDestroyOnLoad(GameObjectHolder);
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}
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public void Unload()
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{
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Destroy(GameObjectHolder);
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Destroy(this);
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.End))
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{
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Unload();
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}
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if (Input.GetKeyDown(KeyCode.Insert))
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{
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_isESPMenuActive = !_isESPMenuActive;
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}
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if (Input.GetKeyDown(KeyCode.Keypad0))
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{
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OpenDoors();
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}
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if (Input.GetKeyDown(KeyCode.Keypad1))
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{
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TeleportItemsToPlayer();
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}
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if (Input.GetKeyDown(KeyCode.Keypad2))
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{
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ToggleNightVision();
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}
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if (Input.GetKeyDown(KeyCode.KeypadPlus))
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{
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IncreaseFov();
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}
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if (Input.GetKeyDown(KeyCode.KeypadMinus))
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{
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DecreaseFov();
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}
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}
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private void IncreaseFov()
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{
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Camera.main.fieldOfView += 1f;
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}
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private void DecreaseFov()
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{
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Camera.main.fieldOfView -= 1f;
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}
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private void OpenDoors()
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{
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var doors = FindObjectsOfType<Door>();
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foreach (var door in doors.Where(d => d.DoorState == WorldInteractiveObject.EDoorState.Locked))
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{
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door.DoorState = WorldInteractiveObject.EDoorState.Shut;
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}
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}
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// TODO: draw in direction player is looking
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// TODO: investigate why not all corpses are lootable
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private void TeleportItemsToPlayer()
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{
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var lootItems = FindObjectsOfType<LootItem>();
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float xOffset = 0f;
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float yOffset = 0f;
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foreach (var lootItem in lootItems)
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{
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var newPosition = new Vector3(
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Camera.main.transform.position.x + xOffset,
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Camera.main.transform.position.y,
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Camera.main.transform.position.z + yOffset);
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lootItem.transform.position = newPosition;
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xOffset += 0.1f;
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yOffset += 0.1f;
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}
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}
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// does not work
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private bool _nightVisionOn = false;
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private void ToggleNightVision()
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{
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//var pc = FindObjectOfType<PlayerCameraController>();
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//var nv = pc.Camera.gameObject.GetComponent<NightVision>();
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//if (nv == null)
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//{
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// pc.Camera.gameObject.AddComponent<NightVision>();
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//}
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//nv._on = !nv._on;
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//nv.enabled = nv._on;
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//PlayerCameraController.OnPlayerCameraControllerCreated(pc, pc.Camera);
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}
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private void OnGUI()
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{
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if (_isESPMenuActive)
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{
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DrawESPMenu();
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}
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GUI.color = Color.red;
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GUI.Label(new Rect(10f, 10f, 1000f, 500f), "tarkov h4x");
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if (_showPlayersESP && Time.time >= _playersNextUpdateTime)
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{
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_players = FindObjectsOfType<Player>();
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_playersNextUpdateTime = Time.time + _espUpdateInterval;
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}
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if (_showWeaponBoxesESP && Time.time >= _weaponBoxesNextUpdateTime)
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{
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_lootableContainers = FindObjectsOfType<LootableContainer>();
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_weaponBoxesNextUpdateTime = Time.time + _espUpdateInterval;
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}
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if (_showWeaponBoxesESP)
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{
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DrawLootableContainers();
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}
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if (_showPlayersESP)
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{
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DrawPlayers();
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}
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}
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private void DrawLootableContainers()
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{
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foreach (var lootableContainer in _lootableContainers.Where(lc => lc.name == "weapon_box_cover"))
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{
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float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position);
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var lootableContainerBoundingVector = new Vector3(
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).x,
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).y,
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Camera.main.WorldToScreenPoint(lootableContainer.transform.position).z);
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if (distanceToObject <= _maxDrawingDistance && lootableContainerBoundingVector.z > 0.01)
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{
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GUI.color = Color.cyan;
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int distance = (int)distanceToObject;
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string boxText = $"[x] {distance}m";
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GUI.Label(new Rect(lootableContainerBoundingVector.x - 50f, (float)Screen.height - lootableContainerBoundingVector.y, 100f, 50f), boxText);
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}
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}
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}
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private void DrawPlayers()
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{
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foreach (var player in _players)
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{
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float distanceToObject = Vector3.Distance(Camera.main.transform.position, player.Transform.position);
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var playerBoundingVector = new Vector3(
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Camera.main.WorldToScreenPoint(player.Transform.position).x,
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Camera.main.WorldToScreenPoint(player.Transform.position).y,
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Camera.main.WorldToScreenPoint(player.Transform.position).z);
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if (distanceToObject <= _maxDrawingDistance && playerBoundingVector.z > 0.01)
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{
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var playerHeadVector = new Vector3(
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Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).x,
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Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y,
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Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).z);
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float boxXOffset = Camera.main.WorldToScreenPoint(player.Transform.position).x;
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float boxYOffset = Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y + 10f;
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float boxHeight = Math.Abs(Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position).y - Camera.main.WorldToScreenPoint(player.Transform.position).y) + 10f;
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float boxWidth = boxHeight * 0.65f;
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var isBot = player.Profile.Info.Nickname.Contains(" ");
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var playerColor = isBot ? Color.cyan : Color.red;
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var espColor = player.Profile.Health.IsAlive ? playerColor : Color.white;
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GUI.color = espColor;
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GuiHelper.DrawBox(boxXOffset - boxWidth / 2f, (float)Screen.height - boxYOffset, boxWidth, boxHeight, espColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x - 2f, (float)Screen.height - playerHeadVector.y), new Vector2(playerHeadVector.x + 2f, (float)Screen.height - playerHeadVector.y), espColor);
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GuiHelper.DrawLine(new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y - 2f), new Vector2(playerHeadVector.x, (float)Screen.height - playerHeadVector.y + 2f), espColor);
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var playerName = isBot ? "SCAV" : player.Profile.Info.Nickname;
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float playerHealth = player.HealthController.SummaryHealth.CurrentValue / 435f * 100f;
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string playerDisplayName = player.Profile.Health.IsAlive ? playerName : playerName + " (DEAD)";
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string playerText = $"[{(int)playerHealth}%] {playerDisplayName} [{(int)distanceToObject}m]";
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var playerTextVector = GUI.skin.GetStyle(playerText).CalcSize(new GUIContent(playerText));
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GUI.Label(new Rect(playerBoundingVector.x - playerTextVector.x / 2f, (float)Screen.height - boxYOffset - 20f, 300f, 50f), playerText);
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}
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}
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}
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private void DrawESPMenu()
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{
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GUI.color = Color.black;
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GUI.Box(new Rect(100f, 100f, 190f, 190f), "");
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GUI.color = Color.white;
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GUI.Label(new Rect(180f, 110f, 50f, 20f), "ESP");
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_showPlayersESP = GUI.Toggle(new Rect(110f, 140f, 120f, 20f), _showPlayersESP, " Players");
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_showWeaponBoxesESP = GUI.Toggle(new Rect(110f, 160f, 120f, 20f), _showWeaponBoxesESP, " Weapon boxes");
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}
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private double GetDistance(double x1, double y1, double x2, double y2)
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{
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return Math.Sqrt(Math.Pow(x2 - x1, 2.0) + Math.Pow(y2 - y1, 2.0));
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}
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}
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}
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