consistency with this on private members

This commit is contained in:
Magnus von Wachenfeldt 2017-12-07 00:15:00 +01:00
parent 95b6b168ef
commit eb47553ca2

View File

@ -45,7 +45,7 @@ namespace TarkovHax
} }
if (Input.GetKeyDown(KeyCode.Insert)) if (Input.GetKeyDown(KeyCode.Insert))
{ {
this._isESPMenuActive = !this._isESPMenuActive; _isESPMenuActive = !_isESPMenuActive;
} }
if (Input.GetKeyDown(KeyCode.Keypad0)) if (Input.GetKeyDown(KeyCode.Keypad0))
{ {
@ -109,7 +109,7 @@ namespace TarkovHax
private void OnGUI() private void OnGUI()
{ {
if (this._isESPMenuActive) if (_isESPMenuActive)
{ {
DrawESPMenu(); DrawESPMenu();
} }
@ -117,35 +117,35 @@ namespace TarkovHax
GUI.color = Color.red; GUI.color = Color.red;
GUI.Label(new Rect(10f, 10f, 100f, 50f), "tarkov h4x"); GUI.Label(new Rect(10f, 10f, 100f, 50f), "tarkov h4x");
if (Time.time >= this._playerNextUpdateTime) if (Time.time >= _playerNextUpdateTime)
{ {
this._playerObjects = FindObjectsOfType(typeof(Player)); _playerObjects = FindObjectsOfType(typeof(Player));
this._playerNextUpdateTime = Time.time + 0.5f; _playerNextUpdateTime = Time.time + 0.5f;
} }
if (this._showLootESP && Time.time >= this._lootNextUpdateTime) if (_showLootESP && Time.time >= _lootNextUpdateTime)
{ {
this._lootableObjects = FindObjectsOfType(typeof(LootItem)); _lootableObjects = FindObjectsOfType(typeof(LootItem));
this._lootNextUpdateTime = Time.time + 0.01f; _lootNextUpdateTime = Time.time + 0.01f;
} }
if (this._showLootableContainersESP && Time.time >= this._lootContainerNextUpdateTime) if (_showLootableContainersESP && Time.time >= _lootContainerNextUpdateTime)
{ {
this._lootableContainerObjects = FindObjectsOfType(typeof(LootableContainer)); _lootableContainerObjects = FindObjectsOfType(typeof(LootableContainer));
this._lootContainerNextUpdateTime = Time.time + 0.01f; _lootContainerNextUpdateTime = Time.time + 0.01f;
} }
if (this._showLootESP) if (_showLootESP)
{ {
DrawLoot(); DrawLoot();
} }
if (this._showLootableContainersESP) if (_showLootableContainersESP)
{ {
DrawLootableContainers(); DrawLootableContainers();
} }
if (this._showPlayersESP) if (_showPlayersESP)
{ {
DrawPlayers(); DrawPlayers();
} }
@ -153,7 +153,7 @@ namespace TarkovHax
private void DrawLoot() private void DrawLoot()
{ {
foreach (LootItem lootItem in this._lootableObjects) foreach (LootItem lootItem in _lootableObjects)
{ {
float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootItem.transform.position); float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootItem.transform.position);
var viewTransform = new Vector3( var viewTransform = new Vector3(
@ -171,7 +171,7 @@ namespace TarkovHax
private void DrawLootableContainers() private void DrawLootableContainers()
{ {
foreach (LootableContainer lootableContainer in this._lootableContainerObjects) foreach (LootableContainer lootableContainer in _lootableContainerObjects)
{ {
float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position); float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position);
var viewTransform = new Vector3( var viewTransform = new Vector3(
@ -189,7 +189,7 @@ namespace TarkovHax
private void DrawPlayers() private void DrawPlayers()
{ {
foreach (Player player in this._playerObjects) foreach (Player player in _playerObjects)
{ {
var playerBoundingVector = new Vector3( var playerBoundingVector = new Vector3(
Camera.main.WorldToScreenPoint(player.Transform.position).x, Camera.main.WorldToScreenPoint(player.Transform.position).x,
@ -238,9 +238,9 @@ namespace TarkovHax
GUI.color = Color.white; GUI.color = Color.white;
GUI.Label(new Rect(180f, 110f, 50f, 20f), "ESP"); GUI.Label(new Rect(180f, 110f, 50f, 20f), "ESP");
this._showPlayersESP = GUI.Toggle(new Rect(110f, 140f, 120f, 20f), this._showPlayersESP, " Players"); _showPlayersESP = GUI.Toggle(new Rect(110f, 140f, 120f, 20f), _showPlayersESP, " Players");
this._showLootESP = GUI.Toggle(new Rect(110f, 160f, 120f, 20f), this._showLootESP, " Loot"); _showLootESP = GUI.Toggle(new Rect(110f, 160f, 120f, 20f), _showLootESP, " Loot");
this._showLootableContainersESP = GUI.Toggle(new Rect(110f, 180f, 120f, 20f), this._showLootableContainersESP, " Lootables"); _showLootableContainersESP = GUI.Toggle(new Rect(110f, 180f, 120f, 20f), _showLootableContainersESP, " Lootables");
} }
private double GetDistance(double x1, double y1, double x2, double y2) private double GetDistance(double x1, double y1, double x2, double y2)