consistency with this on private members

This commit is contained in:
Magnus von Wachenfeldt 2017-12-07 00:15:00 +01:00
parent 95b6b168ef
commit eb47553ca2

View File

@ -45,7 +45,7 @@ namespace TarkovHax
}
if (Input.GetKeyDown(KeyCode.Insert))
{
this._isESPMenuActive = !this._isESPMenuActive;
_isESPMenuActive = !_isESPMenuActive;
}
if (Input.GetKeyDown(KeyCode.Keypad0))
{
@ -109,7 +109,7 @@ namespace TarkovHax
private void OnGUI()
{
if (this._isESPMenuActive)
if (_isESPMenuActive)
{
DrawESPMenu();
}
@ -117,35 +117,35 @@ namespace TarkovHax
GUI.color = Color.red;
GUI.Label(new Rect(10f, 10f, 100f, 50f), "tarkov h4x");
if (Time.time >= this._playerNextUpdateTime)
if (Time.time >= _playerNextUpdateTime)
{
this._playerObjects = FindObjectsOfType(typeof(Player));
this._playerNextUpdateTime = Time.time + 0.5f;
_playerObjects = FindObjectsOfType(typeof(Player));
_playerNextUpdateTime = Time.time + 0.5f;
}
if (this._showLootESP && Time.time >= this._lootNextUpdateTime)
if (_showLootESP && Time.time >= _lootNextUpdateTime)
{
this._lootableObjects = FindObjectsOfType(typeof(LootItem));
this._lootNextUpdateTime = Time.time + 0.01f;
_lootableObjects = FindObjectsOfType(typeof(LootItem));
_lootNextUpdateTime = Time.time + 0.01f;
}
if (this._showLootableContainersESP && Time.time >= this._lootContainerNextUpdateTime)
if (_showLootableContainersESP && Time.time >= _lootContainerNextUpdateTime)
{
this._lootableContainerObjects = FindObjectsOfType(typeof(LootableContainer));
this._lootContainerNextUpdateTime = Time.time + 0.01f;
_lootableContainerObjects = FindObjectsOfType(typeof(LootableContainer));
_lootContainerNextUpdateTime = Time.time + 0.01f;
}
if (this._showLootESP)
if (_showLootESP)
{
DrawLoot();
}
if (this._showLootableContainersESP)
if (_showLootableContainersESP)
{
DrawLootableContainers();
}
if (this._showPlayersESP)
if (_showPlayersESP)
{
DrawPlayers();
}
@ -153,7 +153,7 @@ namespace TarkovHax
private void DrawLoot()
{
foreach (LootItem lootItem in this._lootableObjects)
foreach (LootItem lootItem in _lootableObjects)
{
float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootItem.transform.position);
var viewTransform = new Vector3(
@ -171,7 +171,7 @@ namespace TarkovHax
private void DrawLootableContainers()
{
foreach (LootableContainer lootableContainer in this._lootableContainerObjects)
foreach (LootableContainer lootableContainer in _lootableContainerObjects)
{
float distanceToObject = Vector3.Distance(Camera.main.transform.position, lootableContainer.transform.position);
var viewTransform = new Vector3(
@ -189,7 +189,7 @@ namespace TarkovHax
private void DrawPlayers()
{
foreach (Player player in this._playerObjects)
foreach (Player player in _playerObjects)
{
var playerBoundingVector = new Vector3(
Camera.main.WorldToScreenPoint(player.Transform.position).x,
@ -238,9 +238,9 @@ namespace TarkovHax
GUI.color = Color.white;
GUI.Label(new Rect(180f, 110f, 50f, 20f), "ESP");
this._showPlayersESP = GUI.Toggle(new Rect(110f, 140f, 120f, 20f), this._showPlayersESP, " Players");
this._showLootESP = GUI.Toggle(new Rect(110f, 160f, 120f, 20f), this._showLootESP, " Loot");
this._showLootableContainersESP = GUI.Toggle(new Rect(110f, 180f, 120f, 20f), this._showLootableContainersESP, " Lootables");
_showPlayersESP = GUI.Toggle(new Rect(110f, 140f, 120f, 20f), _showPlayersESP, " Players");
_showLootESP = GUI.Toggle(new Rect(110f, 160f, 120f, 20f), _showLootESP, " Loot");
_showLootableContainersESP = GUI.Toggle(new Rect(110f, 180f, 120f, 20f), _showLootableContainersESP, " Lootables");
}
private double GetDistance(double x1, double y1, double x2, double y2)